There’s been a lot of work done in The Elder Scrolls Online over the years to make combat feel better. Anyone who played the game’s combat at launch and then more recently will attest to this fact. But the developers noticed that for all the work being done on individual updates to improve combat, there was no real work being done on the overall shape of combat. It was a series of changes based on immediate issues rather than having an overarching plan for what combat should look and feel like.
For those of you familiar with the term, this is what missing the forest for the trees looks like.a bigger plan moving forward.