The main thrust of the article — and of Amazon’s PR arm — centers around New World’s “large-scale territory wars” that have the potential to expand up to 10,000 players in the future. Although players won’t be fighting in mass battles all of the time, they will be using forts quite often as sanctuaries against the harsh landscape outside. If adventurers get too far away from a fort, they can set up a temporary camp that will, among other benefits, serve as a respawn point.
“New World offers a positive, progressive spin on a genre that is often fixated on apocalyptic scenarios and scrambling for survival in a world already beyond long-term rescue,” the article concludes. “Here, instead, there are the foundations of an expansive, player-driven society which is as conducive to peaceful living as it is to fractious confrontation at its borders. And any game that lets you do press-ups over your campfire is surely worth sampling at least once.”