Sea of Thieves’ weekly update puts players on the map – literally

    
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If you see a cloud on the horizon in Sea of Thieves after today’s patch… yeah no just go ahead and turn your ship around. Those clouds are filled with skeleton ships, and they’re trying to kill you, though at least the cloud was kind enough to give you a bit of warning!

The headline feature of today’s patch is actually the Cursed Crews Bilge Rat Adventure and their brand-new cursed cannonballs, plus a proper inventory system for barrels – in fact, crate drops have been improved too. Controller sensitivity has been doubled (again), and players will also be able to mark their ships on the map to provoke fights or maybe even make friends or form alliances. Haha nah. It’s for fights.

“You should always be aware that when you see another ship’s Reaper’s Mark, on the map, it doesn’t signify what ship size it is, and it doesn’t signify if they’re in an alliance, so be cautious as you’re approaching this point on the map because somebody might be using it in a devious way,” Rare says. In fact, count on it!

Source: YouTube
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Sorenthaz

Apparently there’s some sort of bug with spyglasses where folks are getting it popping out of their crotch. Nuff said.

Also non-player-ship barrels have been changed to where they can now hold multiple items, so from a single barrel you can (potentially) find planks, bananas, cannonballs, and even a few cursed cannonballs. The barrels on player ships can still only carry specific items (cannonball storage, banana storage, wooden plank storage) yet have to go through the new loot interface still.

Folks of course aren’t happy with this change because it doesn’t feel fluid like before, where folks could just run spam their loot button a few times in front of a barrel to yoink everything out of it within seconds. Now there’s a bit of a delay due to the barrel storage UI popping up, and you can’t tell if barrels are empty or not from a glance anymore.

Of course this is groundwork for further expansion of items/resources but it did make looting barrels become clunkier and thus folks don’t like the change because it’s not as effortless as it used to be.

Me, I simply logged in to buy the barnacle weapons with the excess doubloons I had, and then logged off to likely not bother with the game until the next event rolls around. The current bi-weekly event involves just killing skeletons affected by cursed cannonballs and shooting other player ships with those cursed balls + doing voyages while wearing a big ol’ “come get me” sign for everyone to see on their maps… So yeah, pass on this one. It’s pretty much a PvP event that’s going to lead to a lot of folks complaining.

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Dug From The Earth

Is most of the new content for this game still “Time Limited” ?

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Sorenthaz

Yep. After an event ends typically the things will be put into the world as things to stumble upon/do (i.e. megalodons, skeleton ships, mermaid statues, skeleton thrones) so you can still get titles/commendations, and eventually time-limited exclusives are planned to be brought back into the game for those who missed out… but for the most part the game drags folks around via bi-weekly events so far, and that’s basically to help alleviate the ridiculous reputation grinds that are still part of the core game.

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Dug From The Earth

ah, thats good that the major features still exist in the game. I missed the meg event, but would enjoy being able to still encounter one.

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Sorenthaz

Yeah Megalodons just sort of randomly pop up while you’re sailing around now. I think supposedly you are also still able to summon the Hungering Terror as well if you do the original steps for it with five players.

There’s no real reward for killing one now though. Most of the time they’re just a nuisance similar to the Kraken.