Fans of City State Entertainment’s upcoming title Camelot Unchained are in for a treat, because there’s been a glut of new information on the game these past few days. For starter’s, there was last Friday’s weekly Top Tenish update, which is largely focused on the team’s progress on updating the game’s tech, such as improving the ability builder “so abilities take less time to author” and “implementing the new communication layer between the game client and interface.” Also of note are continuing updates on character models, the crafting UI, and combat animations, which are previewed in the post.
Also, the game’s Unveiled newsletter makes its return this month after a short hiatus, and it opens by reminded everyone about the summer’s much-heralded beta one launch. The newsletter also features a piece by CSE Game Designer Ben Pielstick, who gives readers a behind-the-scenes look at the process of prototyping new content and updating existing features as beta testing progresses. Producer and Lead Environment Artist Tyler Rockwell also contributes a short segment discussing the design and creation of the game’s combat animations and the challenges therein.
And if all that’s not enough Camelot Unchained goodness for you, there’s also last Friday’s hour-long Q&A video, which covers far too much information to be condensed here, but you can find the whole thing just below if you want to check it out for yourself.