Camelot Unchained continues work on rubble physics, readied weapons, and the crafting UI

    
16

You might think that Camelot Unchained would be spending all its beta one time building the game, but no: City State is busy breaking it, literally. We’re talking, of course, about the game’s rubble system. We’re gonna be tearing down people’s keeps, after all, and we want it to look believable.

“While the weather is great, what is even greater is the progress Andrew has made on rubble, showing off buildings falling apart in his recent livestreams! As I write this, he’s currently coding away live, explaining all the details of getting buildings to fall apart realistically,” says CSE’s Tyler Rockwell in this week’s dev update. “Lots of bugs have been resolved–allowing things to work plausibly now, as opposed to the “physics fun house” going on during the last two minutes of his stream. He’s hoping to have this on Hatchery next week for testing. There’s going to be more work to fully flesh this out, but this strong start gets us much closer to our epic siege battles!”

The dev blog also covers work on readied weapons, the crafting UI, the 64-bit client, the ability builder, weapon graphics, casting animations, and the devout classes. “We’ve got several big features still in the oven that will really improve the game moving forward. Once this work is in, we’ll get into some serious testing to smooth out all the bugs inherent in such big changes,” Rockwell says.

16
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Randy Savage

This is the only game in development that still gives me faith in the MMORPG genre. No pressure or anything, Mark.

It_is_Jurgen
Reader
It_is_Jurgen

ok this looks like i cool concept but it also brings a few questions on the table.. so will the entire building be able to fall down completely or will it be like in guild wars 2 let’s say when in world vs world you siege a castle or a keep some parts of the building break like doors and walls? also will we be able to pick what part of the building will fall or will it be triggered at certain hp percentage intervals?

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Dean Greenhoe

I love it, rubble will a completely new game element for me. Can I be buried in the remnants of the fallen tower? Will the rubble harm both friend and foe? Can players uses the rubble as defensive walls or will it vanish quickly? Can the rubble be used for salvage material to make repairs to structures? Can rubble be attacked and destroyed so it can be removed for tactical reasons? …

So many questions. The game play potential can be a huge asset to the game. Again, I love it.

Reader
Mark Jacobs

All answers are currently “in theory” for now.
1. Can I be buried in the remnants of the fallen tower? Yes
2. Will the rubble harm both friend and foe? No.
3. Can players uses the rubble as defensive walls or will it vanish quickly? It will remain.
4. Can the rubble be used for salvage material to make repairs to structures?Yes
5. Can rubble be attacked and destroyed so it can be removed for tactical reasons?Yes

That’s it for now.

Reader
yoh_sl

I have questions then.
If allies can be buried under rubble, what then? Are they just stuck under the rubble? Do they get shunted to a safe spot?
And how exactly will rubble distinguish between friend and foe? Is it just dependent on who causes it to fall in the first place?

I kinda think friendly fire with rubble may cause more problems then it solves, even if I understand the reasoning for it.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Dean Greenhoe

There is no friendly fire based on my understanding. The enemy would have to cause the collapse. Now on the other hand, if you are attacking a enemy structure your friends may bury you alive. :) So many possibilities.

Reader
yoh_sl

Um…. you just said their wasn’t friendly fire then went on to describe exactly the kind of friendly fire I was talking about.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Dean Greenhoe

When you are attacking an enemy structure, the structure itself is the enemy and when your side collapses it the rubble you get buried under is a foe caused by friendly fire. After you capture the structure, then the rubble can be friend.

Reader
Siphaed

Not to be completely cynical, but I feel that the state of the game is still nowhere near what it should have been according to their “Beta 1 Doc” posted on their website.

https://camelotunchained.com/v3/beta-1/

Then again, I haven’t booted it up since about ….1 day back near August. Guess back-burner until further progress is made for some 2021 release. Maybe.

Reader
Mark Jacobs

It’s definitely been a mixed bag for us. Some things have taken longer than we *hoped* (not planned, but hoped) while other things have gone faster. For example, the work on the 64bit client that doesn’t depend on the installation of Coherent (and the removal of CEF) is ahead of schedule. OTOH, getting rubble working across the network has taken a little longer than expected so…

The good news is that we’ve added to the team and Andrew and I are spending a lot of time in senior engineer interviews so hopefully we’ll add more to the team before the end of the year.

Reader
TheDonDude

I read through a few of the previous articles but couldn’t find it–who is the Beta open to? All backers? Those who pledged ___ amount? Or something else?

Reader
Mark Jacobs

Right now Beta access is at Beta 1 level. All Alpha, Beta 1, and IT testers have access to the Beta tests. Some tests are still limited to IT and Alpha first and then if things go well, we bring in the Beta 1 folks right afterward.

For Beta 1 access, the lowest priced reward tier is $60. At $35 you get Beta 2 access.

Thanks for your interest and BTW, we’re still offering refunds if somebody doesn’t like what they see.

Reader
TheDonDude

Appreciate the answer. I’m going to hold off until it’s launched, but I found WAR to be pretty rad so I’m definitely keeping my eye on this.

Reader
Mark Jacobs

Cool, thanks for thinking of us!

Reader
Mr.McSleaz

Not a fan of PvP but I think I’m going to try this game when it’s available.

Reader
Mark Jacobs

Great, thanks for interest even if you don’t decide to join us!