Golf MMO Winning Putt is closing down for good in December


Another bummer announcement for MMO players, or at least for MMO players who also like golf: Winning Putt is sunsetting on December 14th. Webzen and Bandai Namco made the announcement on the game’s Steam site.

“After numerous talks with all the teams involved with Winning Putt, it’s with a heavy heart that I’m here to announce Winning Putt will be closing its doors on December 14th of this year. It’s never easy to announce the closure of a game and it stings even more when it’s one that you’ve had the pleasure to be a part of. To keep things short, I just want to thank everyone for their continued support throughout the years and it was truly you, the community, who made the game as great as it was.”

No explanation for the closure is given, but a quick peek at the game’s tiny concurrency on Steam Charts provides a big clue.

The studios have turned off the ability to purchase the game’s currency and opened refund requests back into October. Moreover, they’re handing out winter seasonal items early (including a founder pack), boosted experience, and reduced cash shop prices “drastically” to ensure a fun time for the next month and change.

Our sympathies go out to all the devs and players affected by the sunset.

Source: Steam. With thanks to ThreeSpeed.

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Rees Racer

I enjoyed this game quite a lot for a couple of years, but the population was dwindling, and it’s quite simply easier to play what amounted to better (mobile) golf games on my computer through BlueStacks.

It’s a shame there really isn’t a good multiplayer PC golf game. All are either mini-golf or just plain bad. Winning Putt was actually a good game, but crippled by the necessity to spend (a lot) of money to be at all competitive in the tournaments.

Rheem Octuris

This was actually a great multiplayer golf game ruined by a rampant pay to win cashshop.

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Played this a little bit on and off. For me it was fun every so often game but it was never going to be a game I would ever dump a load of time or cash into. Like Hikari point out below it does steer you into cash direction after a while and I wasn’t playing it enough for that to be worthwhile for me personally.

Hikari Kenzaki

I’m going to show my ignorance here. I don’t understand the use of Steam charts concurrency on games whose primary purchase path is not through Steam. Can Steam charts see other types of connections/logins?

Regarding the game itself, it was a fun game with cool customization, but it never really found a balance between the classes and the game seemed designed to make it a requirement to buy cash shop boosts. I am not going to call it P2W, but your character would quicky suffer diminishing returns without them. Especially Power characters.

We haven’t played this in a while because the mechanics outweigh the fun factor.
Still, this was a fun game for us to play back when I was sneaking online late at night at work with my lower power laptop. I mean.. whaaaaat? No one would do that.


Can Steam charts see other types of connections/logins?

You can frequently extrapolate larger playerbase numbers from steam data. My partner has been doing it with TSW/SWL for many, many, many years rather accurately.