World of Warcraft’s latest PTR build reduces the experience needed for all levels

    
40
Now we've got problems, and I don't think we can solve 'em.

Does it just take too dang long to level a World of Warcraft character at this point? Help is on the way in the form of the 8.1 patch on the PTR, which has reduced leveling requirements across the board. The biggest reductions are in the early 60s, with requirements dropped by as much as 40%, but every single level requirement has been lowered by at least some amount (including 110 to 120).

Players working on new Allied Races will definitely notice the changes, as they start in around level 20; the changes drop off in the highest bands, but even Legion leveling has seen a 25% drop to requirements. So if it feels like leveling is taking just a bit longer than it should right now, well… maybe wait like a month. Or take advantage of it with other alts, depending on your leveling plans. A month is a little long to level nothing, after all.

Source: Wowhead

40
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Utakata

Yay…less gears to grind up!

Reader
Carebear

Leveling speed is not the problem.. even if i can level in 5 hours, those 5 hours would be the worst of my gaming life…

The problem is much deeper than it seems…

-loot from mobs are useless. Gear is useless due to heirlooms and low level materials dont needed level craft to be able to craft in endgame.. no gear in bank waiting for you to equip at x level.. i remember when specific loot was the reason to level a class.. you had kang the decapitator in bank or 2 axes of legion or an epic bow at mid 30s and that was a reason to be excited and level your class!

-talent every 15 levels… thats also terrible… yes i prefer the 1% crit talent than waiting 15 levels to chose between a stun and a cc ability..

-Classes are not fun. I know thats subjective but classes are not as fun as used to be.

-Nothing fun awaits you in the end! The endgame is terrible. There is no anticipation to reach the endgame.

-Leveling too linear. Cant skip a quest hub cause next one wont give you quests.. thats terrible too.

Reader
Jokerchyld

They haven’t figured out how to take advantage of all the real estate in Azeroth. What I heard about 8.2 has me cautiously interested. They said they want to take the best parts of end game content like Thunder Island, Timeless Isle, World Quests, etc and create replayability at the end game. Throw in the mention of AI NPCs for some type of solo PvP scenario and you have the ingredients for something game changing.

I mean imagine AI enemies. All over Azeroth. Imagine world quests, events, scenarios all over Azeroth. Giving a reason (and value) to go back to old zones. This force the entire playerbase into a concentrated zone only to move it somewhere else without returning is silly and honestly… a waste.

And for me the final piece would world level scaling, essentially implemented in a way where I could level in Pandaria from level 1 removing the restraints of a pre-conceived leveling path.

Can’t wait.

Reader
Carebear

I liked timeless island. I liked that i could grind a currency on my own pace and upgeade my armor ilvl. It was also a good looking place compared to argus for example..

On the ohter hand i dont find WQs interesting at all.. they are just dailies… the location of them does not change their value.

Reader
Weilan

I hate how they dumbed down and destroyed the talents.

Serrenity
Reader
Kickstarter Donor
Serrenity

I agree leveling speed isn’t the problem. But bearing in mind, I also enjoy the leveling process because endgame feels so incredibly stagnant to me. I don’t find grinding just to increase ilvl an enjoyable experience and Azerite armor is “set it and forget it.” In my mind, it’s even less than a gear treadmill. It feels like just sitting there with a hand full of dice rolling and again for the highest number for the sake of … rolling more?

They HAVE to get their shit together with this game. I understand that WoW has been about raiding MC, but it doesn’t have to be. There are oodles of people who adore WoW and the world and the races and the story but don’t want to raid.

There’s huge land masses that you look at once as you stroll through and they never matter again

Crafting is a pointless diversion outside of the few utility items you can create because Blizz feels like only raiders should be able to get usable gear.

The ENTIRE game is structured around the elite top percentage of gamers.

There are so many easy wins to broaden the appeal of the game that people, honest to god want to play. Blizzard just isn’t doing it because … I’ll be honest no idea why.

Reader
Danny Smith

Gotta rush to that super exciting endgame where my characters sit in Boralus by the warfront vendor doing sweet bugger all.

Reader
Minimalistway

If i remember correctly this is not the first nerf, since the zone scaling Ion said they’ll watch the players and adjust the XP required to level, levels 60 to 80 needed the nerf, they felt long and it does not help to level in Outland and Northrend.

Reader
Zora

So let me get it straight, they ramped up XP required right before BFA released, claimed they were fine with it, now nerfed it again… mayhaps raising it again soon as something much coveted (allied race batch , heritage armour, you name it) is announced?

If they re trying to “prepare” the audience for cash shop XP boosts they’re doing a terrible job at it, just saying :P

Dantos
Reader
Dantos

I read that they were surveying former and maybe current subscribers not too long ago, this change may be a response to that. I know when I tried WoW again recently, I wanted to reroll since shaman was in such a bad spot, but the early game leveling was just so dreadfully dull I canceled like 5 days in.

Allied races, being a focus of the expansion really encouraged leveling alts, and if other people’s experiences are similar to mine, well, that would be a problem.

Reader
Matthew Yetter

Is anyone really surprised? Blizzard is 100% about the end game gear grind. Everything else is just window dressing. Since they don’t add new content for any levels except max, there’s really no reason to play those levels except to avoid paying for a character boost — which voids the ability to get heritage armor. I imagine that their metrics showed that a lot of people were abandoning allied race characters simply because of being bored with the old content and not being willing to chivy up the money for a boost.

In other words, Blizzard is as usual chasing fixes for problems that they themselves created.

Reader
Giggilybits

Give everyone a free level 110 and be done with it. That being said if they don’t change how the game is played no amount of 110s will make me want to play this turd.

Reader
Ironwu

Scrabbling to recover from all the damage caused by the Heirloom Nerf, Level Scaling, and all the other decisions made by the developers/suits in the last year.

I might play again if they ever get rid of that stupid long rep grind to even play the allied races that I though I was getting when I purchased the expansion. I can see locking flying behind the heavy rep grind, but not the allied races.

Reader
Bannex

Agreed.

Rep grinding for ilvls feels bad.
Rep grinding for races feels really bad. I like the quests tho.
Rnging for armor traits feels bad.
Once you get the armor you then have to azerite grind to further utilize your armor feels bad.

Too many convoluted and interwoven systems that rely on relatively pedestrian gameplay has really hamstrung an otherwise cool expansion. The gcd thing just makes grind a little less fun too. Especially if you’re a tank.

Reader
Ironwu

Agree 100%. And I think the GCD has been a real drag on game play. I would have much more liked to see LESS cool down dependency, rather than more. I am growing quite fond of action based mechanics. Warframe and ESO, for instance, are much more fun for me now than EQ2/LOTRO/WoW style mechanics.

Reader
Jokerchyld

While I am personally loving BfA, I can definitely agree with the GCD. I’d have more fun in the game if they “sped” it back up.

I still prefer the old combat as it allows more combat complexity there isn’t a good MMO portraying it anymore. Everquest is still the best but the ancient visuals get in the way eventually.

WoW is definitely learning from ESO. First with the action-like combat (I’m way more mobile now in WoW then when I first started in Pandaria). And somewhat with the level scaling.

What I love about ESO is the entire world feels relevant, simply due to the fact that I can go anywhere and do anything anyway I want. The quests do have a set path but its not too jarring when done out of order. There will be things said that won’t make logical sense, but its not enough to break the immersion of the world. I just don’t like the models. I much prefer cartoony and no one beats WoW in that regard.

Reader
Weilan

You started WoW in Pandaria? WoW died with Cataclysm and unless you’ve played Vanilla, TBC or WoTLK on a private server, I’m sorry to say, but you haven’t played WoW yet.

Serrenity
Reader
Kickstarter Donor
Serrenity

I didn’t mind the rep grind for Void Elves too much. It felt a bit contrived though because how quickly you could get through it depended a lot on RNG (what Class Hall Quests you got, how often it came up Emissary, etc). My husband did the grind — started with less rep than I did and still finished about a week early, mostly because of the Class Hall quests were good to him.

It feels bad to me to grind and grind and grind just to make an ilvl number go up. Nothing changes, you don’t feel significantly more powerful (or really significantly different) you just grind and grind and grind to get that extra 5 ilvls so you can grind and grind and grind to get another 5 ilvls.

At least unlocking the race felt like an accomplishment. The ilvl grind is why I’ve rolled 3 different alts at this point. Getting new talents, abilities, riding etc is still exciting and rewarding. Grinding out gear whose name I can’t even be bothered to learn because it is so inconsequential just to get a couple extra ilvls just so I can go run more content with completely forgettable fear to get a few more ilvls.

Nothing about that is fun to me. I didn’t mind when there were specific pieces that dropped from bosses in dungeons that mattered (like I’ve mentioned before, Prelate’s Snowshoes that I spent most of the end of Wrath trying to get) – that felt better to me than this.

Reader
Wrecktangle

I have to disagree. On the rep grinds. There needs to be something left in this game that people get if they put more time into it.

MMOs are the one genre that has that. And WOW has damn near elimnated all of that

Reader
Cosmic Cleric

I have to disagree. On the rep grinds. There needs to be something left in this game that people get if they put more time into it.

I personally know of three potential return players that ActiBlizz lost out on, because of the rep grind to unlock allied races, that they wanted to play. /shrug

Reader
styopa

I don’t even really mind the rep grind (the massive grind for the allied races was…extreme), but damn guys at least make it server-account shared, so you don’t have to do it over and over for every alt. “Oh, you’re a friend of Harreck the Hunter that we love so much? Well, then, we love you too!”

Reader
Cosmic Cleric

I can see locking flying behind the heavy rep grind, but not the allied races.

I can’t.

Reader
Tiresias

Wait… you have to grind reputation to be able to play one of the new races?

That was literally my only incentive to return — to play a new race, probably as Alliance since I’ve never played an Alliance character before. But I’m not grinding rep — I HATE doing that.

Ah well. I guess I’ll never return to WoW. I still have my memories of raiding in vanilla, TBC and WotLK…

Reader
Denice J. Cook

That would be a lot more wonderful if Blizzard hadn’t just ramped up the XP required to level across the entire game just before BfA hit. :P

PS/ I’ll bet it still winds up taking more XP to level across the entire game once the PTR patch goes live than it did during Legion.

Reader
Bruno Brito

This game is really done for, isn’t it? Like, not in a cashcow manner, it’ll always bring the dough.

It’s more like, Blizzard has absolutely no idea where to go. They don’t want to revamp the game and make it a more solid experience. I don’t know, i don’t think i care anymore.

Reader
Bannex

Ignoring the “done for” part of your post (WOD has a lot of those too and then legion was extremely well received), I agree that this is a nonsense bandaid fix for the problem. Leveling isn’t fun, shortening the experience doesn’t help long term.

Blizz needs to take an expansion cycle and revamp the core game because this episodic junk with gimmick mechanics and pointless level increases isn’t going over well with the player base. It’s def not encouraging new players to stick around.

I also agree that it’s getting really hard to care anymore.

Reader
Soy

In all seriousness what can Blizzard do that will please everyone?

Reader
Bannex

I mean it’s a good point but now that they are launching classic I don’t think they have a reason to preserve much of the old game to appease the nostalgists.

Reader
Jokerchyld

You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all the people all of the time

Reader
Reht

Blizz needs to take an expansion cycle and revamp the core game because this episodic junk with gimmick mechanics and pointless level increases isn’t going over well with the player base. It’s def not encouraging new players to stick around.

That’s the problem i have. They need to stop reinventing the wheel every damn expansion when it comes to class mechanics – find a system that everyone can live with (won’t please everyone) and stick with it then focus on content and QoL improvements for future expansions.

Reader
Cosmic Cleric

That’s the problem i have. They need to stop reinventing the wheel every damn expansion when it comes to class mechanics

Be nice if the game finally got out of beta.

Reader
Jokerchyld

Get. Rid. Of. The. Leveling. Path. Allow players to level in any zone. Put new content in old zones. Make rewards valueable. So close… yet so far away

Reader
Arcanum Zero

Trying to be all things to all people is a good way to end up being nothing to nobody, but /I/ would not want the job of sussing out which of the WoW community’s numerous and conflicting desires will bring commercial success.

Reader
Soy

BOOM!

Was reading an article today about Method complaining Blizzard does not support competitive raiding more. As in prize money, etc. Blizzard is a company that wants to make money. They will do what either grows the game’s player base or at least keeps a significant number of people still playing. Yeah. You get some streaming viewership during that brief race to down the last boss of a new tier. It is not sustainable. Any monetary investment into that tiny segment of the game is dead money.

We hear players complaining about where is the support for RP? LOL. It may be important to those that participate, but that community is a freckle on an elephant’s behind in the overall scheme of things.

Honestly I don’t think players know what they truly want. If Blizzard were to bend to the will and whim of every malcontent that yelps on a messageboard, blog, twitter, or YT video what would be the net result for the company? It humors these folks into what? Maybe keeping a sub going for one more month longer than they would have while they play with the new toy?

At this point Blizzard is drawing a line through the community trying to nick as many segments of the playerbase as they can without actually bending. That is what a business of the magnitude of Blizz has to do. When you are dealing with 100’s of millions and even billions of dollars it is not in your interests to chase dollars and cents. A small company that needs those dollars and cents will pivot to get what they can.

WoW is a great game for what it is. It is long in the tooth and I’d imagine that getting new young players in is not an easy task. They are constantly dealing with middle-aged players whose dissatisfaction is driven by a warped nostalgia. Plus the current state of the internet has given voice to everyone. No one is held to the standard of reasonableness or having to present facts to back up claims. You can say whatever you want, assign any motive to an action you see and if someone else feels the the same as you, then you have a cause to rally behind and imagine yourself as a mini-revolutionary. Even the sites that report on games are not journalism, but basically are just opinion pieces by gamers. Opinions that are as valid as well, any other person who plays that game.

Then we have all the armchair developers…LOL. So many people who know how to make the perfect game yet just haven’t spun up their own company.

So with all of these differing, dissenting voices, if you were making a game, who would you listen to? Would appeasing a vocal minority be worth more to you than turning a profit?

Reader
Cosmic Cleric

While well written, you’re being both too cynical and self-righteous, to be correct. (And yes, I get the irony of me, of all people, saying someone is being too self-righteous.)

To reply with an over-generalized response, Blizzard should stop chasing the next/younger market (just for right now), turn to their analytics data/facts, remember back to when they played the game themselves and what was fun, and then they stabalize the core functionality around that.

Not that Activision will let them do any of that.

WoW’s problems stem from that ActiBlizz is erasing the EC off of the white board, chasing new customers. They’ve changed WoW too much, chasing $.

Reader
Soy

Really has nothing to do with me. Do you disagree with my observation of the state of the overall gaming community and its lack of a cohesive voice? The comments may hit close to home and sting, but does that make them any less true?

For a large corporation like Blizzard with a behemoth of a product like WoW there is no win as the player base is involved. Cater to a small group with a specific interest, no movement on the bottom line. Keep the product similar, but different, with each xpac and at least the skus move on release. You get a few months subs out of the fans and then repeat. These companies are not saying “our game is a failure if players don’t keep their sub up continuously”. They have marks they want to hit. “Let’s sell the xpac and shoot for and average of 3 months sub time added on.” This is why when the cry goes out that “WoW’s sub numbers have dropped!”, it really doesn’t quicken the pulse of the devs/publisher. The money coming in outpaces the development/maintenance costs.

If Blizz were to give players everything they wanted. Harder content, easier content, more accessible content, toys falling from the sky, a Paris fashion show for RPers, esports tournaments for anything and everything, slower leveling, faster leveling, more fleshed out story, name a character in the game for anyone who ever logged into vanilla WoW to acknowledge the greatness, etc, the movement on the bottom line would be a fraction of a percent.

Reader
Cosmic Cleric

Do you disagree with my observation of the state of the overall gaming community and its lack of a cohesive voice?

Yes, insofar that the way you state it makes it seem like there’s no commonality amongst the various ‘factions’. I believe there is (aka “What makes a MMO a MMO?” answers commonality).

To elaborate, the way I perceive what you are saying is that Blizzard has to satisfy 100% of the whole gaming universe. What I’m trying to say is that they need to rediscover their core audience (or two) and satisfy just 100% of them only.

ActiBlizz got too greedy, and are expanding their games coverage past their core audiences. And it’s showing.

Reader
Soy

Kinda getting at what I’m zeroing in on. What would you say the core audience (or two) are?

Reader
Cosmic Cleric

What would you say the core audience (or two) are?

Actually first, a clarification. We really shouldn’t be using “core” as a term to describe an audience, but instead, “original”, in the context of the conversation of how Blizzard can reverse what’s going on right now, and what their customer base is expecting of them.

T0 me, the ‘Blizzard’ “core” audience would be PC gamers. Gaming on consoles, or mobiles, is a different experience, requiring a different interaction of participation, than gaming on a PC (be it a Mac, Linux, or Windows).

For the “core” audience of WoW specifically, I would say RPGers, regardless if they are raiders, or casuals. Its why Classic is so spoken of and anticipated.

To elaborate, what we have now is mobile-type gameplay (Vegas-style lootboxes/RNG).

With RPG gameplay, you’re “living” in the World, exploring, conquering, being part of. With RNG, you’re sitting at the end-game capital, waiting for queues to pop. The interaction with the game content is completely different.

Personally, I think the WoW ‘sweet spot’ is WotLK, but I honestly liked MoP a little bit more (then again, I’m not a raider). Having said that, I leveled a holy priest 1-60 in Vanilla, so I can deal with pre-Wrath content too. Anything that would get me my pre-Legion disc priest back, and I’ll be a happy camper.

To wrap this up, what I perceived you originally saying was “Blizzard can’t keep the raiders, casuals, Xers, Yers, Zers, all happy, they’re too diverse!”

My response to that is more of its just a difference between RPGers (regardless if they raid, want to raid but don’t have the time, or casuals (which play many hours and want harder content than mobile experience can give them)), and RNGers, Vegas-style gaming.

And if Blizzard focused on the RPGer (and don’t just think they’re all old farts fading away, as I just played a table-top DnD5 game with a bunch of twenty year olds last night), and put aside the mobile-style gaming philosophy, Blizzard will return to what they were before.

They’re using mobile games designs for PC gamers audience games right now, and that can’t sustain in the long run.

Reader
Cosmic Cleric

This game is really done for, isn’t it?

It does have a ‘jump the shark’ feel to it right now.