Star Citizen on underground bunker design, looking ahead to alpha 3.4, and closing in on $200M

    
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This week’s Star Citizen Around the Verse continues the post-CitizenCon catch-up, this time featuring the underground bunker on Hurston, including the layout, design, and AI. For example, I bet you’ve never given much thought to have environment and level designers create believable objects that provide cover without actually screaming, “Hey, I’m just painted cover, crouch here.” It also provides a ton of gorgeous screenshots! As for the current state of development, RSI’s Chris Roberts and Eric Kieron Davis have but a quick recap:

“3.3 continues to see many fixes through each PTU patch, and with stability improving, QA is focusing on shoring up general gameplay and quality of life improvements. Meanwhile, the development teams are looking past 3.3 and beginning to focus on planning for alpha 3.4 and beyond.”

Keep an eye on the Star Citizen crowdfunding page; the game is inching toward that magic $200M number with about $870K to go as of press time.

Source: Around the Verse. Cheers, DK!
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luxundae

I do hope they went out and built a few underground bunkers in the LA hills to get the feel of things.

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Schlag Sweetleaf

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WHALESONG AND DANCE.gif
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Ardra Ventax

not-so-slenderman?

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rafael12104

LOL! One of my faves! Going to keep this one for “launch” whatever that may mean. Heh.

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Joe Blobers

So true… The whale that hides the forest of many Backers :)

Nice one Schlag by the way.

Godnaz
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Godnaz

Test builds are not exactly stable. Disconnects, CTD’s are frequent (at least once per hour) but the recent push of new features has made the game less stagnant. Not a lot, but more people are logging in to ‘play’ which offers more to do. It should surprise no one at year 6 of development that we are still relatively far away from any so called launch but the past 16 months has seen more significant progress than at any point so far. Just my guess but Squadron 42 is still 2020/21 and Star Citizen 2022.

deekay_000
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deekay_000

continuing to have fun with ptu. there’s alot more going on in this patch then i think people realize, alot of less sexxy things that will contribute – are already contributing to a funner game experience right now, and fleshing things out.

anyways here’s some random pvp

here’s some pve in a connie phoenix turret!

and here’s some solo pve in a customized sabre comet, which they took the ship customization out of AC and put it into your mG in the PU so it’s much more pleasant to exploit the gaps in insurance mechanics to get that customization from your other ships.

and this was the new quantum travel mechanics for an evening this week for a patch before they retuned the jump limit and fuel values significantly. wether that retune was due to backers telling them to fuck right off with that shit collectively or not i can’t say.

Godnaz
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Godnaz

You got asked if you were going into piracy at the end of the QT video and ended the video just as you were answering >:)

deekay_000
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deekay_000

i think the initial answer was probably not but i won’t rule staying out of trouble all the time.

depending on where i end up at the last wipe i want to do a kind of han solo and co charming rogue scoundrel type vagueish rp sort of deal with my friends if they are willing to play with me.

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rafael12104

Sorry. I didn’t get past the “$200M” part.

So, is launch even necessary now? I’m not trying to be sarcastic. Richard Garriott in his latest efforts seems to believe that “launch” is a minor milestone. Why? Because by the time his games hit “launch” he already has a fully realized game and a customer base already playing it.

Isn’t that where SC is headed?

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Oleg Chebeneev

No, its not necessary. But I guess its helpful to shut the heck up all those haters who keep saying that SC never releases.

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Mr.McSleaz

SC hasn’t released & isn’t even remotely close to releasing. Pointing that out does not make one a “Hater”.

laelgon
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laelgon

Squadron 42 was originally announced with a 2014 release date. That was 4 years ago. Then the release was to be in 2017. We’re at the tail end of 2018, and we still don’t have a release date. It’s not being a “hater” to not notice that they keep pushing back release dates, while continuing to add concept ships that they are selling for real money, which increases development time.

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Roger Melly

I gather is supposed to be 2019 now but I imagine that will get pushed back again .

deekay_000
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deekay_000

they’ve moved to a more steam early access like development and release cycle where providing a currently enjoyable game experience while developing and adding features and upgrading technologies and such is an ongoing living process much like an mmorpg post launch. (edit with all the caveats and small print excuses of early access ofc!)

i do believe there will be some specific milestone state they will celebrate and moniker or w/e as they see fit with no more wipes after that. wether that will come in current year + 2 years or some actual non arbitrary calendar date in the future remains to be seen.

and wether or not they stop selling ships with that milestone also remains to be seen.

but do they need the money? in the same sense that any game company needs continuing revenue the more the better.

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The Gleeful Grognard

So much progress, let’s hope the weekend patch is more stable than last weekend’s patch was for me.

Today’s crashed once on me but otherwise was fairly constant in quality (as well as giving me 15fps+ fps more than I was getting in the lowest framerate area before, bringing it to be a playable 40fps there)
But that could all change with patch z