Massively OP Podcast Episode 191: It’s looking a little patchy around here

Boldly gone.

On this week’s show, Bree and Justin roll up their sleeves and dig through piles of MMORPG patches, both present and future. There’s Lord of the Rings Online’s dragon-themed update, Star Trek Online’s tie-in to Discovery, the bizarre siege of Black Desert in Russia, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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At this day in age can MMOs please just integrate discord into their games so I have an easy source of automatic voice chat which I think will help get people to be more social. Also in this show me list of people in the game that are in my discords as I can know these people outside of the game but then could group with them in game as well

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So funny enough, PSN has a recently-played-with list. I can’t remember where it’s at, but it’s there somewhere.

Lord Widebottom
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Lord Widebottom

Re: Today’s mailbag

I always feel like the conversation about building relationships in games goes off the rails as soon as things like LFG/LFR tools and friend lists come up.

I believe that simply being able to locate people easily is not something that builds connections to others. It feels like some of them actually prevent people from forming relationships. This creates a “perverse incentive” to reduce others to nothing more than fungible tactical assets whose value lies in what they can help you accomplish quickly because there is no time investment required.

To me, it’s all about communication. Way back in the summer of ’99, all you really had was chat channels. Finding a Group could be painful, but when you were travelling to meet them, you had time to watch group chat, see what kind of people you were dealing with, and participate in discussions without the time pressure of “GoGoGo!” Starting to build a relationship with another person in an MMO requires that kind of communication and time at a bare minimum.

I think that systems designed to make it easier to meet people do not foster relationships if they do not also help you to communicate with those people. Many of the current batch of tools have been designed with the purpose of reducing time cost of forming groups. So far there don’t seem to be any tools that can reduce the level of interaction needed to get to know another person.

Edited to change some wording I didn’t like


Classic episode. I love listening to Justin’s recent adventures in Guild Wars 2, he’s so happy and positive about game content I didn’t think was all that great five years ago.

Always be prepared and stock up!

When you’re toilet papering your neighbor’s house this year, make sure you use the quilted version, not the 1-ply!

If Star Citizen is preparing a launch like No Man’s Sky only with hundreds of dollars for a single dlc ship they are nuts.

For guild recruitment, you have to come to terms with the fact that no matter what people say, some of them are really just there for a night or a week and don’t intend to ever come back after that.