Fortnite is the first test subject as Sony begins working on cross-platform play

    
6
Someone won.

Get out your jazz hands and your “it’s happening” t-shirts because yes, Sony is working on cross-platform play across the board. (We’ll just ignore the games that already have it; they don’t count.) The announcement specifically notes this as part of an evolving brand strategy and that the first test game for a cross-platform experience will be Fortnite because of course it will.

There are no details on exactly what the cross-platform play will allow or how it will be handled, but the announcement stresses that it will be handled with an eye toward preserving both the core technical experience and providing the best possible play experience on the PlayStation 4. It’s a big win for anyone who wants to shoot at friends on Fortnite while said friends are on mobile platforms, then.

Meanwhile, Fortnite teased its next season with a picture of what appears to be not simply a wolf but also a man, which leads to the inevitable conclusion that season 6 will include incredibly strange creatures who stopped being just humans and became mixed-up man-wolves. There should be a term for that.

Source: PlayStation Blog; thanks to Steve for the tip!
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Kenny

The thing is, Sony already can do crossplay….with PC at least, (Street Fighter 5) so it’s no really super new or uncharted territory. (The software architecture on Win10 and xBoxOne aren’t too far)

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Sray

Cross console is a more accurate term I think. They haven’t really been blocking PC and PS4 players from playing together, they just didn’t want to give Microsoft and Nintendo access to their huge player base.

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Sray

Now we just need to start pestering publishers to start implementing it (I have friends bugging me to play Destiny with them but I won’tmove from the PC), and also get Valve to allow it for games purchased via Microsoft, GoG or Origin.

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Schmidt.Capela

AFAIK Valve doesn’t block it; it’s just that if the game’s online multiplayer was created atop SteamWorks, it will naturally only work for those playing on Steam, in the same way that using the platform-specific services and APIs in Microsoft and Sony consoles will prevent cross-platform play even if the hardware companies don’t try to prevent it.

But there’s nothing preventing devs or publishers from rolling out their own servers, or even from using a hybrid system where it uses Steamworks (and, thus, Steam’s friend list) to help populate your in-game contacts while using something else for the actual multiplayer part. A few games actually do that.

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Sray

My understanding is the exact opposite, and that it’s been Valve not allowing that kind of hybrid system, thus effectively blocking any game purchased through GoG or Microsoft that doesn’t launch via its own launcher (so ESO or FFXIV aren’t blocked, but games like Call of Duty and No Man’s Sky are).

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Schmidt.Capela

Just games that use SteamWorks for their multiplayer. It’s the case with CoD (it uses SteamWorks for the Steam version and whatever Microsoft/XBox offers for the Windows Store version) and No Man’s Sky (actually, Hello Games made multiplayer in the PC version of the game so dependent on SteamWorks that they had to completely remove it from non-Steam versions; it’s not that No Man’s Sky doesn’t have cross-play, but instead that on the PC it only even has multiplayer in the Steam version).

Meanwhile, games that don’t depend on SteamWorks for their multiplayer — for example, Terraria, Starbound, and Stardew Valley —allow players on GOG and Steam to play together without issues.