Matchmaking in PlayerUnknown’s Battlegrounds is, not to put too fine a point on it, completely screwed at the moment. The patch designed to improve queue times and matchmaking has failed to, well… do that. Apparently, the reason is that when the game’s patch attempted to match pings between players, there was an error in calculations, resulting in players being matched in wildly different regions from where they were playing and thus defeating the entire purpose. So that’s great.Perhaps one of these various fixes will actually achieve that goal; the next stage of correction is planned to be patched in next week, with the announcement of same thanking players for their patience and understanding.
Source: Official Site