World of Warcraft Classic will log you off after a set amount of time for the demo, even at home

    
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You've seen my dog.

We hope you weren’t planning marathon play sessions for World of Warcraft Classic if you pick up the virtual ticket demo. Not because you won’t have anything to do; we’re sure you can rack up dozens of hours of play smacking things in Westfall and the Barrens (the only available zones) if you so desire. No, it’s because the demo you’ll play at home will be exactly the same as the one being played at BlizzCon, which means the game will kick you out after a certain period of time according to the latest development diary.

Of course, your character will still be there when you log back in, so you won’t have to fear losing progress. You will, however, be dealing with a modern version of the client, so there’s no 32-bit support, right-click reporting of players, the traditional Battle.net download option, all of that fun stuff. There are also no dungeons and no PvP other than dueling, so don’t get excited about either of those. But beyond that, you’ll be able to see how well the actual experience of playing classic will hold up to your memories… at least, until the demo logs you off.

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NecroFox4

I was planning on picking up the virtual ticket for the chance to play the beta, but after learning how restricted it is, I’m not going to waste my money. I’ll watch somebody stream it on Twitch for 20 minutes, and that’ll be that.

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Robert Mann

I get the limited server thing, but just couldn’t even believe this. It’s bad enough when you go in and get booted out a couple times in a few hours, having a default timer on it… methinks they may kill enough of the interest I have seen expressed that such a timer is no longer required.

Oh well, for those who were yearning for this, good luck and have fun!

*I am not the audience for this project, but I just couldn’t resist the absurdity of timed kicks, given that ‘on demand with warnings’ is fairly frequently done.*

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zuldar

Did I read this correctly, are you able to freely log in after you been disconnected? Because if that’s the case then this is pretty stupid. Having limited time at the convention makes sense since you have to share the physical hardware with everyone else that’s interested, for someone logging in remotely that isn’t the case so that restriction isn’t applicable.

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Dobablo

You get a time allowance then get out on timeout for a period until you can log back in.
WOW_ERROR_331 - You recently reached the time limit for your World of Warcraft Classic session! Please try again in approximately %d |4hour:hours;, %d |4minute:minutes;.

April-Rain
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April-Rain

Not buying a ticket due to the price increase.

Then buying a ticket as the pull of classic was too much.

Now not buying a ticket as limited time is no good for me……….

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Ironwu

I would have much preferred a level 1-20 demo, or even a 1-15. If it is truly Classic WoW, that would have been more than sufficient to answer my key questions regarding the implementation. Oh well. Will have to get as much as I can from what they give.

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styopa

This summary seems fairly negative in tone? Why?

Frex, this is pretty important: “…We haven’t determined exactly how long this time limit will be yet, but we’re also planning some flexibility, so if we’re able to relax the restriction and still give everyone who wants to play a great experience, then we’ll do that. …”

Or “…You’ll start the demo at level 15. …we wanted to give players some freedom to explore and experiment with core systems like talents or professions, which are unavailable at level 1. We also wanted you to be able to get a good sense of the original class played. …at this level you really start to feel like your class has some of the key tools that make the class distinct.”

The Dev thing is (obviously) much more positive, and while I still reserve some pretty longstanding suspicions about Blizz’s commitment to this, I think it’s a pretty reasonable thing they’re doing.

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styopa

Seems fairly reasonable & fair to me.

Of course, ironic me would point out “Why would they need to time-limit people playing something that – they’ve asserted repeatedly – nobody’s really going to be interested in”?

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Dobablo

Because that is what they said before they saw that it had a lot of demand and people were interested? They aren’t doing this because they think no one cares.

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styopa

You’re either naively new to the discussion or being disingenuous.

People have been begging Blizzard for classic servers for 6+ years. Blizzard’s response was, explicitly, an exceedingly-patronizing “you think you want it, but you really don’t”.

When Nostalrius opened, there were HUGE queues as tens of thousands of people who wanted to play classic wow clogged logins. This was dismissed by Blizz and by their White Knights (here, for example) as “just people who want to play WoW for free”.

Blizzard has SAID, explicitly, that they were CERTAIN nobody cared about classic WoW. Their participation in this was completely grudging from well before the beginning.

Whether we believe their protestations of enthusiasm today are …well, up to you. But try not to pretend that context doesn’t exist or matter.

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Dobablo

You are the naive one of you think Blizzard aren’t doing this just because they think it will make them money. They wouldn’t put the resources in unless they expected a bucket load of cash in return.

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styopa

IKR?
Thus the absolute mystery of why they were so resistant to the idea in the first place. I was a 2-account WoW sub’r for 7-8 years. I’ve played a lot on private servers because I enjoy classic. I’ve been begging Blizzard to give me a reason to give them my money (while plenty of people here called me an outright liar, of course) because I’d much rather a) play on a professionally-run server and not the janky clusterfuck private ones, b) compensate the ACTUAL originators of the game.

But for years, Blizz told me I didn’t really want what I claimed to want.

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Ashfyn Ninegold

I took the radical action of actually reading the blog posting linked. Revolutionary, I know.

1. We all know that $50 was the price of a virtual ticket BEFORE the Classic demo was announced. The Classic demo is literally an extraordinary freebie thrown in after the fact. If you decided to pony up $50 to play the demo when you wouldn’t otherwise have, that’s on you.

2. It’s a demo. Of course Blizzard is going to tailor what content is demo-ed. How hard is this to understand?

3. The same rules will apply to holders of virtual tickets as those with in-person tickets playing the demo. How is this anything but fair?

I don’t get the outrage, the personal attacks, the spiteful comments. Blizzard has never, ever done this before. If you bought the ticket, you have a chance to see whether Classic interests you or holds up and whether you’re going to be playing when it launches. What the heck is wrong with that?

Polyanna
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Polyanna

The demo is neat and all, but I’m waiting to see how hard the launch servers for classic get smashed when something closer to the real thing comes out. With the current sentiment among retail players, I’m guessing that Blizzard is going to badly misread all of this, undershoot capacity for classic at the start, then wind up scrambling to add realms. Which . . . would be a very classic WoW part of the launch experience actually.

Polyanna
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Polyanna

Just wait until it comes out that select “influencers” won’t be subject to the auto logout penalty while streaming the demo.

Because Blizzard.

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Zora

I hope it doesn’t become a trend for past ticket rewards too… do I have to expect my 2017 mount will dismount me automatically every 30 seconds heh

Note to self: sell tickets first, reveal strict limitations to what you actually get later… :P

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Armsbend

Because gaming industry. Advertising cost a company peanuts now. Give a streamer a t shirt and a plushie and they’d do more than what $500,000 did 5 years ago.

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Dobablo

Influences will all be at Blizzcon or covering panels. They won’t have enough time for unlimited play.