Here’s how Nexon is tweaking MapleStory 2’s dungeon loot caps

    
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If I were doing a top 10 list of things that drive me nuts in MMORPGs, one thing surely on it would be raid lockouts and other such artificial timers on content. They tell me in no uncertain terms where the really lucrative stuff in the game is, and they always seem like a cheap bandaid on a much bigger problem.

Nexon’s still-got-that-new-MMO-smell game MapleStory 2 has just such a set of dungeon limits. The current mechanics limit rewards to just 10 dungeons per day or 30 dungeons per week, whichever comes first, for normal and hard adventure dungeons. But the good news is that Nexon is tweaking that system, which it says was originally intended to avoid grind.

“We’re hearing that many of our players feel 30 dungeons a week is just too low and that we’re hindering the experience for the players who’d like to play more,” says the studio. Under the new system currently in beta,

“When you complete 30 Adventure Dungeons in a week, you will have the option to reset your counter once per account on a character of your choice per week. […] This essentially gives you a total of 60 dungeons per week on a character of your choice.”

Nexon’s also adding something called Chaos Raids, 10-man time-limited dungeons that should be extra challenging for endgamers champing at the bit for more to do.

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kgptzac

“We’re hearing that many of our players feel 30 dungeons a week is just too low and that we’re hindering the experience for the players who’d like to play more,”

Well, this is completely unexpected and truly defies all logics that the revelation came from player complaints and of course can’t be figured out by Nexon on its own after running MMO’s for so long.

PlasmaJohn
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PlasmaJohn

I have no issue with raid lockouts. While raiding is super fun they can be very stressful and folks need a chance to breathe. I’ve actually seen the opposite where people would have preferred a way to extend the lockout so they had more time to progress.

Dungeon caps just tell me their loot model is broken. Don’t want folks grinding then don’t make them feel obligated to. You don’t have to hand things out but giving players some agency in what they’re after would go a long way to cutting down on the grind. Yes really, RNG loot tables suck. Any Wildstar player that was doing content around launch can give you chapter and verse on how broken Carbine’s RNG addiction made gearing. Currencies or reward tracks are far less irritating.

After playing Eve and GW2 I’m much less of a fan of the gear treadmill. All it does is exacerbate content invalidation or require a huge retuning effort for older content. Again, you do not have to hand out gear willy-nilly but it shouldn’t require unreasonable effort to acquire.

Line
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Line

It’s a stop gap measure, but they really should increase the droprates in normal mode instead, and separate the two difficulties in two different caps.

It would be much better to get epics more reliably rather than just getting 30 or 60 runs of Tronix every week, it’s just soul crushing.
They could simply use their bonus box model to get a guaranteed account bound epic every 5 runs or so.

Also, push people to play different dungeons every day instead of the fastest one of your gear level.

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zuldar

So now you’ll only be sitting around 1 day out of the week rather then 4. Technically it’s an improvement I guess, but doesn’t really solve the core issue. A very tone deaf solution.

Mewmew
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Mewmew

I haven’t come close to hitting the limit but I can easily see how someone who played more could as they go by pretty quickly, so the limit on them is sort of strange.

Their reasoning on limiting them is also odd – the limit is to “avoid grind”? If people want to grind, let them do so! The equipment we need is there and if someone wants to grind for it all day long I say let them. Not only that but it would mean that I, as a player who doesn’t do many dungeons would get a better shot at epic gear at a lower price point on the market if those that liked doing them could do them all they wanted.

I admit I haven’t done hard dungeons, I have no epic gear at all so I’m not ready to try one, but the normal dungeons just whiff by so fast that the limit on them is definitely too low. If a casual player thinks that I can’t imagine how the people who play more hours feel.

Dantos
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Dantos

Avoiding the grind would be making the epic drops more common, not preventing you from getting loot altogether. Also, each character has a separate dungeon cap per week so you can get more dungeons if you grind out another character, which seems more grindy to me than just doing more dungeons on a single one, especially since they are only like 10mins long each. Ive seen people saying that, well if you fill up all your slots you can get like 240 dungeons per week! I dont want to do alts anymore >_<!

I'm waffling on this game after noticing the dungeon cap. It really is one of my cardinal sins of MMOs, and the reason I stopped playing TSW.

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Indigo Salma

Never touched it since the game launched cause it disconnects me randomly each time i want to play it between 5 and 10 minutes. Guess i’l never play it.

Mewmew
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Mewmew

Out of curiosity, are you playing through the Nexon Launcher only, or through Steam? You may try switching to the Nexon launcher if you’re playing through Steam as that was having some unique issues.

Also this game kicks you for “high pings” that are lower than what the average game might consider high. Most games would just let you wait through those high pings but this game kicks you off. If you changed servers and selected one closer to you (on the off chance that there is a server to select that has a better ping) that may fix it for you.

Of course it could be something that has nothing to do with either of these obviously, but just throwing a few guesses out there.

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Darthbawl

They need to put some serious work into the server stability and what happens when you disco. I was beating on a boss disco’d and when I got back in I was nowhere near the spot and the boss reset, it was down to ~10%.