Guild Wars 2 is overhauling runes and sigils and making them salvageable in next week’s patch

    
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If you’re one of those weirdos who loves having an inventory overflowing with crap (hi MJ!), then I’m sorry to report that ArenaNet is reducing your fun in Guild Wars 2 by making runes and sigils themselves salvageable and reducing your crap. For everyone else, break out the champagne because this is happening, wooooo.

“When runes and sigils are salvaged, they’ll yield a new material called a lucent mote. You’ll also have a chance to salvage rarer materials: symbols from sigils, and charms from runes. Lucent motes can be refined by all crafting disciplines and—along with symbols and charms—used in recipes to create sigils and runes. The chance to extract runes and sigils from a salvaged item using a salvaging kit will change to a chance to salvage runes and sigils. You’ll still be able to obtain runes and sigils directly through new Mystic Forge recipes that make use of the salvaged materials.”

If you’re currently thinking to yourself, “Hey, isn’t this gonna mess with the prices of runes?” Reddit is way ahead of ya! But worth pointing out is that ArenaNet is revamping runes and sigils at the same time, with an eye toward ditching some of the unused or useless benefits, so definitely check out the list and then get ready for the release on the 13th.

PvPers, a bone for you today too: PvP League season 14 also kicks off on November 13th and runs through January 7th.

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Barnoc N'Draak

I’ve recently returned to the game and have been contemplating rolling and gearing a Mesmer, but anet has made changes that affect the gearing of Chrono builds twice in that time.

The tyranny of the meta is kind of undermining the horizontal progression thing.

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Bruno Brito

Sigil of Inteligence being 3s of critstrike.

This actually sounds…worrying. There are classes that get their burst window after the stealth/engagement. Having 3s of critstrikes will make thieves blow up everything, and mesmers too.

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Darthbawl

If you’re one of those weirdos who loves having an inventory overflowing with crap (hi MJ!)

ROFL! <3 😁

Mordyjuice
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Mordyjuice

I see a budding business opportunity here! Which I’m sure ANets Secret Beta Testers have already started manipulating the market long before this was made public.

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TomTurtle

Now to see if the lucent motes, charms and symbols will be in material storage or not.

Sounds like it could be a great change. ArenaNet has actively worked on important QoL inventory changes over time that have made managing your inventory better so I imagine this will accomplish at least that much. If crafting various runes and sigils is made easier too, all the better.

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imayb1

Now to see if the lucent motes, charms and symbols will be in material storage or not.

This will make the difference because if it piles up everywhere like luck… it will not be a good thing, IMO. I do have hope that players will be able to be more flexible with rune/sigil crafting, though.

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Frank White

Yeah. A cruel irony would be if they didn’t even stack, ha ha.

What would REALLY make me happy would be AN allowing players to reuse runes and sigils at will, so that they didn’t have to keep multiple sets of the same armor – now THAT would really free up some storage. Of course that’s never going to happen, so I guess we’ll have to take what we can get. ;)

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Greaterdivinity

Hoping this leads to a way to craft Sigil of Nullification >.>

Either way, while I’m not a fan of adding yet more crafting materials/currencies to an already super big list of them this is a good change.

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Barnoc N'Draak

As long as they add the storage right away…