Lord of the Rings Online’s Legendary progression server, Anor, launches November 8

    
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Score one for MOP’s Justin: He noted this morning that SSG has been systematically counting down through Lord of the Rings Online’s updates on Twitter, leading to speculation over whether the Legendary server might be launching this week after all. (You’ll recall that Standing Stone originally announced it for November 6th, then walked back that date entirely.)

Anyway, it turns out that Justin was quite right: The new server will be launching at noon EST on November 8th. In fact, it now has a name: Anor.

Meanwhile, if you’ve ever listened to the devs of an old MMO talk about the biggest difficulties they face, you’ve probably heard two words: spaghetti code, old tweaks and systems that you build on until it’s a confusing mess tied in knots. One Lord of the Rings Online developer addressed just that in a thread on the official forums last week in which players lamented the unintended buggy consequences of new balance changes.

“We’re attempting to tie a huge number (many thousands) of older progressions in the game into a core set of progressions that can manage them all,” Standing Stone Games’ Vastin explains. “This tie in is being handled formulaically, and there was a major bug introduced to one of the core formula references a little while back that caused an number of these older progressions to go off kilter.” But it’s more than just a one-off bug: The whole system needs a full reboot to clean it all up. Here’s Vastin again.

“Ultimately we need to actually GET RID OF most of these thousands of old value sets, because they are what make it nearly impossible to maintain and update the game systems and they are completely unnecessary, but in the meantime the shift to at least make them manageable is proving to be a steep climb. Statistically, most of our early game has been trivial for years now, as none of our old content even remotely kept up with the skill and trait power creep that inevitably defines MMO development – it was simply impossible to re-balance the early game to react to changes that rolled backwards through the game – so I’m hoping another week or two of broken-ness won’t be too painful. <sigh>”

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Isarii

I’ve always considered LOTRO one of the big gaps in my MMO experience. Kinda feel like it’s now or never, but I’m leaning now.

Justin Olivetti
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Justin Olivetti

I adore any post that states that I am right. I will have to frame this to show my children one day.

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Mr Ish

Looking forward to this as a recently returning player. It seems like the ideal place to re-start after 7+ years away to me!

Someone make a returning/noobie friendly guild! :)

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Jack Pipsam

I am very tempted to give this a go.

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aYates

Exciting!
Awwww…I have to work all day…should I call in sick??

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Wilhelm Arcturus

If you take the time off we’ll blame you for jinxing the launch when SSG is late getting the server online.

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Ashfyn Ninegold

Yup!

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J

Apparently the EXP rate will be slower on this server, but they didn’t explain how much slower.

https://www.lotro.com/forums/showthread.php?668579-Experience-Point-Progression-on-Legendary-Server&p=7885829&posted=1#post7885829

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Roger Melly

Well I am level 119 and a half so it should give me just about enough time to hit 120 by the time this comes out . I have been a lifer for 10 years now but I have only ever played the game on a very casual basis as more as a side mmo to whatever my main one was ( Warcraft then Rift ) so I never really have seen much of the group content so I am looking forward to the chance to level a new character in the game and level with others . Also it will be nice to do the endgame content on the live servers . Its come at the right time for me because I doubt I will go back into Rift given its probably not going to have any further development to it .

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Erik Von Drachenfeld

Nice! There’s nothing quite like the smell of a new server, and the excitement of everyone the first few weeks, before it gets back to business as usual.

As a lifetimer who only dabbled in the game so far, I can’t wait for this!

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Matthew Yetter

So what are the odds that the 64-bit client will be out by the time the server advances to Rohan and performance goes to heck?

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Ironwu

I sure wish they would do SOMETHING about the performance and hitching issues in the engine. The 64bit thing may be more of a problem than we realize. With DX12, you lose all fullscreen support and have to go Windowed or Windowed (Fullscreen). That may exacerbate any performance issues that already exist.

I would love to return to LOTRO, but I just cannot take it. It is not my system either; I play ESO on max settings with no issues.