Diablo III PTS patch reworks class set bonuses, adds quality-of-life improvements

    
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Ah... huh.

This Wednesday, November 21st, Blizzard will be bringing the Diablo III PTS up to give players the opportunity to preview and test the game’s next update, patch 2.6.4, which brings with it some quality-of-life updates, a new seasonal buff, and balance updates to class armor sets. On the quality-of-life front, the update will add five additional armory tabs for all characters, the ability to store rift keystones in the materials tab rather than the main inventory, and clearer notifications when Primal Legendaries drop, which should help ensure that players don’t miss out on any of their shiny loot.

The update also tweaks Greater Rifts by making it so that players can no longer alter their Paragon points while a Greater Rift is open, as the devs feel that “the gameplay of micro-managing Paragon points during the course of a Greater Rift doesn’t feel like especially engaging gameplay.” The main focus of the update, however, is the new season, Season of Grandeur, and its corresponding buff, which gives all players the legendary power from the Royal Ring of Grandeur, reducing the number of set pieces required to trigger a set bonus by one. This, in conjunction with the patch’s tuning pass on class set bonuses, should allow players to mix and match sets to pull off some interesting new builds. For all the details, you can check out the full PTR patch notes over at the game’s official site.

Of course, player reception to this news has been lukewarm, to say the least, as the fanbase is still busy making fun of Blizzard for the Diablo Immortal fiasco. So it goes.

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Zulke Zulke

You can endlessly look at 3 things: the fire, the water and how the people whine about game they paid 4 year ago ,does not add a lot of new content. :D
Not counting dlc character pack.

Zulika Mi-Nam
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Zulika Mi-Nam

I do not think many are asking for anything for free.

I am not even that big a fan, but D3 PC content of any kind is an autobuy for me.

Hell – please sell me more stash space <- that goes for every game out there btw.

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Dug From The Earth

Signs that D3 is in “Go nuts” mode because of upcoming other Diablo games.

Just make sure you have a phone!

Mordyjuice
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Mordyjuice

No new content, don’t care; you want to make some money Blizzard sell me a DLC FFS!

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Indigo Salma

Most armor set received a huge buff.
Most of them went for +10.000% damage increase.

Like holy fuck
The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000%.
I’l maybe finally be able to go higher that greater rift 10 now XD lol.

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Reht

The changes sound huge when you look at the base percentage number, but it’s only a ~360% increase in overall damage. While the changes themselves seem outrageous, they are balancing classes that are way behind the top push/meta classes – they should add anywhere from 10-20 GR levels depending on build and player skill. Dash strike should be able to hit GR100 if these changes make it live.

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Greaterdivinity

Lukewarm because honestly…it sure looks a helluva lot like a reactionary last minute patch trying to appease angry Diablo players by buffing the hell outta characters for the next season. Or if this is their “response” to PoE’s expansion announcement/upcoming launch…yeesh.

Wish Blizzard had figured out how to have longterm, effective monetization (no RMAH) for D3. That would make the D3:PoE patch comparisons more direct, because as things stand now PoE still shits all over D3. But at the same time that’s because PoE needs to keep folks playing to generate additional revenue, D3 can only really sell the necro DLC so there’s minimal incentive for them to dump time into really meaty patches to keep folks playing.

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Armsbend

Over $1B USD in sales should be enough incentive. Keeping your brand strong for the next expac/release should be incentive.

Company’s short-sightedness in long terms profits – instead having to also have recurring revenue – needs to be punished by customers.

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Ashfyn Ninegold

There just really isn’t a reasonable explanation for why Blizzard has ignored D3 for so long. I usually think it’s that the game is an esports non-starter, but even then the animus Blizzard has shown towards D3 since RoS the expansion is really hard to understand.

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Dug From The Earth

Money is the #1 reasonable reason for any company

And in Blizzards case, its why.

Expansions just are worth it these days. Unless the (paid) expansion also increases the duration someone subscribes to the game (ie: WoW).

D3 wasnt designed around DLC and microtransactions, which is where all the “big” money is in games currently. D3 would have had to go through a F2P redesign to change, which would have destroyed their current fan base. (ironically, announcing a mobile diablo game to the same fan base had the same effect lol).

BLizzards plan was probably to ease the fanbase into the new way of doing things. The next diablo game will be most likely built from the ground up to be DLC/MTX/Live services exploitable by the corporate side of the company.

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Ashfyn Ninegold

I know this is a popular perspective, but I’m not buying it. D3 players for years have called for MTX, particularly more stash space and more character slots, which they could have done, had they wanted to. Pets? Wings? It just wouldn’t have been that hard to add MTX to D3 and, as you say, ease the player base into them. And I disagree that doing so would have meant going F2P.

The fact that after closing the RMAH, Blizz didn’t even try with D3, makes me think it may just be an ego issue, like flying in WoW.