World of Warcraft implements Azerite Armor cache change, but it might be bugged

    
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A bit back, Blizzard devs mentioned that there would be some changes coming to World of Warcraft’s Azerite Armor system, and according to a tweet posted earlier today, one of those changes is now live. As a result of the change, Azerite Armor caches received as Emissary rewards now “can scale up to item level 370, based on your overall average item level.” This should be a welcome change to players who have been having a hard time getting Azerite Armor upgrades.

Unfortunately, however, based on numerous responses to the tweet in question, it would appear that the system isn’t quite working as intended — or, alternatively, that it’s working as intended and was just questionably designed. Many players have tweeted and posted screenshots demonstrating that they are still receiving Azerite Armor caches well below their average item levels. There’s no word from Blizzard yet regarding whether this is a bug or the intended behavior, so we can only hope that it’s the former and that a fix will be coming soon. In the entirely possible event that the devs don’t provide an answer between now and Thursday, perhaps players can get some clarification during the next live developer Q&A with Game Director Ion Hazzikostas, which will be happening on Twitch this Thursday, October 11th, at 2:00 p.m. EDT.

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Sally Bowls

https://www.wowhead.com/bluetracker?topic=20769297394
The bug had to do with loot specialization. And they are reducing the threshold (slightly?) to get next level gear.

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Bango on Laurelin

Unfortunately, mythic+ has created a sort of gear feeding frenzy in the game where players binge content at a rate of knots to get quite large jumps in ilvl compared to what can be had from heroic dungeons and they then whine like kids when this frenzy is impeded. There was a time in WoW – not so long ago – when gear increments took longer. We need to return to this.

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Ben Stone

Its not bugged, its working as intended. You should have high ilvl if you want to be getting 370 azurite options, not jumping straight up to it. 370 is the equivalent of heroic raid gear. This change was intended to make harder to obtain azurite traits more accessible, not to trivialise obtaining 370 gear.

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Santiago Draco

It’s bugged when it says “370” and you get “340”. If they intended it to scale then it should state the item level you would receive just like any other item scaling activity does. I don’t care what they intended as that has nothing to do with it being bugged and working/displaying improperly.

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Necromonger

Happy to have waited on the honest youtubers to cast their verdict on this expansion.

Its another turd with turd mechenics and turd grinding.

I bet half the playerbase quits and goes to Vanila WoW as Modern WoW is to far into milking stage and it just shows.

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Utakata

Notes Blizz attempts to fix a feature mechanic that’s not working out so well by digging in, while adding another layer of issues with it… /le sigh

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Zora

Well when the reward structure is firmly rooted in a not-so-cleverly disguised slot machine, it’s to be expected the casino owners not rushing out to explain how exactly they programmed their money-munching machines, yes? :P

I got myself a sidegrade after the hotfix which was identical to what I was wearing already and turned into a shard seconds later, but nothing I am not used to… with the announced return of paragon rep caches in 8.1 I gave up on any hope they might have internalized they kind of overdid it with RNG in legion, so little surprises there.

They are, regardless of whatever they might spew for the camera, largely satisfied with the way their systems work, so nothing structurally is going to change until profits crash down and/or higher ups decide it’s time for a shakeup.

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Giggilybits

I decided to give this game another go and levelled up my Dwarf Rogue to level 120. I was surprised at around level 116-119 my Dwarf Outlaw Rogue was usually 2nd or 3rd damage consistently and the win/lose ratio was pretty even. As soon as I hit level 120 my it was like hitting a brick wall. Horde overwhelmingly win BG and I couldn’t believe with my 260 ilvl was being put with 350 ilvl it was a shitshow of epic porportions. Out of the 30 games ive played today I won about 5 and out of those 5 not one gear drop so I could better compete. That Azerite armor system is the least of their worries especially in a PVP centric expansion.

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Jo Watt

Definitely not PvP centric. War fronts sounded pvp based but are a different take on PvE raids, expeditions are mini-dungeons PvE, Warmode lasted until lvl 120 for the bonuses then most people turn it off so World pvp dropped… in fact I haven’t even taken the time this expansion to do a single bg.. by the time I finish the pve things I just feel like logging out…

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jay

Warmode lasted until lvl 120 for the bonuses then most people turn it off so World pvp dropped

Actually this is only true of alliance, horde just leave it on. Alliance all complain that horde outnumber them 10 to 1 in warmode, but at the same time that’s because most of the alliance never turn it on. It’s a catch 22. The more that turn it off the more it exasperates the problem.

As for not getting any rewards post 120 for WM on. There is still the 10% bonus for azerite, gold, rep, etc. At this point the average azerite neck level for horde vs alliance looks to be 1-2 lvs higher, just comparing armories for characters doing similar content.

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Andy McAdams

I turned it off as an ally during Wrath content because I had 120 horde ganking me constantly over the course of a week. It was to the point where i couldn’t do anything in game because there was 120 horde camping every major quest are just ganking everyone. Was a super shitty experience, and definitely not what blizzard intended, but was obviously not inspired to prevent ganking.

Haven’t turned it back on since. I like the tension of running around potentially getting into a random fisticuffs with someone ( I lose most of the time), but getting ganked repeatedly with no hope of being able to even damage the other player? No thanks.

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Dug From The Earth

Did they get rid of how gear was normalized in BGs in legion? Higher ilvl gave a very tiny boost to stats only from what I remember.

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Ben Stone

Yes and no. The stats you gear for are relevant again and are not predetermined like they were in Legion, but they do have PvP damage scaling so you don’t one shot players like the person you are responding to.

I suspect what they encountered were either organised groups or current FOTM classes like rogues / mages rather than overgeared players.

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Utakata

For good or bad, you’ll have to gear up 300 plus to start getting on top of your game after hitting 120. And there’s lots of ways to do that.

PS: I thought the iLevel scaling mechanics in PvP where an internal adjustment to characters stats that does not adjust the iLevel of PC’s you are playing against. That would be away of getting around the queue times while leveling the playing field a bit. Though I am not sure how that exactly works…but I am pretty sure there’s no iLevel filtering or changing involved from what I’ve casually read about it.

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Ben Stone

The PvP ilvl damage / heals scale is far less steep than comparative damage / heals in PVE. You do more as your ilvl goes up, but nowhere near as much.

But if you have 10% haste in PvE, you have 10% haste in PvP, unlike in Legion where you had preset ‘stat budgets’ that scaled slightly based on ilvl and it didn’t matter what gear you wear. Also trinkets, azurite traits and proc effects now work again in PvP.

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Utakata

Thanks for clarify that then. :)

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Bannex

After this xpac im certain that blizz is no longer synonymous with quality

hypefordays
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hypefordays

That train left the station with the original release of D3 and the entirety of Warlords of Draenor.

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Dug From The Earth

Dont confuse quality with poor design.

D3 was a quality made game at release. Solid… stable.. not many bugs. Aside from the launch day network errors of course :P

D3 however was a horribly designed game at launch

WoW on the other hand… the only quality left in the game comes from the art and music design.

fallwind
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fallwind

look up all the reports of bugs and error codes from launch.

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Ben Stone

Yeah exactly, rose tinted glasses. WoW was only considered polished at the time because of how poor it’s competitors were. MMOs will always struggle with bugs because they are constantly evolving and growing.