Survival MMO Rend patches in reputation tweaks, smarter mobs, and jump nerfs

    
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Spooky?

Patch 4.1 descends on Rend today when the servers return from maintenance, and it’s a bit of a hodge-podge of tweaks and fixes. Notably:

  • You no longer take a rep hit for attacking guildies, but negative faction rep players are now considered hostile.
  • Wargs now flank players; Frostkeep says it’s a “proof of concept for how other creatures will flank in an upcoming patch.”
  • But some critters now create camera shake when they hit ya. Please tell me we can turn that off!
  • Jump height and movement speed during jumping has been reduced. Seriously, jumping does not help you fight. Cut it out.
  • Repeaters are no longer quite as overpowered against critters.
  • Helmet hide is in!

We recently named Rend our best-in-show at PAX West 2018. Check out Larry’s hands-on and interview from the show!

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johnnybgaming
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johnnybgaming

Bree…. please do your research on games before labelling them. 60 players is not an MMO.

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Robert Mann

I think my favorite part of this is the flanking creatures + camera shake… all while people continue complaining that they can’t move while fighting anything or it bugs out.

Sounds like a complete nightmare, but then so did the original concept to me.

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Ashfyn Ninegold

You no longer take a rep hit for attacking guildies

Hmmm. Friendly fire?

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Darthbawl

Seriously, jumping does not help you fight. Cut it out.

ROFL, up there as best line in patch notes. :P

EDIT: Wait, is that actually in the patch notes or a little Bree snark? :P

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Robert Mann

It’s Bree snark. Also, that change apparently is frustrating people due to multiple things (like holes in the world that they cannot now get out of, base entry issues from how they built based before it, and so on).