Bethsoft is on an all-out media Blitz for Fallout 76 today – even the Washington Post lowered itself to a hands-on with a video game, calling it “lonely” as a compliment. The best coverage so far in my estimation was delivered by Jess Conditt of Engadget (yes, formerly of Joystiq, so it’s no coincidence). Depending on what you wanted to see from this new entry into the franchise, some of her commentary may seem like a high-five or a slam; she emphasizes the focus on the overarching storyline, looting everything in sight, the bullet-time targeting system, crafting, stock stats, and typical Fallout quirks.
Where before most gamers seemed primarily concerned about the potential for unfettered PvP ruining the gamescape, it’s the multiplayer-vs.-solo aspects that have the internet on fire right now. While the entire game is technically soloable as the studio has been promising since E3, grouping will definitely benefit the player, particularly in endgame. Here’s Design Director Emil Pagliarulo coining a fresh version of the old “alone together” term:
“The stories and quests are individual to each person playing the game, and that includes the main quest –- following the Overseer’s journey as she ventures out into Appalachia to secure the missile silos. So when you’re in a team, the goal is to help each other in any way you can. ‘Solo but together’ might be a good way to look at. If you play the game with the same group from the beginning, you’ll be experiencing these stories at relatively the same time. Events are an exception -– they can be solo’d, but are intended to be done as a group –- and that includes your own team.”
Y’know – basically like most overworld zones in MMORPGs. Have you seen anything from the mainstream previews today that change or set your mind on playing?
Perspective: "Fallout 76" actually feels lonely. And that’s great. https://t.co/gIabvWoo7U
— Washington Post (@washingtonpost) October 8, 2018