See, I said that wouldn’t take too long! Here we are back at the Secret World Legends scenario discussion. This time, however, we’ll be addressing the bad and frustrating side of the newest scenario, Occult Defense, as well as scenarios in general. Now, before you go thinking I am nothing but a negative Nelly, go ahead and read part one to see all the things that were great and cool about it. There I focused on all the positives.
Before I delve into this prickly situation, I want to be very open that I purposely ignored scenarios once SWL launched last year. I did this because I enjoyed them in TSW and played though them plenty, so this time around I was waiting for something new before diving in again. Why tell you this? Because it factors into the gut-punch of disappointment I experienced when I finally jumped into scenarios. It really did hit me hard: You can hear the raw rant during my first run-throughs on OPTV. Some of the most frustrating things are more so because they are so unnecessary. With a few alterations, the entire scenario experience would be better.
So let’s discuss how scenarios could improve.
Endgame ain’t the end-all, beat-all
So I am just going to come right out and say it: Why on Gaia’s green and filth-covered earth do scenarios have to be an endgame-only endeavor? Why is this content locked at 50+ with high IP (Item Power)? I’m pretty confident that endgame gear grinders are not the only players in Secret World Legends. Are they even the majority? Or are they just the ones more apt to spend in the cash shop to power themselves up? (I’d love to see numbers compared to those who are more casual or RPers who spend on cosmetics and fluff stuff!) I know there are people who enjoy that, and I do think they should have content as well, but why are things that were not endgame now only for the top gear grinders? (Don’t even get me started on the change to faction missions!).
You might argue that scenarios of old were also endgame. But they really weren’t. Yes, you had to get to Issue #8 to run them, but there were seven issues still after that. And while they were more endgame-y in the beginning, Funcom gave a variety of difficulty levels so more players could participate. In fact, when the regular level turned out to be too much of a challenge for those just starting and in turn scaring them off of scenarios, devs added in the novice level to give a taste and let folks practice. With so many levels, including the nightmare level for those who wanted serious challenge, the feature was open to so many more players, and enjoyed by so many more players.
So now let’s look at scenario levels. You’ve got varying elite levels for the Seek & Preserve and wave levels for Occult Defense, but those are still gated behind elite. Funcom saw the importance of a story mode for the dungeons so that players could experience those, so why isn’t there a story mode for the scenarios? Why can’t we have a novice level that offers less/lower rewards? It would let players get the feel for, perhaps even a taste for, the scenarios and work up to playing them more. Why does it have to be elite and endgame only when you can have both? Where are the scenarios for folks who want to play them for fun instead of gear grind? Bring in a scenario story mode!
Less is not more
OK, so I understand that there needed to be changes between SWL and the TSW we knew and loved. Some of it really made sense for the transition, and some concessions had to be made. Yes, Secret World Legends stripped stuff away in the process of rebooting. I may not have loved the idea, but I did love the idea of the world continuing. I think I rolled with those punches pretty well.
But when things are stripped out seemingly totally unnecessarily — that’s too much. And that’s where scenarios fall. Scenarios were needlessly stripped. Perhaps one of the most maddening things to me was the stripping away of choices. The first of these was the novice levels and ability to participate without being elite endgame. But there were more.
The next choice stripped away is what original scenario you can run. While this isn’t an issue with the new occult Defense, it is one for Seek & Preserve. Instead of getting to choose whether you want to run Franklin Mansion, Transylvania’s castle, or Egypt’s hotel, you are forced into one randomly. In SWL, if you have queued up with the group finder and end up with someone who just really hates/doesn’t want to do the scenario you’ve landed in, they can just bail, leaving you with the difficulty set for two.
Conversely, if you are in the mood for one scenario but not for others, you either must run solo and keep jumping in and leaving until RNG is nice to you (so unnecessary!) or you can just bail on your duo and hope the person doesn’t chew you out. If you are with a friend, you might be able to coordinate at least to leave together. But seriously, what on earth was the point of this change? Who really cares if people prefer one scenario over another and it gets more play time? It’s really maddening because we had that choice in TSW. (The same for elite dungeons too, but that’s even more of a rant.)
You know what other choice we had in TSW that was ripped away from us here? The ability to run with a group. Now scenarios are for solo or duo only — no groups. What, you’re just too much of an anomaly to have more than a single friend as a gamer? I’m sorry, but all my fun in scenarios was with three or four of us scrambling between survivor groups, even racing each other to see who could protect them first. OK, fine, I get that maybe you don’t want to artificially gear up those who don’t “deserve it” by allowing groups to queue into solo and duo modes like we could in TSW… but why remove groups altogether? And was that really such a big deal? Rewards were based on the mode and level. Nightmare, with the best rewards, didn’t let you bring extra folks in to help, and that worked. It still gave plenty of players options to participate in scenarios. Those options now are just gone.
Now this really chaps my hide. Thanks to the locking of this entire feature behind endgame and then putting limited-time lore in the feature, you’ve just prevented scores and scores of players from participating. (Note: If you want the spoilers on where these lores/legends are located, check out the guides in part one.) Frankly, I still think event stuff should be accessible to all. Locking people out of a limited-time event is just cruel. As it stands, if you aren’t max level and endgame ready, you won’t be able to fully participate.
One thing that isn’t quite certain is if the Stonehenge Simulation event lore will remain in the scenario after the event ends, like the Albion Theatre event lore. If that’s the case, at least it will be there waiting for you once you can get to that level. If not, well tough luck for six more months.