Neverwinter devs say that a legacy server is unlikely

    
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This is the real magic item.
If you’re the type of person who loves to delve deep into the messy format of Reddit AMAs for juicy information, then boy does Neverwinter have one for you today. The systems designers over at Cryptic fielded numerous questions from the community on Tuesday about the nuts and bolts of the game’s classes, combat, and features, and there are a few noteworthy insights that emerged from this discussion. A few choice dev quotes:

  • When devs play the game: “Once you start working on a game it is always a bit professional as it is impossible to fully remove your dev hat when playing the game, but it doesn’t mean you don’t enjoy playing it either.”
  • On the danger of being too transparent with underlying systems: “Part of this is because with that information exposed it causes a lot of players to focus on it too much. Instead of playing the game and having fun with it, they are putting everything through the lens of the underlying systems/code and how it is functioning.”
  • On the next update: “There will be new weapon sets in Module 16 […] M16 will certainly have more changes, some big, that will continue our direction towards balance as well as our direction of improving old systems that aren’t functioning as well as we’d like (such as Refinement, Professions, and Salvage have all been adjusted in recent times).”
  • On upcoming events: “We have made some additions to the upcoming Masquerade event and the Winter Festival and we’d like to improve some other events over time as well.”
  • On a vanilla server: “Anything is possible, but ultimately it comes down to resources. While we do have a full version history of the game, operating a server and running the old build would be expensive, there’s a reason that most developers don’t offer services like this […] Decoupling those things and providing the old content without a broken experience would take serious development time.”
  • On new classes: “We have no plans on the books to introduce a new class. That’s not to say we haven’t discussed it, but it’s not even penciled in.”
Source: Neverwinter
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