MMO Week in Review: CitizenCon, the Black Desert disaster, and a bundle of MMO updates

    
14

You can probably go ahead and stop calling Star Citizen vaporware, given this week’s demo at CitizenCon and tease that Squadron 42 is coming sooner rather than later.

This week, we also watched the Russian version of Black Desert implode, got our hands on Elder Scrolls Online’s Murkmire DLC, and saw several MMO’s launch updates, including Star Trek OnlineLOTRO, Worlds Adrift, and DCUO.

Read on to catch up with the very best of this week’s MMO news and opinions today as every Sunday in Massively Overpowered’s Week in Review!

THIS WEEK’S TOP STORIES

THIS WEEK’S CASTS & STREAMS

AND FROM OUR FRIENDS AT BLIZZARD WATCH

About Blizzard hiding how to get the best rewards from Island Expeditions
New Battle Pets and goodies in WoW 8.1 (including the irradiated rat)
Why now is the perfect time to start playing Hearthstone

Every week, get caught up on the MMO genre’s latest news and Massively OP’s best content in our MMO Week in Review! Want more roundups of content? Try Friday’s Betawatch for MMO testing highlights, Saturday’s Make My MMO for MMO crowdfunding updates, and Sunday’s The MOP Up, which mops up all the bits of news we didn’t cover anywhere else.
Advertisement

No posts to display

14 Comments
newest
oldest most liked
Inline Feedback
View all comments
Godnaz
Godnaz(@godnaz)
3 years ago

Question: Would be legal in the west? Do customers in the east have no recourse? Couldn’t BDO customers request a full refund of game and ingame items? Is this what differentiates us from the Eastern Block? Can’t imagine spending my money on a product/service that has the potential to immediately stop working because of stubborn ecomonics or bureaucracy.

jamie torch(@jamie_torch)
3 years ago

I was glad to see the level boost in lotro I have been waiting for one for a while because I stalled in Moria and now I can gain a few levels by skirmishes and hopefully complete it .

Kickstarter Donor
Ken from Chicago(@kenfromchicago)
3 years ago

Yep. while we don’t have a release date or estimate of release, at least CIG announced release *condition*, what elements need to be completed before they at least consider it ready for release.

Personally I think they need to include jump drive. It’s significantly different game mechanic as previously described from quantum travel.

https://www.youtube.com/watch?v=Jn5FBGfXACM

jamie torch(@jamie_torch)
3 years ago

From what I have heard from friends who have backed Star Citizen it’s still a long way from release , it will probably require at least another 3 years according to them . I have tried the free fly weekends sometimes but I found that it was so buggy I couldn’t enjoy it much .

I wouldn’t expect an estimated release date announcement until 2020 at the earliest because I doubt there will be one next year .

Might take ten years of development and I hope they pull if off but as time passes with all the development delays I have growing doubts about this game and CIG . I am sure it will be released in some form before the money runs out but what form that will like remains to be seen .

Godnaz
Godnaz(@godnaz)
3 years ago

Well since the game has no other solar system to jump to yet, this mechanic, what you see in the video you posted isn’t even in the game yet. There are two* types of fast travel. Quantum Travel (inner solar system and planet orbital fast travel) and Jump Points (worm holes to another solar system.) As for the worm hole mechanic, they’ve given no indication this has changed. I’m looking forward to a completed system let alone another to jump to.

Arsin Halfmoon(@arsin_halfmoon)
3 years ago

Black Desert Online? Moar Liek Black Desert Offline amirite?!

Kickstarter Donor
Ken from Chicago(@kenfromchicago)
3 years ago
Reply to  Arsin Halfmoon

Ladies and gentlemen, he’ll be here all week. Please tip your waitstaff. ;-)

J(@j)
3 years ago

I know I can’t speak for everyone, but I tend to glaze over most SC news. Its still leagues away from being an MMO. Which is why I come here and why I gave them 50 bucks back when it was originally on KStarter.

See you in another decade SC.

Godnaz
Godnaz(@godnaz)
3 years ago
Reply to  J

While it’ll be a playable content experience before that, you are not wrong in that it won’t be a fully fleshed out (100 system) game for about that long. Let’s hope it’s very matured by that point.

Kickstarter Donor
Patreon Donor
Loyal Patron
krieglich(@krieglich)
3 years ago

“You can probably go ahead and stop calling Star Citizen vaporware, given this week’s demo at CitizenCon and tease that Squadron 42 is coming sooner rather than later.”

LUL, that was a good one.

McHondy
McHondy(@mchondy)
3 years ago
Reply to  krieglich

Will be available in 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 (when it’s ready).

Kickstarter Donor
Ken from Chicago(@kenfromchicago)
3 years ago
Reply to  McHondy

Yeah, I remember when ArenaNet was getting pelted with questions for years about when GUILD WARS 2 would launch after their initial teaser in 2009 and they kept replying “When it’s ready”.

Back then, before she was hired by ArenaNet, Rubi was a MASSIVELY correspondent on the GUILD WARS “beat” and had just about given up asking by late 2010 or 2011 and suddenly there was a flood of GW2 info released.

micedicetwice
micedicetwice(@micedicetwice)
3 years ago

Except for ArenaNet already had released MMORPG when they teased a new one. And Star Citizen is in work for more years then it took to release GW2. But sure dude, if it keeps you afloat!

Kickstarter Donor
Ken from Chicago(@kenfromchicago)
3 years ago
Reply to  micedicetwice

Exactly, ArenaNet already had a released, popular successful mmo to build on. Despite trying to change the mmo space with their famous MMO Manifesto (eg, auto-leveling open world foes so no one could steal your kills, duplicating loot so the whole team is rewarded in missions not just whoever “Needs” the loop from everyone else, and of course upending the tradition mmo Trinity of Tank / Healer / DPS roles.), yet it was still a land-based fantasy mmo. They already had a framework and foundation to build from.

CIG was starting almost from scratch, building more from single-player spacesim and making it work in the mmo space and by making it one seamless whole with no instancing or loadscreens after you’re in-game. So, yep, you’re right, doing far more that was unprecedented in the mmo field took longer–especially since, unlike ArenaNet, that didn’t have a publisher funding them.

CIG started out with far more modest plan with eventual grander goals on the off chance they got more crowdfunding. In short, they did and found themselves with the dilemma of releasing a more modest single-player SQUADRON 42 and then do the added work on retrofitting it to a multiplayer STAR CITIZEN or would delay S42 by building out SC and making S42 a subset of the latter as one cohesive whole? The latter would be cheaper and more efficient in the long-term but would push back release of S42.

In opting for the latter, CIG faced a backlash from players who merely wanted a sequel to WING COMMANDER, PRIVATEER and/or STARLANCER. This was made worse by CIG not communicating that change in plan well. And made far worse, reportedly, when practically a year was lost because one of the studios they contracted the infamous “First Person Shooter” module, the basis for the game for avatar outside of their ship was delayed because of miscommunication of measurements, goals and intentions. That lost year soured CIG and STAR CITIZEN in the minds of a lot of early backers of the game and even just onlookers. Those kind of unforced errors–plural, because they have made several since then–has constantly made them and the game a perfect storm for controversy.

Even for those who give them the benefit of the doubt and still think there’s an absence of malice their actions have not always been … helpful. They have a habit of giving the skeptics just enough to justify their skepticism–despite mounds of evidence of progress to the contrary of them building up a truly epic space-based virtual universe.

But, they are big boys and girls. It’s been six years since their October 2012 kickstarter video. They know the pressure is on for to put up up shut up. That’s actually been easy to overlook that they have finally stated, if not a release date, a release condition, where all they elements, at least they think, are included in the game before it’s ready for release.

If anything, it’s surprising because Chris Roberts phrased as release versus beta. Could it go straight from alpha to release? Or did he mean released as a “beta” in the traditional meaning, where all features are in the game and it’s released to the public to test for bugs??? Like I’ve said, CIG has a history of not always communicating well. Oh well, wait and see. Waiting and seeing is something STAR CITIZEN fans, doubters, skeptics, cynics, haters and onlookers are used to by now.

At least it’s good for the popcorn and snack industry. ;-)