Crafting UI! That’s the highlight of Camelot Unchained’s latest weekly update, at least for me, as the Vox Magus slowly takes shape. “In previous updates, we’ve shown bits and pieces of the work that went into it,” City State Entertainment’s Mark Jacobs says, but the handful of new images show the latest revisions “pending testing.”
Jacobs also says the team has been running daily test exercises for server stability and new event system, with other work focusing on the status system, character animations and the Characters 2.0 mechanics, audio bugs, Viking armor art, and… rubble.
“One of the last core components of the rubble technology is ‘physicalization’ of separate pieces. This has been Andrew’s focus, and it should land soon. This will finally give us the ability to have chunks of buildings fall when their supports are destroyed!”
Some of the new images and the Q&A video with Jacobs back on the set are below.