Fallout 76 is working on a bigger stash size, game stability, and push-to-talk

    
53
This is where you end with your games that require mods. Forever recall this.

Fallout 76’s multiplayer adventure hasn’t been the end of the world for the franchise, but neither has it been an unparalleled success. Numerous bugs and server stability issues arrived with last week’s launch, and Bethesda is fighting those fires first to bring the game up to par.

A “large” November 19th patch is going to add “many performance fixes and optimization” as well as adjustments to the UI, player camps, and quests. Coming hot on the heels of that patch will be an increase in the size of the stash, a push-to-talk function for PC users who aren’t appreciating the mouth-breathing going on around them, and an FOV slider.

The studio said that better features will come in 2019: “We’ll see new Vaults opening, new ways to easily improve your C.A.M.P.s, ways to create, team-up, and faction-based PvP, and many more free add-ons we haven’t talked about yet.”

Worth noting here is that we have some sales stats out of the UK: While Fallout 76 was the third biggest box seller last week in the UK, GIbiz says it’s “off to a slow start” with rather wimpy physical sales compared to even Fallout 4 three years ago.

Source: Fallout 76. Thanks Sorenthaz!
Update
And it’s now up:

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

Looks like some “nerfs” went through in this patch ones they don’t mention which is something I have always hated.

Anyways you no longer get any cloth scrap from outfits such as scavengers and so on (confirmed personally.) Reportedly what you get from scrapping power armour has been massively reduced (this one I can’t confirm because though I have found several sets I always left it as I don’t use it PA much.)

I wonder what other undocumented changes they pushed through, sigh

Reader
A Dad Supreme

As a Fallout fan, this is exactly why I’m glad I waited and not buying now, and won’t consider this game until at least six months from now at a hefty discount of at least 40%.

There are just far too many “adjustments” and fixes that have to happen (and will) and by that time, things I may have gotten used to are no longer viable or even available. This way when I start, it’s one game with maybe expanded inventory, streamlined quests, at least 15% of bugs squashed, etc. I can wait six months for all of that. Maybe even expanded content.. who knows?

Early adopters always suffer depending on the amount of work a game has to go through and fix, so this time around I chose not to be one of those people.

Reader
Sorenthaz

One of the brighter unmentioned ones is that the framerate cap has been moved up to 144fps instead of 63 for PC players.

Reader
Kickstarter Donor
Rees Racer

I do not want to be one of the many who just blindly criticise-the-hell-out-of-this sort, because I do want those who purchased to enjoy themselves for what it is. And there are those who do, apparently.

I’ve read many reviews, and watched a bit of Twitch streaming. Can anyone tell me if this game is anything more than an instanced co-op/PvP Fallout 3/4? Because it looks the same to me, otherwise.

It seems so many (here) wanted a full-fledged MMO, but instead this is what we received. I really am rarely, if ever, negative (about anything), and I’m fortunately heavily invested in several other games…but was this the Fallout game anyone asked for, or really wanted?

deekay_plus
Reader
Patreon Donor
deekay_plus

it’s basically coop mp and suvival mod for fo4.

i like it alot in part because it doesn’t do what teso did and be an mmo. instead it’s an online coop rpg without the yoke of mmorpg cliches dragging it down.

xpsync
Reader
xpsync

agreed.

My initial quick review in beta was “It’s Fallout 4 and it’s online” tbh though it’s without a doubt the best Fallout so far (to me).

deekay_plus
Reader
Patreon Donor
deekay_plus

certainly my favourite 3d/bethesda tied fallout game to date.

(i’ve always been partial to tacitcs:bos lol)

Reader
Sorenthaz

Yeah I honestly enjoy this quite a bit myself. It’s all about exploring and stumbling upon stories and quests and so on. Revisiting areas doesn’t feel like a waste, either, and I’ve been enjoying my slow road to leveling and so on despite seeing like a flippin level 94 player running around in one instance last night.

Mewmew
Reader
Mewmew

I still don’t get why we can’t have text chat in game. The amount of people I’ve seen and not been able to communicate with is astounding (and this is when I have kept voice chat on even, which I don’t like to do).

I seriously don’t understand why we can’t have text chat, just because the game is being mostly optimized for consoles or something? The entire experience feels like it was made with consoles in mind and keyboard and mouse control were a clunky afterthought. For the love of God please let us have text chat though :(

Reader
Sorenthaz

Pretty sure they said somewhere that they’ll be looking into it. At the very least it has been a highly requested feature after Push-to-Talk.

Reader
Sana Tan

I didn’t know this! Glad I didn’t buy for the moment, text is my main way of communicating, I don’t use voice chat in my games.

Reader
Kickstarter Donor
NeoWolf

I’m still enjoying the game despite its numerous flaws atm but I am also choosing to cut them a little slack and give them time to clean things up as this is thier first multiplayer fallout.

There are some major frustrations atm though (noted below) so hopefully the patch mentioned will address most of these ADEQUATELY.

Inventory/encumberence is the biggest issue by far right now, I have literally spent the last four days at a crawl because I have no option but to be otherwise. I have a set of power armor parts, a bunch of weapons and costumes a heap of non-p[erishable food, stims and meds none of which will fit in my stash because my stash (and everyone elses) is tiny and was filled in the first five minutes with junk.

But neowolf..do you need junk just bin it I hear you say, to which I just shake my head and say no young padawan..just no. That junk is needed, CONSTANTLY for builds and repairs and crafting and modding etc..etc.. This is an APOCALYPSE people EVERYTHING is important evern the trash…you cannot afford to throw ANYTHING away.
So why do we have tiny stashes you wonder? something to do with the back end neededing to keep track of all the items in the world and that limit helping ensure that task does not cause a performance hit. They say they can sort it on the back end in order to increase it but I wondering if that will be enough.. as the stash doesn’t need increasing a little, it needs increasing DRAMATICALLY.

My suggestion/preference would be to remove encumberence entirely you know..literally the first thing people mod out of a vanilla FO game lol.. but thats not going to happen, so maybe rather than using weight as the limiter they should use numbers instead. i.e instead of saying you can only carry 200lb, and once over that and upto 9 times that amount you can move normal speed but at the cost of AP, and at anything more than 10 times that you move slow period and still use AP (i.e how the game works atm). We instead say you can only carry 100 of each type of resource, 1 heavy weapon, 2 rifles, 2 melee, 2 pistols, no mjore than 100 of each chem etc.. and you literally cannot pick up any more than that without putting something in your stash first…and at no time through any of it is you speed effected so you can always move, and run and jjump and fight as a normal person and not a plank. That would be my fix.
Alternatively I would suggest items having wiehgt ona character but ZERO weight in a stash meaning you stash can have any number of things in it i.e just like FO4.. the perfect dropping off point for the extras, the legendaries, the materials, the excess chems, the alternate outfits etc.etc..

The game also right now has a lot of performance issues and i’m pretty sure there are some memory leaks too as the game gets noticieably slower and laggy and stuttery almost to the point of beingunplayable the longer you play and quitting the game and restarting fixes it.

Spawning has some weirdness too. Right now you enter an instanced building for example and it has enemies inside, so you move around and clear them. But then another player enters the instance and instantly all the enemies respawn often RIGHT ON TOP of you. With low level stuff its just a frustration with higher level stuff this is potentially FATAL. Spawning has some weirdness relating to items too. Right now there are containers etc that have random stuff but many places have fixed loot too, rarer weapons, costumes, even important notes that have access codes and clues, keycards, id badges, keys etc.. but once this stuff is picked up it doesn’t respawn for a time so someone else can come in and NEVER even be aware those things were there and therefore miss out on many of the game mysteries and sweet finds without ever knowing they were there. The onl way to fix this atm is to move to another instance (and find one without someone else in the building etc..you are in) and go through it again in order to see what is ACTUALLY meant to be there.

Finally we have C.A.M.P building perhps my favourite part…yet sadly the budget limit is BRUTAL keeping any real interesting or inventive builds out of the realm of feasibility. Once you put a 2×2 or 3×3 building down, a generator, a water purifier, a bed, a stash, one of each workbench a few food plants, hook up the power, put some lights in and a few turrets (3 or 4) on your roof your done..budget gone. Any chance at decorating it or having multiple floors laregely out of reach. And the main culprit is seemingly turrets. Turrets seem to use almost 10% of your total budget each. WHY they chose to use budget value to limit these when they ALREADY have a means to limit them.. i.e POWER I do not know..something of a brain fart frankly. But either way either turret budget cost needs to be significantly reduced or budge needs to be increased.

deekay_plus
Reader
Patreon Donor
deekay_plus

i scrapped two suits of power armour and left the 2 chassis at a rail station. i’m going to have to pick and choose what fusion cores to keep next and i am skipping over picking up missiles because of how much they weigh.

i also sold all of my chems except radx and radaway because i don’t use them. i no longer pick them up much either.

Reader
Kickstarter Donor
NeoWolf

Power Armors are kind of funny, the chassis i.e the bit with all the machinery weighs only 10lb, yet aqll the armor pieces on the chassis weight at least 12lb plus. you could store like 10 chassis for the cost of one set of armor to put on one chassis lol.

I was selling chems etc..too initially as they are a good money spinner. Once you learn some recipes for making chems however it becomes more beneficial to hold onto them as some of the good recipes combine two chems into a single better other chem type and make something far more financially beneficial while halving the weight used (buffout plus psycho making fury etc..).

Reader
McGuffn

good review.

Reader
Randy Savage

Sounds like the game’s still in beta

Reader
Amorey

Naa, this is not a beta game, just a bit buggy like most games are at launch. There are much older MMOs that are equally buggy, but we are not accusing them to be in beta state ;)

Reader
Randy Savage

Not only a bit buggy but also missing features that most MMO’s launch with.

Reader
Amorey

It is just a different kind of MMO, which I fully understand is not going to appeal to everyone.

xpsync
Reader
xpsync

every bethesda game is in beta

Reader
Randy Savage

Yeah and they’re easily the most overrated developer because of it. I don’t know why they keep getting a free pass over and over to the point that the buggy messes they always release are now considered “part of the charm”. When I’m dropping $60+ on a video game, I expect it to be at least a somewhat polished experience.

Reader
Sana Tan

Honestly, I never had any major problem with Fallout 3, 4 and Skyrim and launch and I never understood this vox populi notion that Bethesda games are full of bugs at launch.

Mewmew
Reader
Mewmew

And it feels like it is as well. Torchlight had an early alpha test this weekend and was in a far better state than the released Fallout 76.

Yes, it is fun, but no, it wasn’t ready to launch. It absolutely needed more work done to it. They had a month they wanted to release it so they rushed it out the door.

You’re going to get people who defend it because they like the game and they just want to defend it, the franchise, or Bethesda, but it definitely feels more like a beta than a finished product. I don’t mean the silliness like the monsters holding the middle of a gun that’s facing sideways and is shooting at you, or the server issues that a lot of games would have at launch, but some pretty serious bugs that have made things not quite as fun starting out as they should have been.

There are some people that probably rushed through creation or got lucky and didn’t see these bugs and issues but they shouldn’t have been there in a game that had proper testing before release.

It’s probably worse being on PC since the game feels to have been optimized for consoles with PCs as an afterthought.

Yeah, the game definitely is fun for sure. I enjoy it, but there are lots of issues and things that should be fixed or changed up as well. And while this is more of a quality of life thing – I still don’t get why we’re all locked into voice chat and there is no text communication. There are a huge percentage of PC players that don’t use voice chat or don’t like to in games. I don’t understand not having it at all.

Reader
Amorey

Having a lot of fun so far. Inventory management takes a lot of time and attention, scrapping junk and stuff you do not need is essential before storing the raw materials in the stash box but I also hope the limit will be raised, the box get full rather quickly.

deekay_plus
Reader
Patreon Donor
deekay_plus

tagging essential mats for search helps alot.

Reader
Amorey

That is a good suggestion, thanks Deekay ;)

deekay_plus
Reader
Patreon Donor
deekay_plus

i mean the general inventory stuff takes a lot of time still, but i’ve been spending less time on processing and storing mats lately and more on progressing my quests and helping friends since i discovered that lol.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

Something that has helped me a lot is that I installed a mod that tell you what every item will break down into when its scrappped. Makes the choice to pick something up or not a bit easier when you see what you get out of it.

Why that is not something already part of the game. shakes head and wonders if the reason there is so little glue in the game is that Bethesda sniffed it all, heh

deekay_plus
Reader
Patreon Donor
deekay_plus

i saw a mod that shows under each category how much weight is in it.

but i am cautious to install it because well mods aren’t officially supported or allowed and i don’t want to edit the client more than i already have by setting the resolution to 2560×1080 in the ini file then setting it to read only >>

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

Fair enough and I can understand that. Me I am going to forge ahead and will accept what ever happens.

I do find it interesting that the most downloaded nexus mods so far all revolve around inventory management or inventory display.

Reader
Venomlicious

I really enjoy the game but the only problems i have are the weight limit. The game runs really smooth for me but maybe a little work on the servers. I was on the fence about the game and because i saw so much hate i knew it was going to be good.

xpsync
Reader
xpsync

a my 2 cent’s thing.

It’s nice, so nice to finally play a Fallout game the way a Fallout game is supposed to be played. No cheats, god codes, saving every 30 seconds as the thought of having to replay anything in a single player game is absolute torture.

I could go on and on here, it’s that stuff matters, your radiation levels, your health, stuff is scarce and not cheap to buy and so on, you die you die(spawn). I mean i have several hours behind me and all of the above is still a thing, single player yawn, within a couple hours you know the score and are practically a god with the only thing to do is drive stories by running over here and there.

By bringing Fallout online all of a sudden the elements which comprise a Fallout game become real issues. Sure ofc, i’m glad they increasing inventory but tbh i liked it scarce, (made it much more real) as it makes you think, debate on what you “really” need to grab instead of like in the single player games you basically turn your character into a loot vacuum with no regard to anything you pick up, just vacuum it all up, yawn.

Reader
A Dad Supreme

When you can cheese bosses and mobs on boxes that are far above your level, or kite them around in circles. If you get poisoned and die, or if you get killed in PvP, or if you glitch and die… it doesn’t matter when you just respawn nearby with very few items lost. Of course there’s no reason to pause time even if it were possible.

I really don’t think even if Bethesda could put cheat codes, god codes or saving every 30 seconds (which they can’t) in, it really wouldn’t matter at all since there aren’t any consequences to dying in Fallout ’76.

The reason death mattered in the Fallout single-player games was that it was you against the world; not you and those other guys over there with party hats and diapers also in the same instance shooting the same mobs you are.

You had to save because it meant a serious setback if you died during missions because you had no help.

deekay_plus
Reader
Patreon Donor
deekay_plus

actually you lose your “junk” which is deceptively named because that’s all your materials you need to refill your chems/meds/repair your guns and armour.

being unable to recover yoru junk after a few deaths would be a serious set back potentially that woudl take hours of scavenging to recover from, having lost hours of scavengening while also depleting essential supplies.

and let’s be real here, there’s not much serious setback wise about reloading your last quick save you have keybinded.

xpsync
Reader
xpsync

That too, there are immediate impactful consequences when you die in Fallout 76.

I didn’t even think of mentioning the loot (junk) loss, i died in a extremely bad area i wandered into, so decision time, take the loss or attempt a recovery. I’m attempting the recover ofc and then get the F out of dodge, but wait i need to get my health up first as there is no way i’ll survive that onslaught again, and i got nothing to do that with atm.

This is what i mean, in Fallout 76 that’s a real thing, not just ok this is too much omg, load last save, ahhh all good again, all’s right with the world and this time i’m not going to forget to use tgm, no way i’m forgetting tgm this time, this reloading is for the birds.

Reader
A Dad Supreme

“and let’s be real here, there’s not much serious setback wise about reloading your last quick save you have keybinded.”

That’s my point, DK.

If you FORGET, a bug/glitch happens or aren’t ready for what’s around the corner (which is a lot in Fallout games), you face a huge consequence.

At no point is there really any consequence in Fallout 76 from what I’m seeing in videos because it’s very easy to replace all the “junk” you just lost; just search more bodies from the constantly, instantly respawning mobs.

Seriously, you can’t really compare the death consequences between these two formats, simply because “no death consequence” is a staple in just about any MMO ever made. Fallout 76 continues that because you are lightly penalized and have “friends” to help anyways (Rezzing, lol?).

Again, the main reason you need to save in single-player Fallout is one glitch, bug or unexpected death can wipe out hours and hours of play. There’s no “buddy” to help you out and give you a stimpack after you’re dead before the “timer” runs out.

The same is not said for Fallout 76 where death is measured in minutes of easily-replaced loot from waves waves of respawning mobs.

xpsync
Reader
xpsync

You see it one way we see it another.

xpsync
Reader
xpsync

There are real consequences in dying in Fallout 76, used all my water, food, stims, ammo, broke my weps, armor depleted, all in an attempt to get to that objective, almost there, you’re almost there and die… now i’m far worse off than when i started, that’s real.

Fallout single player it’s you against the last time you saved really, you get every thing back exactly the way it was. Only loss is 30 seconds, being facetious there, but time is the only loss, last time you hit F5. If you saved 2 hours ago, ouch, but again it’s only a loss of time, that’s it.

deekay_plus
Reader
Patreon Donor
deekay_plus

i’ve really slimmed down what i pick up thanks to search tags on essential mats but i still desperate need more inventory and i barely stock pile much at this point.

i’m gonna have to do another scraps dump soon or get some kind of mod to see where my weight actually is becuase it’s insane.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

Inventory management has been the bigest headache for me so far and needed the biggest adjustment from me with regard to how I approach a Fallout game.

I am not sure if increasing the limits will solve the issue and I feel that is a band aid that will only delay when it start to be painful to people. To be honest I am not sure that its something that can be solved so as to satify everyone within the open game. The only viable solution I can really think of is the private server option with the admin being able to adjust the limits to suit their players.

The one thing that I would like to see within the open game is the ability to filter box options and before you all jump on me yes I know there are filters already (and I have added mods to improve that part too already).

No what I mean is at the moment we have a central stash pool with a limit and even when you create new boxes it still shows all the items in the pool, basically a copy of the stash box. What I want to be able to do is create other boxes that you can set a permanent filter on for a specific item type. You would still be limited by the total across all your boxes but you would only display specific item types in each box.

It would also add to the immersion in my opinion if you were putting your guns and stabby tools in a weapons locker or chems in a med box, food in a cooler and so on even though in the background that is not the case.

xpsync
Reader
xpsync

I like that, makes sense, I’d be surprised if we’ll don’t find those changes in a future patch.

Reader
Indigo Salma

I want a grid type inventory.
Where at the top you can click on [FOOD-DRINKS-WEAPONS-ARMOR-MISC]
I want to be able to see everything in my inventory not scroll down through the god dam list.

Reader
Teh Beardling

I feel like having the stash box be weight oriented is ridiculous. It doesn’t make any sense. I wish instead it was slots and every (non weapon) item type had a max amount per stack. Either that or have something like you said with different larger containers for different materials (cooler for food, chem box for chems etc etc) that were only accessible at your camp and then you had one box(smaller than current stash box) that you could access anywhere. On a separate note I wish they would make it where vendors had more caps available so you could sell your extra stuff. With the limit on stash space AND caps in vendors there’s really no way to get rid of extra stuff except to just well… dump it.

Reader
Indigo Salma

At first i thought it was slot based. Wondered why the hell the stash filled up so quick, then i saw after i stored a 20 weight weapon.
It felt like the box was cheating on me.

Reader
Loyal Patron
Patreon Donor
TomTurtle

I’m interested in seeing how this one develops over time. I imagine it’s like many an MMO, or a game like Sea of Thieves, that will really start to do well months or a year out or so later with a bunch of additions and refinements made to the game.

One positive thing about an online-only title like this is that Bethesda will hopefully feel obligated to fix the bugs this time around rather than letting modders do a bunch of that for them.

xpsync
Reader
xpsync

“how this one develops over time” entire reasoning behind my purchase. I bought in when the internet hate levels where at an all time max with only one thought, ESO at launch – flop, ESO today – many consider the #1 mmo. Then to find that F76 is a very good game straight out of the box.

deekay_plus
Reader
Patreon Donor
deekay_plus

there was enough interest in my guild to at least give it a go and put down the cash in advance to scout out the beta.

ended up being so much fun that buddies that normally refuse to preorder did so to get into the last beta just cuz no wipes and they were feeling left out lol.

there’s alot of obvious flaws and shortcomings to the game. 110%, but despite those things the game is a fucking blast.