New World’s Brightwood sets the perfect creepy autumn scene

    
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If you’re in the alpha for New World, don’t tell us about it. Just wink knowingly at your screen. Oh, it’s all of you? Except the people desperately angling on Twitter for an invite? Well, that takes some of the fun out of these posts, now doesn’t it?

Yes, Amazon Game Studios’ upcoming MMO-slash-survivalbox pumped out some new screenshots over the weekend, this batch set in a foggy autumn glen apparently called Brightwood that is anything but bright at night. In fact, it looks like exactly the kind of place you do not want to go trick-or-treating. Enjoy!

Source: Twitter

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Tobasco da Gama

I assume this is going to be one of those classic “one season for all of time forever” deals? If so, at least they picked the objectively best season for this zone.

Godnaz
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Godnaz

I’m in the alpha and could take gorgeous shots like this all day if the account# wasn’t embossed all over the screen. No question, its a stunning looking environment. That’s where the luster kind of ends though at the moment. Looking forward to more mechanics because aside PvP and grind (crafting, gathering) progression, there isn’t much to do yet.

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Denice J. Cook

It looks like exactly the kind of survival game that makes it not matter what else it looks like. ;)

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silverlock

Looks like New Hampshire to me.

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Arktouros

Neat.

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Swifty

I was hoping for a AAA MMORPG, not another survival game. Uninstalled.

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Arktouros

It’s 2018, no developers are making AAA MMORPGs anymore. They don’t provide the kinds of returns they want.

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Carebear

I think ffxiv, wow, bdo and eso are doing fine and have lots of income! PA specifically became rich because of black desert.

So good MMOs are do have good returns, only the bad ones dont. Amazon had the finances to make a good MMO but they preferred to take the least risks and hope for the best.

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Arktouros

FFXDMCMDIVIVMDVI is literally called “A realm reborn” cause it failed so badly at launch it had to relaunch the game as a new game. WOW was released in 2004. BDO wasn’t a AAA MMO launch but instead became successful over time in a market period where basically few to no new MMO games have been launched. ESO took around 2 years to really turn around and become profitable and only after launching on multiple platforms (got some insider info on that one take that for what you will). You also forgot the other games like WAR, SWOTOR, etc that all failed to live up to expectations or outright have been shut down (RIP Wildstar).

You can’t point to a successful game and say, “Just do that.” cause if people wanted that game they’d just go play it. It’s why games like WOW that are over 10 years old still measure their population in the millions. If you want success you have to innovate and do something new (which is why BDO stands out cause it’s so different from other games).

What Amazon is doing with New World is fairly innovative. They’re innovating by taking a game model (Survival) that traditionally has low population (IE: 32 or 64 players) and scaling that up into the hundreds or thousands. Not everyone is going to like that game, and that’s fine, the real people they’re trying to sell to are the developers who will consider using their technologies (Lumberyard, AWS).

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Carebear

Ok the MMOs i spoke about had their problems but they eventually succeeda and none of them was innovating…

Even swtor didnt “fail” cause they did make their money back and also a small profit…

So even the big failures of MMOs as we think, they didnt lose money.. just prestige.

Also i dont think new world is innovating…

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Arktouros

You have to understand that at a corporate financial level games like SWOTOR were 100% a failure. When a big developer invests X amount of dollars they expect a certain amount of return on investment. That means for every dollar they spend, they get two dollars lets say. Even if they make $1.25 back for every dollar spent while technically a profit it is not the same level of profit they could have made if instead of investing $200 million in one game they could have instead invested that in multiple smaller titles that would have totaled more money back. This is why games like COH/COV get shut down despite being “profitable” because they could invest those salaries/hardware elsewhere and get even more money back for the money invested.

New World is difficult to discuss but essentially it’s a survival game (IE: ARK, Conan, RUST, etc) blown up to a MMO scale. That’s something no one has really done before and thus it’s innovative. I’d get more into it but NDA rather hampers that discussion.

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Carebear

Trust me I do understand about investments… I didnt say they were successful.. all I said is that there is virtually zero risk on the investment…

Of course no one invest just to get his money back or make a very small profit. But when you invest, you also count the risk to lose your money. There is no such risk in MMOs, or is close to zero. Most if not all AAA MMOs got their money back just with box sales.

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Arktouros

However recouping development costs are only part of the revenue generation as most of the games mentioned were all primarily built around the idea of the subscription model. If invest on the idea that you will make $180m a year from subscriptions but your subscriber base plummets over 6 months and now you’re only making $80m a year that’s a colossal difference in the kind of money you expected to see returned.

That risk factor, even if profitable, was not the return on investment they were looking for. While different business models can then be applied to bring profit numbers back up (cash shop, F2P/B2P, loot crates, etc) the stigma around such business tactics in the MMOsphere is equally harmful to your reputation as a developer.

Again we have to only look at the current MMO landscape to see this in action. Not a single major studio is developing a new MMO. All new MMOs are either kickstarted or they are from an Asian developer now. MMO games just aren’t worth the development effort and cost. It takes developers 10x longer to design content than it takes for players to consume that content. They can never keep up with a PvE crowd, even big existing MMOs like WOW go through lulls between expansions where players drop off as a result.

Instead companies can invest in lighter projects where they don’t need to live or die based on it’s population. “Games-as-a-service” style MMOlite games (Destiny, Division, Anthem, etc) to survival games (ARK, Conan Exiles, Fallout 76, New World, etc) are all designed to be finite, online experiences that keep you hooked and logging in for a while (like a MMO) till the content dries up and the new one comes along. Sprinkle on a “cosmetics only” cash shop on top of the box price and rake in the profits compared to a full on MMO where you live and die based on your game population.

No one is making MMOs anymore. They’re just bad business.

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Venomlicious

Only because the don’t make AAA mmorpg’s anymore. Every game in the last 10 years have been lobby games with google play mini games as content. Pantheon is the only mmorpg in development atm the rest are pvp gankboxes or Korean cash grabs

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Winter

Agreed looks pretty however not interested in anything that potentially reeks of gankfeset

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Rumm

Its just so incredibly average. The combat is average, the world is average and repetitive, the gameplay is average, and the gathering couldn’t be any slower. There was absolutely nothing that I saw that excited me about the game’s future.

It’s still Alpha so they have that excuse up their sleeve, but if this is the direction they’re setting off from the start with, I don’t have much faith in this one being worthwhile for anyone looking for a new MMO to call home.