Torchlight Frontiers’ relic weapons make for strange and fun build options

    
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I still love you, robot.

Talking about “horizontal progression” is all well and good for Torchlight Frontiers, but how will this MMOARPG actually make good on alternative forms of advancement? One of these ways will be the relic weapon system, which the developers laid out in a new blog post this weekend.

Relic weapons are your leveling weapons that gain better stats, affixes, and even skills as they gain ranks. These aren’t primary weapons, but instead a limited-use secondary weapon that can be swapped out for 30 seconds of activity with a two-minute cooldown. According to the developers, the team says that they are “designed to provide a wide range of options for character building — they can be build-defining items or used to compliment a preferred playstyle.”

The devs gave a handful of examples of actual relic weapons and said that relics won’t be dropped but rather hunted for and built via special resources.

 

 

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Xijit
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Xijit

Uhm … That sounds like your super skills in Destiny.

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T.S

reminds me of legendary weapons in Marvel Heroes where you had to level them up to get better stats and skills

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Wilhelm Arcturus

Yes, because leveling up weapons or gear has been so popular in LOTRO and WoW.

Cyclone Jack
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Cyclone Jack

It depends on what the weapon does and how it works. It’s mentioned that it is a “secondary weapon” and that they have some sort of limited use. In its most basic form, it sounds somewhat similar to PoE’s Vaal Skills.

On another note, the term “secondary weapon” is throwing me off a bit, since it’s not an “off-hand” weapon used by dual-wielders, nor is it your “weapon swap”; both of which are commonly used terms in ARPGs. I’m guessing they are relics that happen to look like weapons, which can occasionally be wielded? Like I said below, I’ll have to see the system in action before I can make any real comment on it; though my first impression based on their site is, “ehhhhh…..” /shrug.

camren_rooke
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camren_rooke

Despite not being a huge character builder, i.e. ‘This characters powers look cool if I am dressed in red and black so I’m good,’ I am still going to play this.

Mostly because its Torchlight and I enjoyed the two previous games.

Cyclone Jack
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Cyclone Jack

The TL games were very solid, though admittedly I was not a fan of TL2 removing the skill “trees” with “grab whatever”, especially after playing the beta (which had skill trees). It felt like it removed some of the structure and didn’t replace it with anything. That’s not to say I didn’t put in a few hundred hours into the game, I just felt it was missing something there. ;)

Cyclone Jack
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Cyclone Jack

I’m curious to see how an item that has a 20% uptime can be “build-defining”. Looks like some of these will offer passive bonuses just for being equipped, which could prove useful for certain builds. That said, to me, “build-defining” means one of your primary abilities. I’ll have to see many more examples before I can really pass judgement on this. It could prove useful and interesting, if done right, but the 20% uptime concerns me.