Star Citizen elaborates on the Mercury, its latest concept ship’s role and abilities

    
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Buy me buy me!

So, has the latest concept ship from Star Citizen inspired you to open your heart (and perhaps more importantly, your wallet)? If not, perhaps learning a bit more about the ship itself will change your mind. Although maybe not, since it turns out the ship is slower than you might think (by design) and lacks any sort of dedicated electronic warfare suite (also by design). Yes, it’s meant to hack data, but only in a narrow and very specific sense. You’d think $200 could put in at least a basic electronic warfare tool or two.

The ship also features more operation stations than crew members, intended to create an interesting disconnect for players choosing which stations to staff under different circumstances. It’s also limited to a single entrance on and off the ship, meaning that the cargo bay decompresses whenever you need to exit the ship. Of course, a set of hull-cutting tools and a crew with little regard for safety of those inside the ship could make new exits, but that’s a bit beyond the scope of this particular set of facts.

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Kevin McCaughey

$200?!

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Oleg Chebeneev

Always fun to read comments under SC articles. So many butthurt people talking hilarious crap

Godnaz
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Godnaz

What’s worse is many of them will be playing along side you under another alias if the game is a success.

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Necromonger

Like some allready pointed out.

As long as Mr Roberts receive that delicious cash he wont ever release this game.

But i gues some people cant see that simple picture of feeding a bear in its den or force him to walk out and hunt for it.

Stop giving this game cash so they cant start rapping it up instead of selling ships that are concepts and might never be released.

Fun part is that this game might even fail so hard due to people keep feeding Roberts as he goes fatter and fatter and at the end just sell this whole game and bank out.

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Joe Blobers

Many said “concept ships” have been released over years. You can pretend as well that new concept won’t.. now re-read first sentence :)

… and we got the infamous “bank out”. So no more scam?

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Ashfyn Ninegold

Begin snark . . . end snark.

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Sana Tan

Remember when dreaming was free? Well not anymore, now there are people paying $200 for a ship in a dream game.

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silverlock

Trust me making money off others dreams has been around longer then the internet.

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Joe Blobers

The dream turned to be a project supported by +700.000 and growing everyday. 3.3 soon and a year of promised gameplay and strech goals during Kickstarter.
PS: no need to spend 200$…

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Ryan Jones

When are we going to see Ship sale commercials on T.V Mr. Roberts ? To expensive ?

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Ardra Ventax

I wanted Star Wars Galaxies, a robust massive online world that would be RP friendly as well. I am pretty convinced we are going to get an Elite/EVE hybrid with very little opportunity for making a “life” in this game. It seems like it won’t be truly “massive” either by the standards set from older games like WoW or EverQuest or even STO. Sure, it will launch, it just won’t be the game I was hoping for. Not interested in collecting ships like some kind of card game or Pokemon-type-thing. Are there even female models yet? Honest question. The dream has died for me.

deekay_plus
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deekay_plus

nope. i think there was some rumours about female avatars in 3.3 or 3.4 >>

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Roger Melly

Well that certainly fits my definition of pay to win . I guess everyone is different though .

Mind you there will have to be a game first for you to be able to win and you know what they say ” you win by playing ” lol .

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angrakhan

If you define owning a ship as winning, then yes, it’s pay to win. I imagine it will take a bit more than owning a ship to “win” in Star Citizen, though. Owning a Bengal class carrier without a crew to man it is hardly winning, for example. It’s just a big, expensive albatross sitting in your hangar.

It’s an interesting discussion of what P2W really is. From a purist standpoint “convenience” items like boosters or inventory space can be considered P2W. They allow you to get to endgame faster, craft more/better items, farm longer without having to sell netting more money per hour. All paying to win, technically.

Most people let that stuff slide, but owning a ship is pay to win. I’m not really disagreeing with you so much as musing over where different people draw the P2W line and why.

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silverlock

My understanding was that Bengal’s where going to be in space 24/7, has that changed?

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angrakhan

I don’t know that it’s been set in stone either way. However, I was just making the point that owning a ship doesn’t magically translate into you have now won Star Citizen. If you can’t put the Bengal in a hangar then it would be even more pointless to own it without having the infrastructure of a well organized guild to protect it at all times.

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Life_Isnt_Just_Dank_Memes

Proudly selling you concepts that may or may not see the light of day. Even if they do, I think I’d rather earn the ships for playing the game when it’s considered launched so I have something to do.

whowutwhen
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whowutwhen

Its safe to assume to that there is NO concrete release for this game right?