You can now buy ships right from a showroom floor in Star Citizen’s alpha

    
36

Heads-up to Star Citizen testers and watchers: A new patch to the 3.3 alpha rolled out yesterday, most notably adding functionality to Teach’s Ship Shop, which basically allows characters to walk into the world’s biggest cyberpunk IKEA show floor, see the size and scale of the starships for sale, and then, well, outright buy them off the floor, with prices that more or less reflect their RMT conversion equivalents.

Friend-of-MOP DK, who frequently populates our comments with Star Citizen info that cuts through Reddit and PR bullcrap, put together a fast video last night, noting the hilarity of being able to buy the ship and spawn it in Levski but not being able to fly it out because the hangar doors won’t open. Womp womp. (Turns out you have to ping the landing service to open the hangar doors to get out!)

“You may note the shop that has a list of my ships,” he told us. “That appears to the be the long-range ship share transportation thing, tied to what you’ll note is listed as a major issue of ships without enough total fuel to reach the point being able to jump and go there anyway. I guess they want people to take a taxi? Let’s watch it play out.”

There were also updates to the subscriber store on the website, which is going to be new to a lot of folks who don’t pay that monthly fee. DK took screenshots of that for us too, noting that while a lot of it is fairly innocuous (like the deco for upcoming player housing and the clothing cosmetics), the rental equipment stipend certainly may raise the eyebrows of those hoping for fair PvP in the game.

subscriber images

Source: Patch notes. With sincere thanks to DK!
newest oldest most liked
Subscribe to:
Reader
Fervor Bliss

So how many man-hours will it take to purchase a shop ship equal to a $500 ship in the store?
What are RMT conversion equivalents?

Reader
Ragemaster9999

This is the very first iteration of buyable ships on the PTU server, considering how the basic economy of the game isn’t even implemented yet and they havn’t even fleshed out one whole solar system, I would find it a waste of time to get into an uproar about ship prices and whatnot, considering mission payouts, ship prices, and insurance are all subject to change. Their just rolling out the functionality balancing will most likely come later.

deekay_000
Reader
Patreon Donor
deekay_000

agreed

deekay_000
Reader
Patreon Donor
deekay_000

i didn’t get back to bree in time before this was printed but i later discovered how ot open the hangar doors at levski to get ships out of there. just have to comm landing services and they should open the doors.

also want to note these ships don’t have insurance so if you lose it for any reason or crash in an awkward spot adn don’t come back and get the ship, you can’t reclaim it again like you can normally with ships you own for real cash.

i feel like the price has to be an obvious placeholder but who knows how long it;ll be before they bring them down to earth. the grind for these prices with these downsides makes it kind of comical in a way.

Reader
Rehlik

Longtime Massively reader with very few posts.. but I feel like I need to comment for once. I’ll probably regret it because some people are so set on hating this game.

I’m by no means a fanboy … but I really don’t understand most of the hate towards Star Citizen.. I get the hate towards its long development cycle. But the “P2W” part is only partially true. (For the record I am against P2W.)

Sure you can buy that big fancy ship… but if you don’t have 8-10 friends that ALWAYS play with you, you’re going to lose that ship very quickly… and yes, you can permanent lose that ship, just like EVE after your insurance runs out. Not to mention any upgrades you’ve added to it, and supplies onboard. So unless you have money to spend – it’s actually a very poor investment unless you just want to help fund the game.

As far as earning ingame money, right now it’s a bit slow – but doable. But that’s how every MMO starts..

Having said all that, you can have your own opinions. Im not arguing against that. I just see a lot of hate for very little reason. Especially from those that haven’t even played at all, or recently.. because it’s the “cool” thing to do.

Can’t we all just get along? :(

packagegrope
Reader
packagegrope

npc crew members.

still pay to win.

deekay_000
Reader
Patreon Donor
deekay_000

people fly multi crew ships in combat solo all the time. i know my 600i packs quite a punch.

the only multi crew ship that really has zero combat capability when flown solo is the hammer head.

Reader
Rehlik

Yes. But once the new flight models come into play that’s not going to be as effective. Look, it doesn’t matter what I say, MOP people will just hate this game because MOP shits on it constantly. Which is sad because I’ve always loved Massively and will always love the site.

I understand that people don’t like the current funding model. That’s fine, you don’t have to play. But shitting on it just because of that, especially when it’s not even your style of game, is just shitting on it to shit on it. I don’t go around throwing crap on games I don’t like.. that’s just not very nice to those that DO enjoy it.

deekay_000
Reader
Patreon Donor
deekay_000

idk flight model 2.0 sounds not terribly unlike what flight model the game had prior to 2.6 in many ways and people were tearing up the skies in them then.

i personally enjoy the game alot and it doesn’t bother me if others arent as interested and want to vocalize that. i also think showing the game how it really is is much better for the game long term then dressing it up as things it’s not currently if it ever will be those things.

and people do have reason to be alarmed by what this game’s funding model represents imo. between that and the marketting is where many of my gripes lie with things, which to some degree on the latter side hs improved this year imo. but with plenty of room to improve further.

Reader
Kickstarter Donor
Emmanuel Carabott

With all due respect but I think you’re actually the one guilty of what you’re accusing others of being guilty of. When you say “Look, it doesn’t matter what I say, MOP people will just hate this game because MOP shits on it constantly.” you’re essentially saying that you’re right and everyone who disagrees is automatically wrong and nothing they say matters as they’re doing it out of some bias not to mention they’re too blind to have things explained to them.

Could it be perhaps you’re the one biased here?

Like you’re dismissing deekay_plus opinion on the bases of “But once the new flight models come into play that’s not going to be as effective.”… now you might be right, its still a work in progress and as such everything is subject to change. that being said we dont have a crystal ball we can only base our opinion on what we know. Right now a small fighter isnt going to pose any kind of danger what so ever to a multicrew ship bar a few small exceptions. Neither should it btw, it just wouldnt make sense for an aurora to be on equal footing with a javelin just for the sake of claiming someone who paid $3000 doesnt get an advantage over someone who paid $25.

In short disagreeing with you isnt blind bias as things stand right now a multi crewed ship is better then a single seat fighter.

Final thing, its a mistake to assume any criticism stems from people hating the funding method RSI employ. No game is perfect especially one thats still in development. There are plenty of things me personally am concerned about and it has nothing to do with funding.

Think about this, while some people want to see the game fail for personal reasons not saying that doesnt exist, a lot of people who criticize are backers. I am a backer, deekay is clearly a backer and I am sure there are others here who are backer. why might have issues with the game but clearly none of us want it to fail! if it fails we just loose our money why would we want that?

Reader
ichi sakari

I get it Rehlik, I feel the same, including some regret each time I post here

Reader
Ragemaster9999

You lose your ship in eve permanently whether you have insurance or not, you just get a lump sum of isk back that you use toward the purchase of another ship. I am not sure how they will implement insurance for ingame ship purchases in star citizen, it’s really anyone’s guess at this point. I own a cutlass black pledge and a gladius pledge, I like the cooldown system they have now where it doesn’t cost money to replace just have to wait a timer. Maybe the in game credit bought ships will cost UEC to replace as an insurance premium, or maybe they will get a percentage of the hull price back in UEC and the ship will be just gone like in EVE. Time will tell.

I agree that spending thousands of dollars on these higher end ship packages are probably gonna be a waste in the long run, but the game needs to fund somehow. Once the game is fully released and you can buy them with ingame credits the whales will be regretting it for sure.

Reader
Kickstarter Donor
Emmanuel Carabott

I dont think its hate, more like concerns. Part of it is that of these things havent been fully defined yet which in itself is also a concern. Game should have been released for over 2 years technically yet we dont even know how basic things are going to work.

So first things first, the friends issue. Its not as bad as you make it sound. First of all it depends on the encounter of course but one on one which is the fair way to compare this the person with the bigger wallet will have the advantage. Like lets say you have a redeemer and poor me has only the aurora. For you to be at full strength you need 4 people with you to man the turrets BUT without anyone with you you still have 3 guns most likely of bigger size then my 4 smallest size guns and you still have 16 missiles size 2 to my 4 missiles size 1 additionally you’re protected by 2 medium sized shield generators where as i have 2 small shields. If
we’re equally skilled you’re going to win even if you carry no one else with you.

like someone mentioned below the need for more people isnt all limiting either. In that you can employ AI but further more some turrets are remote turrets which means you can ask your fleet to control them remotely which in turn means yes you need 4 extra players but they dont have to be on your ship with you all the time they just need to be online and free to take control. Now we dont know how this is going to work exactly so maybe it will turn out less of an issue then i imagine. Also discliamer the redeemer was a poor example for this for it only has manned turrets but other ships can mount remote turrets.

Thats however not the biggest issue here in my opinion. You have perpetual insurance… yes if you were not one of the people who got life time you need to renew it after 6 months but If I buy a redeemer I need to buy the insurance which costs a lot more then simply renewing it. now this is where the unknowns come in. If I loose my redeemer that I bought with in game money do I need to buy insurance again on the replacement I’ve been given or will it still be covered? (I am talking about buying insurance not renewing the cover which they say should be a negligible cost) cause If I need to rebuy insurance then you who have bought it with real money have a huge advantage. Even if I just need to renew it you still gain an advantage though as unlike ingame money ships you can never loose ships that are bought with real money even if they dont have insurance. Quoting AZME CIG “If something that you own is destroyed say a constellation that only has 3 months insurance and it has run out before it was destroyed, you will need to pay more to have it replaced in the game, but it won’t be permanently removed from your account” and it makes sense in a way… you cant just removed a ship that someone paid say $5000 for. They’d try to refund or sue you if you did guaranteed.

TLDR; paying a lot of money might not mean you win the game but it will give you an advantage against someone who paid less then you did when on faced on equal terms.

Reader
Oleg Chebeneev

People tend to hate popular, succesful things.
Almost most haters here dont have even basic knowledge about SC

Reader
Arktouros

Priorities. Why deliver a game when you can deliver a showroom floor to make money from?

Also I don’t think anyone who is even remotely serious about PvP has any illusions of what kind of game Star Citizen will be. Everything is for sale and it’s extremely unlikely that things will stop being for sale when the game launches. The “game” is too early of a state to really draw concrete conclusions about that so our grandchildren will certainly have to review those opinions in the future when the game actually launches.

Reader
Rehlik

I get your second paragraph.. but your first doesn’t make much sense.. the showroom is for ingame money, not RL money.. :/

And if you’ve been playing at all it’s been the most wanted feature so you’re not just stuck with the starter ships… at least now there’s a way to get ingame ships with credits.. :(

harbinger_kyleran
Reader
harbinger_kyleran

I’m starting to wonder if SC ever will really launch in the traditional sense, certainly doesn’t seem they need to as long as the free money so easily keeps rolling in.

Reader
Kickstarter Donor
Loyal Patron
Tobasco da Gama

This is for the in-game economy, they’re not “making money” from this. FFS, at least spend a minute figuring out what’s going on before you spout off some canned bullshit.

Reader
Loyal Patron
Patreon Donor
Armsbend

How long does it take to earn a million credits DK?

Reader
Mr.McSleaz

I’m sure Joe Blobbers will be here any second to tell you just how easy it is to earn a million credits & Remind all of us that SC has ZERO P2W elements.

Reader
Loyal Patron
Patreon Donor
Armsbend

That is the very reason I called on DK to answer. I wouldn’t trust anyone else really :)

Reader
Kickstarter Donor
Dividion

Like most MMOs it’ll depend on what you do. If you recall the mission they ran at CitizenCon, that was a 4,000 credit mission and it took about an hour, with help. So you’d need to run that 250 times to earn a million credits and hope you don’t have any expenses cutting into that. But that’s probably not typical and I’m sure payouts will be adjusted. If the prototype board had been in the downed satellite and the player’s ship hadn’t been destroyed, it could’ve been a 20-30min mission. So if you can bring in 10-20k per hour doing other things, that’d knock it down to 50-100 hrs to earn a million space bucks. Errr, credits.

deekay_000
Reader
Patreon Donor
deekay_000

actual PU missions don’t script quite like in their live demos but still i think if this mission does show up in the pu it’ll be a chain of stepos you have to do every time and that’s just one chain, much like quests in an rpg or story campaign game.

Reader
Kickstarter Donor
Dividion

They discussed it in today’s ATV and listed 4 possibilities for that specific mission. (skip to 8:49)

deekay_000
Reader
Patreon Donor
deekay_000

that’s cool potentially. i guess we’ll see in .5 how it works out. and how many there are. there are some degrees of randomness in current missions, but it’s pretty limited (think random spawn point for missions from a preset selection, semi random ship spawns in combat missions etc). and nothing like this. would add some nice i guess variety.

Reader
Joe Blobers

Me too… :) And price are just placeholder until the economy is tested and balanced together with others added gameplay. They already said mission will have differed level of rewards. Work in progress as for any Alpha.

Everything to be balanced again at time of Beta, when more people will join because no wipe.

Reader
rePool

BUT JOE!! You said quarterly releases…

3.3.0 PTU period extended to the 20th of November from starcitizen

How are they going to make the fourth quarterly release before the end of the year when the 3rd is taking the rest of the year? You need to ask your road map why it’s letting us down!

Reader
Joe Blobers

Repool nobody is left down… and certainly not you as a none backer :)
Good communication letting know Backers about progress, thanks for relaying the information.

The day you understand roadmap in any project is subject to change, it will be a bigt step for humankind :)

Have a look to Reddit. Everybody understand that OCS + Bind culling, one of the most important tech move for all future implementation, will require many more small patch, including possible next patch move or less content.

Still +500 devs keep working on everything else while 3.3 is debugged…. Also 1M$ gap to reach 200M$.

We are waiting the free advertisement web articles: “200M$ but no release date so far“… to reach the +202M$ by end of 2018… and more with SQ42 roadmap in December :)

Yeah we know Repool… in 34 years as per your very own understanding of game development :)

Reader
rePool

“None backer”
I think my twitter feed says otherwise, but nice deflection on the fact I proved you’re not :D

You move those goal posts a lot when it comes to the roadmap. I’m only pointing out how you told everyone they’re wrong and quarterly releases were on schedule. Guess not anymore eh?

How about the 60 planet 4.5 million dollar stretch goal? Oh wait you put your foot in your mouth and told me 100 (which I already knew but 4.5 million stretch goal was quite awhile ago) and neither are coming true and were a lie. Chris is now saying 10 on launch.

You then try to insult a released game E:D and compare it to this one with as you said 500+ developers like it’s some success not realizing it’s embarrassing because they are 7 years on and still cannot get the most basic shit done, but hey ship sale next week!

You know how we know you’re a paid shrill Joe? You consider the 200 million articles that will come free advertising. Only a paid shrill would concern themselves over free advertising.

It’s ok though, as long as we already established you’re not a real backer right? Get out of moms basement Joe and get a real job.

Reader
Joe Blobers

You see insult at every syllable Repool. Now I insulted ED… :)

No need to try creating trouble between communities. Beside some low level individual, everyone want to see succeed their preferred space game and others including NMS, EVE and ED to name a few.

And this: “Get out of moms basement Joe and get a real job“… impressive. But keep coming Repool. Your frustration need outlets :)

… it is coming Repool…only 800K before another raging Repool’s tweet nobody care about:)

Reader
rePool

Notice how you project the hatred on you towards me? No one cares about me because I am a nobody. You on the other hand are known for shrilling the hell out of a game you’re paid to shrill.

I also don’t think you understand what a syllable is lmao.

Are you also trying to say you didn’t insult E:D? Or are you too busy shrilling SC that you didn’t even notice how you commented that SC already has far more content than E:D?

The get of of your moms basement is me enjoying irritating you. It’ll take a better man than you to frustrate me. There is a reason no one on any forum takes you seriously. You talk about my 1 tweet where you accused me of being a “none backer” yet I proved I was and here’s Joe nobody doing his thing when proven wrong, you have to try and project what others think of you unto others.

You’ve eaten dirt all this time yet still delusional enough to believe. Remember 3.0 was supposed to be out in 2016? I’m still looking for the space worm. Oh darn, no 4 releases in 2018 :(

Only client side OCS but yeah keep telling people Beta end of 2019 because a web site tells you so! roflmfao!!!!!

A web site from Google also told me I could be the pope, but I declined.

Reader
Joe Blobers

You are digging your own nonsense pit all a bit more everyday Repool…. The more you comment the less it makes connection with reality of what have been really said or to game development at large.
You are going nowhere Reppol. At the very same time, Backers are building the game they are looking for, to be released in time… Precisely when it is ready to be :)

+

deekay_000
Reader
Patreon Donor
deekay_000

you can make 20k+ credits in very short turn around mining if you own a prospector. for everyone else it’s gonna take a lot longer to earn a million even with some of the lesser known and quicker money making methods outside of the aforementioned mining.

i feel like these values are placeholders tho for what reason if they are giving us enough money now ot test the function why they wouldn’t have decent prices to continue testing, especially considering the ships purchased here have no insurance and can’t be reclaimed if they blow up or left behind.

i honestly don’t see many people spending the effort to grind out these ships anytime soon if these prices remain as such, the time turn around in even the most profitable endeavours makes it prohibitively expensive for even the cheapest of ships that you wouldn’t want to spend time grinding for anyway.

Reader
Loyal Patron
Patreon Donor
Armsbend

thanks for the response!

Reader
Hanthos Taal

REC is P2W?

LMFAO!

deekay_000
Reader
Patreon Donor
deekay_000

i mean yes because you cheaply rent all the best weapons and gear in the game for your ship.

turns out if you have a currency that buys items that give power and you sell that currency it’s kind of really the actual definition of pay2win m8.