Hellgate is back on Steam and buyable, but without Tokyo or multiplayer

    
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The Hellgate is open for business. Again. Really and truly.

HanbitSoft has been milking the Hellgate London cow for the better part of a decade now, bringing it back time and again. Now the infamous Flagship title is back on Steam as promised earlier this month, but only as a single-player game. While that’s a bummer, you might be excited to know that you can grab it at a 25% discount right now, taking the price down to $9.74.

Another slight bummer is the fact that this version of the game doesn’t include Tokyo content — at least for now. “Internal circumstances” has resulted in a delay of that questline, but players can explore London, Stonehenge, Second Attack, and Abyss maps. The company noted that this version of Hellgate doesn’t include any cash shops or microtransactions and that Tokyo would be included free of charge when it gets shored up.

Source: Steam

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Feyd Darkholme

So, silly question; I have the original 2007 version of this game on disc. It’s till installed on my machine and the single player works fine. What, if anything is different about this “new” version compared to the original disc version I already have? Is there a single compelling reason to bother buying the new Steam version?

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Feyd Darkholme

Kinda answered my own question, having fun playing the solo version of the old game… not sure that I want to financially reward the company that is responsible for screwing up this game and Mythos.

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Castagere Shaikura

This game has all the content ever released for the game. So don’t know what your original disk have on it. At 10 bucks i think it was worth it. This is the Global release version which has Stonehenge ,Tokyo and other content.

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Feyd Darkholme

It’s the very first retail disc release of the game, so it doesn’t have any of the extra content that was added later. I’m also wondering if the graphical fidelity is better on newer versions. It’s hard to tell…

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Bruno Brito

So, i need to PAY for a butchered version of a game that shutdown several times?!

Christ.

Mordyjuice
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Mordyjuice

Is this game just a fancier version of Doom 3?

rahkeesh
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rahkeesh

I know Doom 3 wasn’t the best received Doom game, but there’s no reason to smear it.

semugh
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semugh

this game is like COH, people buying it just for their names.

Ok publishers, start up the MXO and COH servers and start selling the hotcakes.

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Crowe

What the hell are you…
Oh, ok. Sure, I’d sign up/pay for a CoH server.

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Castagere Shaikura

I’M loving it. Forgot how much i loved playing the Engineer class. I hope we get to see more single player old school games make a comeback. People are crying that its not MP which i find funny. Because back when the game was called global with mp i would see maybe two other players in a week. The in game chat was dead too. So this is the global version without the mp and cash shop. Everything that was in the cash can be bought ingame now i think. Not bad for 10 bucks.

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Ashfyn Ninegold

It’s been awhile, Hellgate, but I picked Summoner with a vague recollection that it was a fun class. When I opened the skill tree, it all came flooding back. Hell, yes.

At Holborn Station, I got a Cynthia/Stark quest that immediately transported me to a boss fight, dropped some high level temporary armor and weapon on me and gave me a couple of skills.

I now had three Storm Elementals in addition to my one fire elemental and my tank, the Carnagor. The power-up also gave me a Reaper, which does good damage, but without an army of elementals to protect it, was consistently one-shotted, so I stuck with my Level 2 Carnagor. I fought my way to the gigantic boss, kited around as I fired my rifle and constantly resummoned the fragile elementals and occasionally the Carnagor tank. Boss hit me with electric damage (which increases other kinds of damage), frequently struck with AOEs that wiped out my crew, and did constant damage that prevented my armor from regenerating, but I was able to avoid its most damaging attacks. After about 5 minutes, it went down. I picked up my loot, some valuable crafting mats, and was transported back to Holborn, where I returned to my lowly Level 3 self.

Discussions about Hellgate tend to focus on graphics and technical problems. But as soon as I hit my first station, I remembered the really interesting crafting system which is an essential part of the game. You can either sell or breakdown equipment you don’t want into crafting mats. With crafting mats you can either augment your existing gear or, after you have the schematics, craft new gear. Since you breakdown directly from your inventory, this is great way to get rid of junk drops when you’re out on a mission.

You’re free to put your attribute points anywhere you want, but you’ll have to take into account that to wear certain kinds of equipment, you’ll need a certain amount of particular stats. This is a lot like Diablo 2 or Path of Exile. The difference being that stat requirements accumulate. So if you’re wearing 3 pieces of gear that each require 20 accuracy, you’ll need 60 accuracy to equip them all.

At the moment, Hellgate is a bit of a wonky hybrid. The underlying game mechanics are great and some of the improvements made by T3 for the multiplayer Tokyo release are good and some are not. The tutorial is a mishmash of the original tutorial mission and the tacked on multiplayer MTX version. Parts of the help language don’t make sense because they refer to some parts of the game that are missing. T3 didn’t take out all references to multiplayer, so there may be some hope there that we will see it at some point.

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Danny Smith

honestly more dead mmos could do with this to be honest.

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Dug From The Earth

I almost agreed with you, but then I thought about running around in City of Heroes by myself, and realized that after an hour or so, id be bored out of my mind with no one else to play with.

hypefordays
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hypefordays

Some more so than others. Mainly those with story and things you can do solo. If it has party centric gameplay, then implementing NPCs to party with would do wonders for it. The main reason I managed to beat FFXI since they implemented the trust system and increased its cap via Rhapsodies. Though the systems and maps and much of the game leave a lot to be desired, thus the remake they’re doing of the game. 99% of the time spent on that game was either looking for a group or navigating each maze of a map. With hundreds of time wasting systems that made it so a quest took days if not weeks to do (along with the previously mentioned). Which isn’t ideal for a story telling game.

Don’t think I even once spoke to anyone during those times, until it came time to do the capacity grind on a couple of classes when bonus campaigns happened.

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BalsBigBrother

I never played this before on any version but figured I may as well take a punt seen at they are not being silly with the pricing.

I haven’t done much so far as I have been distracted with other things but I can see some potential for fun. Its ugly as hell (hehe) but the game play seems to be enjoyable and the classes direverse enough to keep it interesting.

Maybe by the time I get round to sinking some real time into it someone will have released a texture mod or at the very least a reshade preset or something :-)

Xijit
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Xijit

mods have been around for this for some time … but they are for the Disk version and may take a little bit to get correctly ported into the updated game code.

xpsync
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xpsync

I’ve only heard of this, ofc who hasn’t and by the time i’ve given it any thought it seemed to be gone/offline/shutdown ?

So yea i’d be interested to hear some feedback, at the min i added to my steam wishlist so as not to completely forget about it… again. lol

Xijit
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Xijit

Ex-Blizzard North founders (the guys who actually made Diablo & Diablo 2) walked out due to the Activision buy out & started their own company.

Said company got over hyped as developers pitched their next game as a FPS Diablo, and since Diablo is huge in Korea thir bigges investor was a Korean publisher.

But MMOs are even huger in Korea, so said Korean publisher demanded new game get turned into something with a monthly subscription.

So new game got saddled with a hybrid MMO system where the Single player side was B2P, but you had to sub for multiplayer.

Game ran over budget and new company had to trade more stock to korean publisher … Who then forced them to ship the gane half finished and unpolished.

Buggy game + subscription did not sit well with Western fans who were expecting Diablo grade polish and Battlenet type free / local multiplayer.

Game tanked, hard.

New company soldiers on, making updates and fixes to get the game in shape post launch, and also recruits the developer of FATE (Diablo clone that was actually better than Diablo) to open a second studio in Seattle to start working on a 3rd person action MMO (Mythos).

Second studio’s new game is phenomenal, with players raving over just the Beta, but main studio is still struggling to stay afloat & Korean publisher tastes blood (money) in the water.

Korean publisher pulls funding so the company tanks & then swoops in to claim ownership of now dead company’s IP (so, both Hellgate and Mythos) so that they can relaunch then themselves, but without having to pay the actual developers a damn dime and packed full of lootboxes.

Players (both western and eastern) don’t play that shit and boycott every effort to get money out of the games they get shut down over and over again.

… Appearantly, said Korean publisher has got some new leadership who understands western players, because now this game is back on the market as a flat B2P price and no lootbox bullshit.

But instead of getting the fully updated title with MP mode included, we are just getting the base game as it shipped before with no MP & a promise that all will be added soon … Shit is really gonna hit the fan if these guys are still the same dumbfucks as they used to be and try to bait and switch by releasing the MP as a F2P / cash shopped expansion.

xpsync
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xpsync

Thx.

Whoa! That’s quite a history, and not good one at all. It’s no wonder it continued to appear on the radar and quickly fade away. Now i don’t know about the good things i remember hearing, was it hype or was it actually a pretty good game, for a few bones from some of the comments here alone it seems so.

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bobfish

The Korean company weren’t quite as nefarious as has been made out. They were the Asian publisher, and Namco were publishing in Europe (maybe America too).

It is possible they didn’t originally plan the multiplayer, but it was never an MMO, a lobby based game with co-op really.

The game was over budget and released too early, which is almost certainly down to the people running the studio under estimating the effort involved in making a full 3D first person Diablo style game, with more robust multiplayer. Even if you ignored the multiplayer, the game was significantly broken.

Those developers then went on to found Runic, of Torchlight fame, and now work for Perfect World who purchased Runic back in the day. They are currently working on a MMO in the Torchlight universe. So given how things have panned out, I’m pretty confident they were into the whole multiplayer thing from the beginning and didn’t need to be pushed in that direction.

Xijit
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Xijit

Duhhh it was always gonna be a multiplayer title, but the MMO bullshit was (more specifically, the format of it) was so obviously not their style.

And Smilebit owned stock in Flagship, Namco did not & neither did EA (the us publisher), and that is how they were able to claim ownership of Flagship’s IPs.

And on top of that, PWE buying Runic was the plan all along: after the Flagship fiasco, they didn’t want to have to deal with all the bullshit and overhead of being a self publisher.

Xijit
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Xijit

It was a rough gem & had amazing potential, despite its history: It paved the way for all the loot-shooters like Destiny and Borderlands, plus the modern occult holocaust setting is right in the same vein as TSW (so you can see why it gets lots of attention on Massively). It also pre-dated Action-MMO’s like Vindictus by years.

I do not recommend this game if you are looking for a -good- game to play, because it is still rough & now also dated … But it is also a milestone title that paved the way for some of the best titles we have now, plus it is cheap & could turn into a special nitch community if they get the MP elements working.

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agemyth 😩

Ex-Blizzard North founders (the guys who actually made Diablo & Diablo 2) walked out due to the Activision buy out & started their own company.

Flagship Studios was formed in 2003 and the Activision Blizzard merger took place in 2008.

Xijit
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Xijit

Then it was when Viacom bought them … I can’t remember who, if it wasn’t Activision, but I do remember that it was because the new owners told them that their input (on their own games) was no longer required.

rahkeesh
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rahkeesh

Vivendi is who you are looking for.

Xijit
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Xijit

YES!

Them’s the assholes I was thinking of.

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Denice J. Cook

I rolled my characters last night and am on right now.

I really hope they add the multiplayer support back in, but that would require servers so they probably won’t.

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Dug From The Earth

Too bad they dont allow client hosted servers, so you could at least host your own game for a couple friends to join you on.

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StonerMk2

Its cool that its back up and easily accessible, but ill stick with my old CD version and the Lost London mod for single player Hellgate goodness.