Shroud of the Avatar previews player-made dungeons, launches Kickstarter for comic book

    
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Shroud of the Avatar has never been bereft of interesting ideas or experimental initiatives. One of these is getting a live preview today with Release 57, as everyone can check out the potential for player-made dungeons.

While for-real player dungeons won’t be coming until Q4 this year, Portalarium did make five temporary ones available to place in and around player housing to see what they will be like.

Today’s patch is mostly concerned with quality-of-life improvements, including the ability to skip sieges and control points. The studio also instituted global banks, permanently doubled the rate of XP gain, added helpful UI features, allowed players to dye house decorations, and got rid of several “continual inconveniences and slow-downs.”

There’s also an effort underway to fund the second issue of the Shroud of the Avatar comic book. This officially-licensed issue will be 32 pages long and only needed $700 to fund (which is has already surpassed).

https://www.kickstarter.com/projects/relicsbyrild/sota-new-beginings-no-2-fantasy-rpg-comic

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Caleb Cranson

I cannot express enough how I am constantly disappointed by this game. It is by far one of the worst examples of what to do when developing a game, while utilizing crowdfunding. A game that was supposed to be selective multiplayer (think Divinity Original Sins 2) has become a lifeless MMO that is kept alive by RMT and high level backers. The game’s mechanics never worked because they were simply half-baked to begin with, which is why you are seeing them get removed now.

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Solaris

Rild is a good person. Good luck on your Kickstarter.

oldandgrumpy
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oldandgrumpy

Still trying to avoid having to get real jobs I see.

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Victor Didra

When said quickly, these changes don’t seem like much. But in reality, removing the control point and siege slowdowns on the map is huge. We should see a lot more people running around instead of teleporting everywhere.

The new loot window (no more squinting + less screen space needed) and the global banks are a big deal as well. Many of the new player complaints have been addressed already (jump, focus drain) and this just smoothed out the game a whole lot more. It’s coming along VERY nicely.

A couple more of the many goodies: aggro and summoned elementals got a balance pass (yes!) and helmets can now be hidden.

Check out the update, it’s over 7000 words, which equates to tons of bug fixes, new things, and adjustments.

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Songs for Children

You insist that you’re not shilling for Portalarium, which may or may not be true. If you aren’t being paid, though, you really ought to be.

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Paragon Lost

404 error on that Kickstarter link.

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Niss

Replace “beginings” with “beginnings”. There is a typo in the link.

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Paragon Lost

Good catch. That fixed it.

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Songs for Children

They raised millions of dollars and still need to e-beg to produce a relatively paltry $700? Where is the money going?

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cursedseishi

Swag. Literally nothing but swag.

Link in article was broken, but literally every ‘stretch’ goal is “Hey, now you can pay us more money to get a pin! And by doing that, we’ll hit a goal for stiiiiickers and flipbooks!”. The comics are done, everything has been paid for and in the risks section even they admit this is pretty much a joke of a kickstarter. You’re paying for them to make physical crap, not funding them to make the comic.

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Songs for Children

Oh, I’m not paying them for anything, lol.

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cursedseishi

Wasn’t saying you were. The ‘you’ is in the generic sense, not specific.

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Victor Didra

Portalarium is not making this, it is created by fans.

This issue is again illustrated by Indi Martin(Tortoise & Hare Creations), and written in collaboration with Rick Hart aka Elgarion. It will be produced and distributed by Relics by Rild, under official license by Portalarium, Inc. This issue has 32 pages of adventure! (prior to backer-generated content).

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Armsbend

Just shut it down already.