Bethesda is at it again. Years after its subsidiary bent itself over backwards to protest that Elder Scrolls Online wasn’t an MMO, the gaming studio is now saying the same thing about Fallout 76 in the guise of a sponsored post at PC Gamer.
It’s a strange read because along the road of this argument about how different Fallout 76 supposedly is from a standard MMO, Bethesda lays out many familiar elements to games in that genre. And putting aside whether or not Fallout 76 technically is an MMO, we all know that games can feel like MMOs despite its feature list. Case in point: the original Guild Wars. Remember the “It’s not an MMO it’s a CRPG!” battle cry? That phrase got so much pushback and so many people insisted that it was an MMO because it felt like it.
So that brings me to our question for today: Technicalities and definitions aside, what makes a game feel like an MMO to you?