
Space mining runs the risk of being extremely boring, as boring as long-distance freight hauling, but damn if the community video headlining Star Citizen’s latest Around the Verse doesn’t make it look like a “blast,” complete with soaring frontiersy music.
ATV also covers Cloud Imperium’s development efforts on the mobiGlass, route planning (navigation mode looks so good you guys), chat, moonscaping, planetary scale, scramble races, and the ship pipeline. The Aegis Hammerhead, specifically, is debuting today with a Q&A on Reverse the Verse.
CIG’s Sandi Gardiner says alpha 3.3 features are due to roll out to Evocati testers soon with an October 10th date for everybody else (at CitizenCon), though it looks like object container streaming (OCS) and other features have been held back for 3.3.5. That’s got Star Citizen fans on the subreddit grumbling over the delay, with one thread claiming 3.3 is a “full of nothing patch” since much of what’s still included is inaccessible for those who haven’t purchased the related ships.
Ship Shape is back this week on RTV with John Crewe and Adam Parker talking all about the Aegis Hammerhead and answer questions LIVE on https://t.co/2AdNouZOOo at 8am Pacific/4pm UTC. pic.twitter.com/ZXhsTgyySi
— Star Citizen (@RobertsSpaceInd) September 21, 2018
primal
I like this release new quantum travel start up stuff but 3.3 is going be a proper big one all the object container streaming stuff, bind culling and Hurston and its moons with differnt biomes on then. Hopefully I won’t have a 30GB page file after that
Here is the link to the article.
P.S. I told you I’ll save this comment. :D
with OCS delayed to BS 3.3.5 and more than likely dropping down to 3.4 im sick of this BS now. ireally think they should of sacked off that absolute dog turd cryengine off and build there own engine. look at hunt showdown still looks an absolute turd on 5.5 crytek needs to shut down and let real engine makers carry on
No engine in 2012 would have been able to handle what is SC scope today. CIG do have a massive advantage, they did hired the best CryEngine talent years ago which constitute mostly their all German studio and also CIG can rely on lumberyard Amazon.
Paying a couple million $ to use Cryengine is a bargain versus creating everything from scratch.
This 3.3.5 OCS episode is the cost to pay to get a game that push the limit of hardware. Who seriously care about a few weeks or if it comes in 3.4? The whole 500 employees are not tight to OCS. They still continue to create, polish, debug and the game won’t be delivered in 2018 anyway. As long they are making progress and keep adding more gameplay at each future patch this is fine.
IA improvment alone is for me as important as OCS. Both are coming and will even improve at every quarters.
Patch 3.3 was all about Hurston and Object Container Streaming. Those 2 were the things that got delayed so noone cares about 3.3 anymore
the marketting hype for 3.3 was all about those things.
anyone that knows what’s up isn’t surprised at all.
joined an org to play and talk about the game itself with mutually interested people. so far so good. looking forward to doing some constructed ops with them in the near future.
while derping around with a couple of them, i managed to land my 600i on daymar without deploying landing gear/turning on landing mode.
not surprised OCS and hurston got pushed back a bit. they were already talking about shipping an incomplete and client side only implementation as it was. that it’s planned for 3.3.5 works for me as long as 3.3 shows solid implementations of all the other stuff that is being waited for.
it’s fluffy and minor but interested to see how well FOIP works. and if people actually use it in game.