Camelot Unchained brings back its newsletter, updates character art

    
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Fans of City State Entertainment’s upcoming title Camelot Unchained are in for a treat, because there’s been a glut of new information on the game these past few days. For starter’s, there was last Friday’s weekly Top Tenish update, which is largely focused on the team’s progress on updating the game’s tech, such as improving the ability builder “so abilities take less time to author” and “implementing the new communication layer between the game client and interface.” Also of note are continuing updates on character models, the crafting UI, and combat animations, which are previewed in the post.

Also, the game’s Unveiled newsletter makes its return this month after a short hiatus, and it opens by reminded everyone about the summer’s much-heralded beta one launch. The newsletter also features a piece by CSE Game Designer Ben Pielstick, who gives readers a behind-the-scenes look at the process of prototyping new content and updating existing features as beta testing progresses. Producer and Lead Environment Artist Tyler Rockwell also contributes a short segment discussing the design and creation of the game’s combat animations and the challenges therein.

And if all that’s not enough Camelot Unchained goodness for you, there’s also last Friday’s hour-long Q&A video, which covers far too much information to be condensed here, but you can find the whole thing just below if you want to check it out for yourself.

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Dean Greenhoe

+1 on the renewal of the Newsletter. This helps me to keep others informed on the current status of the game.

On the Art front, awesome structures. Cant wait until I can start raiding the miles of caravans needed to build these structures. :)

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Dug From The Earth

Is it just me, or does this game have a serious yellow tint to it?

It think its their attempt at some sort of realistic lighting. For me, it just makes a lot of the game look like im watching it through a beer glass. The only thing that seems to escape this “tint” is the blue sky… most of the time

Reader
Witches

In the first two pictures it’s because of the daylight cycle,it’s late in the day in those pictures, don’t see it in the others.

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Dug From The Earth

I see it in all but the 3rd image. The first 2 are the worst offenders, where its x10 the effect.

I can understand there being a yellow tint during dusk and dawn… but im willing to bet than in these shots its neither of those times of day.

I think its just their quirky lighting system. Some psuedo HDR attempt to make the games visuals look realistic.

Hamblepants
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Hamblepants

Ya it does have a yellow tint right now, its not just you, and thats in testing too.

My guess is that’s #1001 on their top 1000 list of priorities right now.

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Ludovic Darkstar

The game has seasons! It’s Autumn – lots of yellows and browns…

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ting

I feel bad for the backers who paid for this game 5+ years ago. Original World of Warcraft took less time to develop. They should rename their title to “Endless Setbacks”

#jebaited

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Dug From The Earth

Original WoW also had quite a bit bigger dev team and resources.

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Ludovic Darkstar

No need to feel bad for the backers.

No regrets here… I’ve had the option of a full refund for the last 5 years, actually I still can. But has it crossed my mind? Not for second!

So the only folks you see that are backing it, are those doing it by choice, not because of a bait and switch Kickstarter campaign.

Am I eager for it to launch? Disappointed with the delays? Yup! But s#1t happens…

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ting

We’ll see if they still honor that refund policy 1 month after you get the release!

Also, I’m pretty sure your donation might be tax deductible.

I personally go with St. Jude or the American Red Cross.

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Ludovic Darkstar

No, the refund policy will end at some point during Beta, once folks can clearly see what to expect come launch. CSE has said they’ll provide a cut off date before shutting it down.

I don’t know of any game companies offering refunds after launch, I’ve seen Steam offer refunds after games were ‘miss sold’, but they’re more of a distributor/retailer.

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Buddy Barlow

Yea but you’re not gonna say anything bad about CU or the team anyways Ludovic you’re one of the biggest City State fanboys around. Most likely will be a future GM for the game also, but you’ve earned it.. i will admit that but i don’t see how you can so blindly back this vaporware of a game.

Week-in-week out..small small small gains and nothing of significance and that’s sad . What is the team over in Seattle doing? Wasn’t the reason for expanding to further push this game into a playable state, i can’t tell.

CU established release 2022 if not later.

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Solaris

If you were n testing, you could tell.

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Lucky Jinx

This was a funny one. I’ve been following CU on and off, but it has been the only game I’ve backed during these crowdfunding crazyness years. I had to save your message, so I can come back later and rub it in your face. Sorry about that in advance. :)

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Ludovic Darkstar

“i don’t see how you can so blindly back this vaporware of a game.”

Honestly, I’m just hoping to relive my youth! Where I can play the same game for years, not the 2-3 months to max level, followed by the mass departure of players to the next newest game. Been there, done that, too many times…

CU is designed to be played for a long time, I miss that! I miss putting down some roots.

They’ve mentioned late 2019 as a possible launch, do I think they’ll make that date? Probably not… but it should be well into open-ish Beta by then and very playable. Early 2020 would be my guess.

You’re right btw I’m not gonna say anything bad about CU, especially in public… That’s what the CU forums are for. At least there, someone with the power to change things might be listening.

Besides, to do otherwise would be counter productive and maybe drive folks away from playing a great game I hope one day to enjoy.

Hamblepants
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Hamblepants

@Buddy Barlow – vaporware? Thats a bold claim from someone who’s never even played an MMO before… *Shakes head*.

tinnis_
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tinnis_

WoW took 4.5+ years of development at the cost of $63 million dollars to launch

source: https://web.archive.org/web/20060619205201/http://www.digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

different scales

and not crowd funded transparency / viability either