If I were doing a top 10 list of things that drive me nuts in MMORPGs, one thing surely on it would be raid lockouts and other such artificial timers on content. They tell me in no uncertain terms where the really lucrative stuff in the game is, and they always seem like a cheap bandaid on a much bigger problem.Nexon’s still-got-that-new-MMO-smell game MapleStory 2 has just such a set of dungeon limits. The current mechanics limit rewards to just 10 dungeons per day or 30 dungeons per week, whichever comes first, for normal and hard adventure dungeons. But the good news is that Nexon is tweaking that system, which it says was originally intended to avoid grind.
“We’re hearing that many of our players feel 30 dungeons a week is just too low and that we’re hindering the experience for the players who’d like to play more,” says the studio. Under the new system currently in beta,
“When you complete 30 Adventure Dungeons in a week, you will have the option to reset your counter once per account on a character of your choice per week. […] This essentially gives you a total of 60 dungeons per week on a character of your choice.”
Nexon’s also adding something called Chaos Raids, 10-man time-limited dungeons that should be extra challenging for endgamers champing at the bit for more to do.