Fallout 76 hits beta today as Bethesda tempers expectations with caution for ‘spectacular issues’

    
19

To commemorate Fallout 76’s momentous transition into beta testing, the folks at Bethesda Game Studios have published an open letter to their community, in which they ruminate on the doubts, challenges, and ambitions of taking the beloved post-apocalyptic franchise into the uncharted territory of the online gaming space. “As a development studio, we’ve taken a lot of journeys,” the letter begins. “We’ve tried not to repeat ourselves, yet all our games have a similar DNA. In 2015, we decided to try something very new, and very scary for us — take one of our worlds and make it online only.”

The letter raises the very questions that many Fallout fans themselves have raised in the time since the game’s announcement: “Will people want this from Fallout? Will they want it from us? How the hell are we going to make this? And what, exactly is this?” Well, as the developers put it, “the answer to that question, more than any game we’ve made, is ‘that’s up to you.'”

The team knows that even though the jump into beta testing is a major milestone, the real work is only just beginning. In fact, the team has a bit of a warning about expectations for the test period.

“Usually after years of development, we finally finish, release the game, and take a break. With 76, we feel we have not finished, but reached a starting line where all new work begins. We all know with the scale of our games, and the systems we let you use, that unforeseen bugs and issues always come up. Given what we’re doing with 76, we know we’re opening everyone up to all new spectacular issues none of us have encountered. Some we’re aware of, such as area where performance needs to improve with lots of players. Others, we surely don’t. We need your help finding them, and advice on what’s important to fix. We’ll address all of it, now and after launch.”

Source: Bethesda. Thanks, Kinya!
newest oldest most liked
Subscribe to:
Reader
Dug From The Earth

“all new spectacular issues none of us have encountered”

When your companies spaghetti code and poor QA is no longer an embarrassing thing you try not to talk openly about, but instead you wear it upon your shoulders as a badge of recognition.

Sorta like Trumps hair.

Xijit
Reader
Kickstarter Donor
Xijit

Imagine the spectacular shit storm that would erupt if EA or Ubisoft said something like this.

Reader
Nathan Aldana

bethesda, where we release literally the same code with the same bugs for nintendo switch skyrim as original pc skyrim had but with even less abilty for you to fix those bugs

Reader
Kickstarter Donor
Rees Racer

Bethesda exec’s : How could we use a 6-year old game engine and reuse as many Fallout 4 assets as possible without having to pay software engineers, writers and voice actors for new content?

Developers : Well, we can throw together a buggy co-op PvP survival game and tell players they can write their own stories.

Droids Fallout.jpg
Reader
zuldar

I’m sure this will all be solved once private servers with mods are released. Someone will make a proper pve experience I’m sure, might even be able to add npcs as well.

Reader
Schmidt.Capela

Given that Bethesda wants private servers to be rented from them, with no way for players to run their own servers on their own hardware, I’m not so sure. This would rule out mods similar to SKSE/FOSE and limit quite a bit what would be possible through modding.

Reader
Arktouros

I just don’t want to download another company specific game installer/launcher.

xpsync
Reader
xpsync

no not crabby, i’m totally getting that same feeling “FotM, too little, too late” and they don’t want to label it now untill they figure out what to do with it.

Problem is it’ll probably hit some new sales record, game, game never changes.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

As much as I love Bethesda if you play one of their game its going to be buggy it just will be.

The difference here is that you have to wait till Bethesda put out the fixes instead of modders doing the lions share of the work. Which it seems to me they have done with pretty much every major release Bethesda have ever done (at least on pc.)

*Looks accusingly at Denice J. Cook*

Have you been spiking my tea with your crabby pills?

hehe :p

xpsync
Reader
xpsync

Even in FO4, been out for 3 years’ish i think (just picked it up) and within the first few minutes of play i thought my keyboard died, i could not move? Yep day one bug pretty much, glad that was fixed in a timely manner, lol.

Reader
hardy83

Yeah well Bathesda has convinced people that game breaking bugs are a good and fun feature to many fans.

And yeah, now that they control digital sales of the game, mods will be harder, cause we all know where this is going… Their revival at attempting to monetize mods again.
It didn’t work on Valve, but if they control the point of sale platform with closed garden companies like MS, Sony and on PC themselves, they can do it and no one can do anything about it.

Gotta have ALL the money yall…

Reader
Nathan Aldana

the problerm ios. then they release the original pc code on new systems without those updates. for full price

shit, the nintendo switch skyrim had launch day skyrim pc issues.

Reader
kalech

I hate it when devs go “It’s up to you!” when players ask what kind of game it is. That’s not actually helpful information in any way, shape or form.

xpsync
Reader
xpsync

Several of my SWL friends are buying this, obv i’m thinking about it now. I never played Fallout 4 so grabbed that on steam sale. Been messing with it once i reach my rep limits in Warframe so not allot of time, overall its not bad.

but…

I get that freaking feeling right away of missing other people? too lonely feeling? a sense of progression for nothing (as in offline)? not entirely easy to explain but it’s really the people factor.

No matter how well game ai is, how well it is scripted, you can never beat the human factor, you never know what someone will do, boundaries they will push, heck even stupid things peeps say in chat, bottom line it’s more more entertaining than any single player game could ever be. (Not saying sp games suck)

SO, to my point lol

As you said WTF is this game???? an answer such as “It’s up to you!” is utter BS, all that is saying to me is they aren’t entirely sure either. I played fallout 3 to completeness, FO:NV fairly deep, and only now checking out FO4.

I like the FO universe and other people around i think (while i’m playing FO4) would fill that void. It’s almost like a hidden boring aura in sp games. Made my account with bethesda, but having a hard time clicking the buy button? like really hard as in been here done this too many times to count, sure it’s all fun for a week but then what? FO5 coop would have been an instant sale, this i dunno? got a bit of a feeling that in well under a month it’ll be boring.

Reader
Nathan Aldana

“its up to you” always strikes me as weird as shit cuz, as a longtime tabletop rpg gamer, I love the ability for a world to be a sandbox..but like..in a D&D game, that sandbox has a rules arbiter to think up stories to happen within those worlds, not some very formulaic interactions with other pcs.

Reader
hardy83

Well it’s either that or a bunch of marketing terms that mean nothing either.

It’s a first person survival open world sandbox live social service crafting game! The world is at your finger tips!

Can we make guilds?
Buy?
Is there PvE of any king?
Our?
Do you have any actual details of the game other than non-meaning words?
Currency?

xpsync
Reader
xpsync

Great questions! hopefully some beta talk will pop up.

Reader
kalech

Yeaaaah… Hopefully Beta will tell us more. Just, if they expect our money -now- then we should be able to gauge what kind of game it is -now- as well :s

Pepperzine
Reader
Pepperzine

Cause why pay for Quality Assurance and professional testers when consumers will pay you to test the product.

I hate what has become of the testing phase of online game development.