New World’s forts and campfires will be your sanctuaries against the darkness

    
23

If you’re hungry for even more New World previews, then PCGamesN has another take on the same demo that outlets got to experience at last week’s Gamescom.

The main thrust of the article — and of Amazon’s PR arm — centers around New World’s “large-scale territory wars” that have the potential to expand up to 10,000 players in the future. Although players won’t be fighting in mass battles all of the time, they will be using forts quite often as sanctuaries against the harsh landscape outside. If adventurers get too far away from a fort, they can set up a temporary camp that will, among other benefits, serve as a respawn point.

New World offers a positive, progressive spin on a genre that is often fixated on apocalyptic scenarios and scrambling for survival in a world already beyond long-term rescue,” the article concludes. “Here, instead, there are the foundations of an expansive, player-driven society which is as conducive to peaceful living as it is to fractious confrontation at its borders. And any game that lets you do press-ups over your campfire is surely worth sampling at least once.”

Source: PCGamesN
newest oldest most liked
Subscribe to:
Pepperzine
Reader
Pepperzine

The more I hear about this game, the likelihood of me passing on it is increasing. Was hopeful it would be a PvE centric game instead of another PvP large scale battles with base building/defending.

These types of games all reek of laziness to me. Why code next-level AI when we can just have players kill each other instead? Why create nuanced cities when we can just give the players mapper-like tools and have them handle that for us? Please potential customers, pay us to both create and be the content.

Reader
Eric Dinosa

Agree. I haven’t heard too much about it, but it sounds like it’s yet another “gather resource/build camp/fight off a raid by other players” type survival game in the style of Ark or Conan Exiles. And to me, that’s not fun.
Don’t get me wrong, I did play those two games quite a lot, but it seems like everyone now is focusing on survival multiplayer- and battle royale-type games, all with only small variations of the same formula.
I was hoping (and still am) that this game will have more depth and offer choices to players, so different playstyles are supported… from PVE to PVP, from gather/base-builder to RPers whatever.

rafterman74
Reader
rafterman74

I’m hesitant to get too excited about any game in this genre these days, but I’m definitely intrigued by New World.

Reader
Nim

I hope full base destruction is restricted to “judgement hours” so the defenders have a chance to defend. Nothing worse than having your whole base wiped by some no-lifer while you were asleep or at work.

Reader
Bannex

I’ll eat my hat if this game isn’t somehow tied into amazon.com or amazon prime.

Reader
Kickstarter Donor
thalendor

I’ll think their game is worth sampling when they announce a PvE-only mode of some sort.

Reader
Vorender

Campfires = a beacon in the darkness for gankers to come murder you while you’re making soup. Good times.

Reader
McGuffn

pay to win cash shop beans to keep the gankers away from your campfire.

Reader
Raimo Kangasniemi

I think the massive size of the game world can in itself be a protection as long as you don’t camp close to forts outside which gankers would be likely to gather. Getting safely out and into forts might be more dangerous than wandering in the wilderness when it comes to gankers.

Reader
Robert Mann

That is what lighting outside protective enclosures equates to in these games, true enough!

Reader
Kickstarter Donor
Ken from Chicago

Maybe they aren’t murderers but just hungry? What if they just want the soup? What if you *share* the soup? Of course, that raises the question:

What’s the best soup to keep you alive?

I’m kinda partial to clam chowder or classic tomato soup, although in recent years Campbell’s Chunky line of soups with hunks of meat and/or vegetable, so you have something to chew on really appeals to me.

Reader
Skoryy

A full loot gankbox is ‘conducive to peaceful living.’ The wolves are really desperate for sheep, aren’t they.

Xijit
Reader
Kickstarter Donor
Xijit

This just sounds like “Survival sandbox with safe zones”

… So litteral Respawn camping as gankers surround your campsite and trap you there till you log off.

Reader
Real

… how did you gather that from this article? Are you reading something else?

Reader
Tee Parsley

While they figure out exactly how many pixels they need to park themselves…..

Reader
Real

Did you and I read the same article, @Skoryy and @Xijit?

The game’s systems are predicated against the very nature of the “full loot gankboxes” you’re describing — there’s a described bounty system, an effort to divide players into organized “societies” and more. The article explains the mix of player factions — not too many players will be incentivized to go full “gank.”

It’s not just you two — but almost every article I’ve seen posted about New World has a slew of comments that seem to be mischaracterizing the game. This mischaracterization happens despite the fact that the developers emphasize OVER and OVER again their design of the game to the contrary.

Reader
Schmidt.Capela

The game’s systems are predicated against the very nature of the “full loot gankboxes” you’re describing — there’s a described bounty system, an effort to divide players into organized “societies” and more.

Most previous gankboxes attempted this; up to now, none managed to make it work.

Not even far harsher penalties worked; UO went as far as having PKers lose skill points, but it only managed to solve its ganking issue when it cloned its game world and changed the rules in the copy so PvP would be by consent only.

So, it’s only reasonable to expect New World to degrade into a mere gankbox. Every single measure the devs have shown up to now for preventing the game from becoming a mere gankbox has been tried in the past and ended in failure; nothing new in that area has been presented by the devs.

Reader
Vorender

They don’t need to be “incentivized.” All that’s needed is the option to kill players. Gankers don’t need a reason. For them, murder is its own reward.

Xijit
Reader
Kickstarter Donor
Xijit

Ahhhh … So it is going to be more like a Survival Sandbox version of Archeage mixed with EVE!

Reader
Slaasher

Yeah, the problem is many games have said all of this before (archeage comes front of mind especially) and they always end up the same. That is why you’re seeing so much skepticism.

Reader
Paul

The ONLY way to prevent random gankage is to make it impossible in the game mechanics – any other system will be ‘gamed’ by the griefplayers.

Reader
Skoryy

Because, as we have learned time and again, some men just want to watch the game world burn.

Reader
Nim

Why are you responding to obvious troll posts? You are never going to convince these people that play-styles that directly impact their enjoyment of the game are anything but griefing. They got popped the first time they jumped into lowsec, or their first base in ARK got wiped and they had gone past the refund timer, or their Sidewinder got interdicted the first time they played in Open. The trigger word is PVP. All PVP is griefing. The only acceptable player interaction is passive aggression.