Amazon’s New World teases blacksmithing and ‘master craftsmen’

    
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Look at these new New World blacksmithing screenshots. Consider it a Rorschach test.

Some of you will perk up at the idea of crafting in the AGS game. You might be imagining your sprawling trade empires right now.

Some of you will see grind. Seriously, the game wants me to run around and click shiny rocks? Sounds like work. Not happening. Show me to the killin’!

And some of you are probably looking at that miner’s complete lack of armor and protection and thinking he looks like easy prey. Plus you can loot his ore!

Either way, you’ll probably fit right in.

Source: Twitter

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socontrariwise

For me the point is usually more about having people want my goods than the “hit a button and watch a bar after grinding all the resources together” common crafting “game” that is nowadays standard. Mind numbing waste of time to switch one hamster wheel (tier) to another.

I enjoy the Wurm crafting system quite a bit, it is tedious but needs attention and most time is spent improving what you made until it is actually of interest to people – not making tons of something useless. And A Tale in the Desert was the best crafting ever, truly a GAME. Free Realms was sweet. EQ2 has good crafting. Vanguard was pretty great. But that aside … And no, gave FF14 two chances, pre Reborn and after, was so grindy and boring to get the resources alone and the crafting itself did not safe it, it was not something I want to do in my spare time.

I don’t hold my breath that New World will understand that a crafting GAME needs to be about being a GAME. Like Tetris or whatever, something you are involved in, where skill matters and rewards and surprises happen along the way. Not tedious repetition of watching bars after grindy collection of the same stuff over and over in the same regions.

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Arktouros

Neat pictures.

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A Dad Supreme

“And some of you are probably looking at that miner’s complete lack of armor and protection and thinking he looks like easy prey. Plus you can loot his ore!”

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Bruno Brito

Uh…okay? Are we at the point where we get hyped by blacksmithing as a profession now?

Xijit
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Kickstarter Donor
Xijit

I would be just because there is fuck all nothing on the market that offers any sort of meaningful crafting … except for shit hole gank boxes like this one.

hypefordays
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hypefordays

FFXIV has amazing crafting that remains relevant throughout the expansions. When’s you’re omni-craft level you can make millions a day easily, as leveling craftings gives you unique skills to the craft that can be used on other crafts. As well as each one have its own story, gear, adds to rotation (yes, rotations, as the high end stuff can take a couple minutes to craft if you want it to be High Quality — also depending on the quality of the materials — it isn’t a case of press a button and watch it be made), etc. The high end crafted gear is also almost as good as the best raiding gear if you aren’t a BIS only type of person. They frequently add new armor and items and furniture and the like with each new patch, so it’s never obsolete.

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Leiloni

I think the fact that you need to specialize as a crafter in this game, instead of it being a side job, is a big draw for crafting fans. It’s not as much as profession as much as it’s the primary thing your character does if you go that path. That mixed with the fact that you’ll be very much needed in a game like this.

semugh
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semugh

yeah, like 20 years ago: looking for GM blacksmith!

roflmao nooooooooooooo……

hypefordays
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hypefordays

I remember selling full sets of Valorite Armor since I had a book full of runes with all the locations. Good times.

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Robert Mann

I love crafting as an idea. I hate the way it is normally done, the way that resources are done in most games, and the lack of any consideration toward making crafters matter in most situations (at most there’s a dozen crafts with no specializations for a thousand people, really?)

Add to that free for all PvP with no real consequence in game or out, which merely ensures that some zombie rush horde of infinitely spawning players will assault you constantly until you give up or become one of them… and this seems like a giant “No thanks”. Again, I don’t mind PvP, but when I want to do something PvE, crafting, or building focused it just turns into a “Nope, don’t need somebody to kick my stuff over” thing.

The graphics and animations look nice, but there’s nothing enticing there in any way, shape, or form beyond the most superficial for me with this information. IF they want this to be interesting, they need to show a crafting and gathering system that is worth enough hype to overcome the known negatives of the game outside the PvP community (and PvX community which exists, but isn’t really very large). What we have is nodes, crafting stations, and tiers of gear. AKA, nothing worthy of note.

Godnaz
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Godnaz

Great observations! As a different perspective, I think it’s meant to be unforgiving as a PvP, player run experience that few games have really done well. Here’s what I think they are aiming for with these mechanics:

Resource Control:
In order to be effective in PvP, aside knowledge players need the right combat skill sets (skill tree) and gear. Players and groups who need the raw materials and resources for gear know that others will come looking for those resources and gives them a reason to blockade those resources to gain an upper hand. This creates the natural conflict for the dependant groups to attack the controlling groups for those nodes and territories. The more you control, the more you can dictate.

New World Skill Tree: (last build I played, may have changed.)
Skill points earn and placed into tree are permanent and limited. This makes selecting crafting (and combat) proficiencies a vital decision when choosing to make armor, weapons, gathering and utility items as well as building siege and structures. That being said, you will never be able to get enough points to craft everything. This allows players to become invaluable to their guilds and customers alike by selecting thier profession, which allows the free market to better flourish. Crafters can set the prices for that item demand, economy. Pretty textbook.

Territory Control:
The big picture of this leads to the mainstay of the game, conquest. Judging by the size of the current map that factors in unique outpost services, resource node placement, terrain variation and building placement availability, the map is heavily geared toward consistent conflict. It will be difficult for one group or even alliance to control all of it unless no one wants to PvP in a PvP-centric game. Add in that taxes collected create wealth for controlling groups and high end ‘castles’ and monuments provide more abilities for your group, it’s going consistently be a fighting shitshow.

New World is definitely not for the weak. It brutally aligns with real world human behaviors, allows groups to gain and lose control easily and provides the alliances, rivalries and politics you’d come to expect from a PvP focused game. And let’s face it, it’s a gorgeous game all around.

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Teh Beardling

To be honest, that sounds pretty damn awful. I play games to have fun, not to have all my time wasted because someone raided me when I was offline at work. I love pvp in games, but only when the playing field is roughly even. Some power gap is fine as it gives you something to work towards. As long as it doesn’t get to the point to where there’s literally no way the other person can win. But having it where you can be completely denied a portion of the game or lose things permanently that you have built up is not a fun mechanic to me and such a slap in the face to the time you’ve invested. It’s one thing I can say about fallout 76 that it has tried to innovate, and that’s the pvp system in survival games. Most are just gank boxes where people wait till you can’t defend yourself and then screw you over. But in 76 the system of balance is skewed more in favor of the victim. Even if the attacker does kill you or wipe your base it doesn’t feel like you are having to start completely over because what they can steal from you is limited. Plus they get a bounty on their head if they killed you and you didn’t/couldn’t fight back. So you can be a raider/bandit if you want, and wait till someone is fighting mobs to gank them but the whole map is going to be looking for you for that bounty. That’s not to say they completely discourage pvp though. Raiders/gankers and Bounty hunters get special stuff for doing their respective activity. It’s just more lenient to those who are just trying to enjoy the world or craft or w/e you feel like doing. Which I most definitely appreciate.

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Anxelesaxe

Shadowbane 2.0, but with a budget and talented devs/coders. sounds amazing.

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Anxelesaxe

Join a guild or at least become friendly with a few. Having a dedicated crafter will be paramount to any guild’s success so they will bend over backwards to protect you and make sure you have everything you need.

These games arent meant for solo crafters. Or really solo players in general. Everything is community driven, as it should be. You just have to find the right community.

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Teh Beardling

I love how much crafting and gathering is in survival games. I hate that most of them become bully pits where a group of people roams around and abuse people. It’s my main complaint about ark (outside of optimization). Spend a ton of time building a farm only to have some kid foundation wipe you when you go to bed. They sometimes don’t even take anything. They just destroy all your buildings and kill all your dinos. It’s so frustrating. It’s why when I played ark I played on private servers. They are better curated/enforced.(plus mods) I’m fine with pvp when the person can fight back. I am hopeful they can find a balance between power gain and keeping people from bullying new players or people who don’t have a lot of time. Pvp is fine when you are out and about but people being able to wipe out hours/days of hard work in half an hour when you are offline is not fun. Same with building around resources to completely deny access. So much “fun”!

Xijit
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Kickstarter Donor
Xijit

ahhh, k.

so not only will it have random ganking, pillaging, and massive grind, but also limited resources for the biggest griefer guilds to blockade and prevent smaller guilds from accessing the materials they need in order to progress in the game.

Xijit
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Kickstarter Donor
Xijit

Fuck an A!

It is like someone decided to force mate Ark: Survival Evolved “abuse is content” game design with Wildstar’s Marketing Arrogance.

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Arktouros

I’ve said repeatedly this game is basically the idea of “What if we took a normally 32-64 player RUST experience and scale it so 1000’s of people can play at once?”

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Siphaed

Didn’t um…some of Wildstar’s team go to Amazon to work on New World?

Xijit
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Kickstarter Donor
Xijit

Oh FFS … I was just trying to be sarcastic about how arrogant these guys are about supporting griefers & Wildstar’s “fuck you if you are not hardcore” campaign was the first example that popped into my head.

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Anxelesaxe

If you dislike the game so much why bother posting in threads about it?

It sounds amazing. It’s about time a well crafted pvp oriented mmo came out. Kudos to amazon for finally funding one.

And to your point about being content blocked if you’re in a smaller guild – for god’s sake just ally with the guild that has control of the area you want to operate in. It’s not rocket science. These games generally turn into 10-15 large guilds controlling areas on the map and taking smaller guilds in as allies to help fill gaps.

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Skoryy

People have contrary opinions to yours, more at 11.

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Anxelesaxe

It’s not news to me that there are people who dislike this type of game, rather it’s confusing why they post in every thread having to do with pvp related games, doing nothing but trashing them? Why bother?