The Korean edition of Hyper Universe is shutting down on November 15

    
7
Not so hype.

When a Korean title shuts down in its home nation, players know that its time is probably limited over here as well. To be fair, nothing has yet been announced for Hyper Universe in the US, but it is going to shut down on November 15th in Korea. And it’s for reasons that will not exactly shock anyone; the game simply failed to gain enough traction for its spin on the MOBA formula, hence the shutdown just shy of its two-year anniversary.

What about the game here, however? Well, the game’s Steam chart paints a rather dismal picture with 32 players at its peak within the past 24 hours, so combine that with the news about the native version and you can likely divine the future. (To be fair, we don’t know how the game is doing on Xbox One, where it just received a major update.) Our condolences for the Korean players losing the game, but it seems likely North American players will not be far behind in that.

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Indigo Salma

Sidescrolling MOBA , there are already some good ones on steam that released almost 2 years before this. Bringing Hyper here was a terrible idea. It was dead in Early Access and never got any popularity at release.

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Armsbend

I have no idea what this game is. Shut it down. Everytime I read about a shut down now it is a celebration. Cut out the fat so we can get some good games kicked up again.

MGGA
Make Games Great Again

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Weilan

Most games that release now are for mobile, it’s not like 8 years ago when PC was the main targeted market.

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Armsbend

All recent business publications have indicated there is unpredicted demand for PCs in the past 1/2 years. Intel, for example, has had difficult meeting demand.

https://seekingalpha.com/news/3387189-digitimes-intels-new-14nm-processors-falling-behind-demand

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Weilan

That doesn’t stop games for mobile to come out at even faster rates than for PC. If you look back at 2009-2010 for example, all of the F2P/B2P/Sub MMOs that came out were for PC, whatever else was released, nobody bothered to even report it, unless you visit some very specific websites that reported on niche platforms.

Now, half of the reports are about mobile games. Two other websites I follow(ed) MMOCulture and MMOSite (which hasn’t been updated since April and probably never will) have been started reporting about mobile games more than PC games around 2013-2014.

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Tizmah

Haha, it’s not about being a great game anymore. It’s about hype, marketing, and what popular streamers are playing now.

Great games die overnight now, it’s a sad reality.

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Armsbend

Like what? The fact I see is variety streamers are constantly trying to be one of the “first” to find a game so they can be the ones on the top of the viewership numbers if the game goes viral. I see some really tiny games I know didn’t put out marketing money at least being played on Twitch. Now whether or not that game gets a following afterwards? That is on the game itself.