Neverwinter unveils the details of its upcoming Acquisitions Incorporated campaign

    
8
Someone thinks this part was neat, probably.

A new campaign is coming to Neverwinter, allowing players to join the esteemed and totally-professional company of Acquisitions Incorporated as they search for the legendary artifact known as the Heart of Fire. Players may be familiar with Acquisitions Incorporated as the brainchild of Penny Arcade’s Jerry Holkins and Mike Krahulik, who evidently created the campaign itself and who will also be providing the voices for their respective characters, Omin Dran and Jim Darkmagic. From the sounds of the official post, players can expect a perilous (and probably very silly) adventure from the new campaign, which was first announced at PAX West:

The Acquisitions Incorporated campaign focuses on the search for THE HEART OF FIRE! Fire! Fire! In the search for such a wonderful gem, a gem so great it name even echoes in written form, the guys.. and you.. will have to find the location of the gem as well as actually survive the trip there! There will be bribes and threats. There will be awkward favors and unconventional disguises. And there will be rewards!!!

Players can begin the Acquisitions Incorporated campaign at level 15 (“That’s right! Acquisitions Incorporated likes to hire their interns young,” the announcement says), with new tasks and quests unlocking every 10 levels thereafter and ultimately concluding at level 70. And as the above snippet promises, players will be rewarded for their efforts with swag bags containing wondrous items. In addition, as players progress through the campaign, they’ll be able to purchase items from the Acquisitions Incorporated campaign store, which contains “artifacts, random magical item packs, and THE WAND OF WONDERS! Wonders! Wonders!” The new campaign will go live next month on November 6th.

newest oldest most liked
Subscribe to:
Reader
Leland Wilson

It would be nicer if they would purchase additional servers. That way I may actually be able to login. Then when I log in maybe the servers could stop kicking me out.

Reader
cursedseishi

Speaking as someone whose listened to the Acquisitions Incorporated podcast casually… They really dropped the ball with the item name off the bat if they wanted to joke about its name echoing. Heart of Green Flame would of likely fit better.

And as someone who has tried to get into the game twice now, this is doing exactly all of nothing for me. If it was a simple low level thing with an optional high level variation? Sure. But I’m not playing the game to cap, knowing full well the only interesting parts I’d be wanting to do would be coming every ten levels.

Reader
Weilan

I played until level 40 with a half elf berserker or whatever the 2handed sword class was. The game feels like D&D themed Warframe game. Which means it’s very boring and repetitive and you just do dungeons.

Reader
cursedseishi

Honestly? I enjoy Warframe.

It’s the flaunting of ‘depth’ that the game never will have that I dislike with Neverwinter. I tried playing it at launch, and the sheer lack of diversity with their classes that they were proudly claiming to be adding to had me disinterested off the bat. It’d be like playing World of Warcraft with only an Arcane-specced Mage, and having to wait at least a year for them to add Fire or Frost. Or playing Vanilla WoW, and all you have is Retribution for Paladin.
And when it came out on consoles, I figured I’d give it a fair shake… And nope.

It has managed to get me to check back into DnD Online though.

Reader
Weilan

You may enjoy Warframe, but that doesn’t make it less repetitive. And so does Neverwinter. That’s been my gripe with the game – the repetitiveness. You seem to have a higher tolerance towards repetitive games than I do and that doesn’t seem to bother you as much as it bothers me.

D&D Online is definitely more of a D&D game than Neverwinter is. Neverwinter is a casual, mediocre, run-of-the mill MMORPG that has a D&D theme slapped on top of it.

Reader
cursedseishi

I’ll admit I have a tolerance of repetition, but I think trying to argue Neverwinter is Warframe+DnD isn’t appropriate. Neverwinter is naked in its obvious greed and grind, from companions to gear to even races. No matter what you do, you’ll never be able to not pay for everything in that game. Races get locked, companions are gimped, etc.

Warframe can be repetitive, but from my playing through I’ve built several warframes without any hard grinding, and you aren’t assaulted by limitations from the cash shop either. And the moment-to-moment of a mission is fun enough for me to not mind playing a few missions a day.

I can’t say that Neverwinter ever ‘feels’ good to play. And the team behind Warframe are at least willing to gut and change systems in it if things are feeling off or weak. Neverwinter is only just now stepping back and saying ‘maybe crafting can be tweaked’ after years of it never being engaging, interesting, or useful.

Reader
Weilan

Grinding doesn’t bother me, repetitiveness does. I uses to play a F2P shooter called AVA and it had grinding for weapons, but it was fun for years, because you had unique encounters with random players every match. In Warframe there is no PvP and the means to unlock something new are very boring – do a dungeon with enemies that pose no threat whatsoever. And it’s the same for Neverwinter. Not the lack of PvP, but the pack of meaningful and challenging way to make your grinding more interesting and fun. A way to forget you’re grinding even.

Reader
Neverwinter_UN

What I would do is bring up a character to 70 and then participate in whatever campaigns or stories you like. Doesn’t even take long to be honest. 1-70 is a week or two. And you can already do some stuff you enjoy in Mod 15.

((Edited by mod. Please review the commenting code.))