Fortnite delays Save the World F2P, promises sweeping PvE revamp, and teases Halloween

    
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We’re actually surprised that Fortnite’s PvE mode, Save the World, does so well. Relegated to the virtual backburner ever since the game’s hastily constructed but wildly popular battle royale mode took off a year ago, Save the Worlders have gotta be feeling like the proverbial red-headed stepchild. Those feels may or may not be eliminated with today’s announcement, either, as Epic Games announced it’s pushed off free-to-play for Save the World into next year (battle royale is already free). However, the rationale is promising:

“We decided to move the free-to-play launch of Save the World out of this year. We’re working on a broad set of features, reworks, and backend system scaling we believe are needed to go free-to-play. Save the World has grown consistently since our launch in July 2017 and Fortnite overall has experienced unprecedented growth. Scaling up for the legions of player heroes who will be joining the fight is key to providing an excellent experience. This applies to all of our players, old and new, so we’re taking the time to get this right.”

The revamp (Epic’s word) will include improvements to the front-end UI, menu tweaks, polish, and a brand-new hero system that allows players to manage a main here and five additional heroes to manage. Yes, there will be a refund system in place if the changes wreck your existing loadout. Founders are getting some sorry-about-the-delay goodies, and the game is half off right now.

Meanwhile, over the weekend Epic began teasing “Fortnitemares,” its Halloween shenanigans:

Source: Official site. With thanks to Kinya!
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oldandgrumpy

By the time they get this done I will be around max level and have moved off to play other games. I don’t think adding the missing story line back would help by that stage either.

The resource grind required to have your 20 minutes of fun is out of balance currently and they only seem to be making it worse.

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Sray

The delay isn’t surprising: Save the World is a lot of fun, but still not ready for prime time. The campaign isn’t finished, and neither the mid to upper range mobs nor the leveling are well balanced as yet. Good to know that things are still moving forward, but it’s a lot slower than it should be given their resources.

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Sorenthaz

Anytime devs talk about better suiting their game to go F2P that rarely seems to actually mean that there’ll be positive changes, and instead it’ll be stripping things away from players who already have paid/been paying.

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Ashley Bau

The game was planned to be free from the start though? The ‘paid’ players bought early access and some extra in game perks, not the game itself. That was the plan/expectation from before the point people could pay.

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Sray

Plus, from playing it even as a paid early access you can see that the F2P structure is already entirely in place: by the time the player enters the top zone, the push towards the cash shop is pretty heavy in order to acquire necessary evolution resources.

I wouldn’t worry about finally launching as F2P wrecking things. If anything, the grind needs to a bit less brutal even as a F2P game.

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Sorenthaz

I guess I should say that I expect things to be worse, not better, with their changes.

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Sray

In what way are you expecting things to be worse? I’m not trying to be argumentative, I’m genuinely curious because what they’re talking about looks like positive developments to me, but I’m always interested in other perspectives to point out things I might be missing.

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Sorenthaz

Well I guess the way I look at it is that while more hero slots are nice, stats will still be convoluted and revolve around Survivors moreso than Heroes. Also means you’ll have to level up more heroes potentially to maximize potential, aaaaand Epic will have to balance PvE content around the extra hero slots.

Also it sounds like Heroes are being reworked to where all leveling will be undone? That’s what the implication seems to be with the opt-in and conversion stuff.

I guess maybe it’s worth waiting for further details, but it sounds like they’re just making it more complicated and more of a pain for leveling/material purposes. ’cause unless they significantly reduce how much time/resources it takes to level each hero I don’t see how this will be a good thing beyond maybe giving more customization.

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Indigo Salma

I want the leveling progress fastened … Its shit slow as its now.