Star Citizen’s ATV covers scramble races, rest stops, and motion-capture

    
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A new installment of Star Citizen’s weekly Around The Verse video is here, and this week it’s got information on scramble races, rest stops, and motion-capture animations, to name just a few of the subjects covered by Cloud Imperium Games’s Sandi Gardiner and Chris Roberts. The pair begin by touching on the alpha 3.3 release, which is currently in testing by the Evocati test group in preparation for wide release. Then they give players a look at the upcoming scramble races, focusing on the process of getting the lighting just right for these deep-space races.

Also mentioned over the course of the video are procedurally generated rest-stop stations and the progress of the props team in populating the city of Lorville with some new “conversation pieces.” The bulk of the video, however, is devoted to a segment that takes players behind the scenes at a recent motion-capture recording session, where Narrative Director Dave Haddock and Senior Motion Capture Specialist Joe Ponsford talk viewers through the process of conducting a motion-capture session and preparing the recordings to be turned into final, in-game animations.

Also, in case you missed it, the studio’s latest Calling All Devs video released earlier this week, and as always, SC fansite The Relay has a useful tl;dr summary. We’ve already heard plenty previously about space mining, but the video confirms that mining on foot is also planned, as is a mechanic that allows players to “[hack] to intercept data and steal it,” though at the moment it’s “not a high priority.” You can check out the full Calling All Devs video, along with this week’s Around The Verse, just below.

Meanwhile, leaks continue to trickle out from the Evocati testing patch 3.3as well as the folks testing OCS, which had been delayed to 3.3.5.

Star Citizen Leaks – Anvil Hawk

Source: The Relay, YouTube, 2
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Let's MEGA!

say what you want but this year’s progress is baffling. And we’ve likely only seen a few percent of what they actually did, mostly work on SQ42

deekay_000
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deekay_000

so this week in star citizen i did a group op with the new org which was somewhat my idea but had an opportunity to give it a wet run which led into a bit of dog fighting pvp as per below:

yes i totally should’ve juked up and spun around and hit my afterburners instead of ignoring those last few pew pews lol

full op here tho alot of it is just me sitting in a cutlass waiting for my marines to need me to take them away.

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TheDonDude

Dull episode but they can’t all be winners. No doubt they want to give a wide berth to CitizenCon.

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Your Honor

It must be hard for them to make videos on stuff like this and pretend it is content.

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Roger Melly

They certainly have mastered the fine art of procrastination haven’t they .

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Joe Blobers

Or more likely the fine art of game development and iteration.

deekay_000
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deekay_000

supposedly they turned OCS on in evocati last night and while its very crash server side allegedly apparently (with screenshot proof) vastly better local hardware utilization and 60fps+ even on older weaker hardware. i don’t believe hurston and such is added yet.

also drastically reduced loading times from 30~seconds on an nvme 970 pro to 6~seconds. potentially making installing to HDD viable again.

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Armsman

From what I’ve seen/read (from leaks) the OCS testing is more like a true ‘Alpha’ situation in that they have specified limited time blocks (of a couple hours on various dates)that they are turning it on (with a separate download of course) for the Evocati to test.

If anything at least it shows OCS is in a testable state and Alpha 3.3.5 may be released closer behind to the release of Alpha 3.3 – but we’ll see.

deekay_000
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deekay_000

yeah. well evocati is like that normally anyway. it’s basically free paid QA for them >>

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primal

thats good. thats the main uses for it, every open world game has asset streaming. couldnt function without it, servers dont need that type of stuff because everything has to be tracked and a server doesnt actually render the game so asset streaming aint needed. which is why itll have minimal impact on the server. The only use for it potentially is just to unload parts of the game from memory when nobody is in it

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Armsbend

How do I earn an ATV in the game? Is it up on Wiki?

deekay_000
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deekay_000

i believe some limited form of earning ships through PU gameplay on a temporary basis (ie own them until the next patch when server resets (as do your money) kind of deal) in this patch once it’s live.

i’ll believe it when i see it but i do believe that was the plan at some point.