Camelot Unchained continues work on rubble physics, readied weapons, and the crafting UI

    
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You might think that Camelot Unchained would be spending all its beta one time building the game, but no: City State is busy breaking it, literally. We’re talking, of course, about the game’s rubble system. We’re gonna be tearing down people’s keeps, after all, and we want it to look believable.

“While the weather is great, what is even greater is the progress Andrew has made on rubble, showing off buildings falling apart in his recent livestreams! As I write this, he’s currently coding away live, explaining all the details of getting buildings to fall apart realistically,” says CSE’s Tyler Rockwell in this week’s dev update. “Lots of bugs have been resolved–allowing things to work plausibly now, as opposed to the “physics fun house” going on during the last two minutes of his stream. He’s hoping to have this on Hatchery next week for testing. There’s going to be more work to fully flesh this out, but this strong start gets us much closer to our epic siege battles!”

The dev blog also covers work on readied weapons, the crafting UI, the 64-bit client, the ability builder, weapon graphics, casting animations, and the devout classes. “We’ve got several big features still in the oven that will really improve the game moving forward. Once this work is in, we’ll get into some serious testing to smooth out all the bugs inherent in such big changes,” Rockwell says.

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