Tree of Savior is planning a major class restructuring later this month

    
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It’s been a hot minute since we poked our noses into what cutesy MMORPG Tree of Savior is up to, and as it turns out, quite a bit. The two-and-a-half-year-old MMO always seems to go quiet and then resurface with some big announcement, like a combat and leveling revamp, server merges, intense balancing changes, new classes, and even the Nexon investment. And this month is no different.

According to last week’s post on the official site, the game’s next big thing involves “drastic change” to the rank system as part of its so-called “[Re:Build]” update. Apparently, while the game developers believe that variety in character development is part of the game’s central philosophy, the current design makes player choices too limited; consequently, the same handful of “valid” builds are reused by players over and over again with little variation.

“The restructuring of the rank system, at its core, aims to re-value all available classes equally and further develop their feature characteristics and personality. In order for this to happen, we will be restructuring the convoluted rank advancement system and removing manual stat point allocation that did little to affect the direction of character growth. Furthermore, class trees will be expanded and rearranged to reinforce the role and the purpose of every class available in the tree. Overall, the new job advancement system will be more intuitive and convenient in comparison and the underutilized lower rank classes will be repurposed through the ‘horizontal’ restructuring of the rank system to provide our players with more versatile means to enjoy the game.”

You can read all the details on the official site. As of how, the build is in internal testing and is expected to release later this month.

Source: Official site. Cheers, Colton!

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boredlol
Reader
boredlol

The korean test server is up, so some deets if anyone else is curious:
New starter class (Scout)
2 new subclasses for Scout (Outlaw and Assassin)
Subclasses that use daggers, pistols, and “tricky magic” were moved from former starters to Scout (4 from archer, 3 from mage, 2 from swordsman)
You now choose 3 subclasses per character (no more multiple ranks of each class)
Many balance changes, ofc

Reader
Kevin Smith

This is a very welcome change for me. There are so many classes that you can’t really use at higher levels because if you do you can forget about doing just about anything in a group. Really like the idea of the changes. The only change that I think isn’t that good is the stats auto assign part. That is really removing an option to take a build into a way that maybe they didn’t think about.

Saw on their page a guy bringing up the damage of paladins as an example, depending on where they slot the points it wouldn’t be as good on the damage front, even though it was designed as a tank/healer hybrid and not a dps. You could build a damage pally with it the way it is now that actually holds its on, but maybe you will not be able to with that change in place in the future. It will all boil down to personal choices and taste really.

The worst part of the current system for me was having to take a class I didn’t want to open up another class down the road, this led to frustration a few times wasted on leveling something I didn’t want to play just to get to the class I wanted with an entire tier wasted on skills I didn’t use. Sounds like they may be doing away with that which will be great.

Reader
Bruno Brito

Let me guess: They’ll also not going to offer a goddamn class reseter because fuck it.

And they’ll not allow you to reset your character, which makes your “specific” build useless for the 300 levels you’ve grinded it.

God, this game is a mess.

Reader
Cory Davis

You sound upset.
Literally almost everytime there’s been major changes to classes and the system, they offer reset items. In some cases they did it daily for a few weeks.

Quit making shit up.

Reader
Bruno Brito

You sound upset.

Not really, i just sound like it.

Literally almost everytime there’s been major changes to classes and the system, they offer reset items. In some cases they did it daily for a few weeks.

Should be EVERY TIME. IMC loves to pull this crap where they revamp something and don’t offer resets and fuck all to the people who waste time grinding their characters.

Quit making shit up.

Stop gobbling their shit, whiteknight.

Reader
Kevin Smith

Just proves you didn’t even go to their page an look to see what they had. Any time they have changed things they have given resets to redo your characters. Here it is for you in black and white.

Players will be provided with a [Class Tree Change] for a limited time to compensate for the expansion and the rearrangement of available class trees.

Overall the changes look good except maybe the stats part that one is just removing options.

Reader
Bruno Brito

Sure. This must be why this game has almost no reception and playerbase. And why it’s full of whales.

Look at that, a game that offers no in-game reset trying to be competitive, HA. So funny, so funny. Nothing like Allods levels of cashgrabbing.

boredlol
Reader
boredlol

Korea got daily subclass reset event and 2 base class resets with this patch, FYI. But, even better, this patch has a new permanent feature: subclass swap once per week.