Nexon reveals more details about its upcoming mobile MMO Traha

    
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Earlier this month, Nexon previewed a whole boatload of games that it would be showing off at this year’s G-Star game-dev conference, among them “high-end mobile MMO” Traha. Now that G-Star has come and gone, we’ve got some more details about the upcoming title, the first project from indie studio Moai Games.

According to information from Korean media interviews compiled by MMOCulture, the Traha team is surprisingly frank about their aspirations for the title: “The development team admitted Traha does not have any particular strength which makes it stand out. They are just concentrating on making a good game and hopes the effort put into Traha will be the differentiating factor.” The devs also discussed the difficulties of developing for mobile devices, saying that although technical limitations aren’t as much of an issue due to advances in mobile hardware since the game began development, the team is still working to “improve and simplify combat due to the limitations of mobile devices” to provide a smooth, high-quality experience.

Specific details on the game are still somewhat scarce, but we do know that the game will feature six combat classes, which players can swap between at any time by simply changing weapons, as well as a number of “non-combat roles” such as cook, blacksmith, craftsman, and explorer. If you want to see the game in action, MMOCulture has 43 minutes of demo footage from the G-Star convention, which you can check out just below.

Source: MMOCulture

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Chosenxeno .

“The Same Game Online” <—better title for all Mobile MMORPGs

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Schlag Sweetleaf
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Skardon

At year end MOP will have a ‘Worst MMO names’ award and this MMO will win that award. I called it.

Cadaver
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Cadaver

Tits, squeals, giant swords and ott effects all present and correct. I find these games indistinguishable from one another, but the Korean domestic market clearly knows what it likes and likes what it knows.

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Mykal Quinn

And… yup, there’s an auto-battle button. Sorry, not interested.

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Weilan

It’s funny, cause they call those pieces of garbage games. When in fact they play themselves. xD

Mewmew
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Mewmew

For some reason they think that mobile gamers all want autobattle, when in fact that isn’t true.

Though there are games that have autobattle in some parts of the game that you’d repeat a lot and then they don’t have it available in other parts of the game. Or the autobattle does so poorly that you only want to let it auto on stages you super overpower.

When the autobattle does basically as good as I would I find it to be pointless to play, even though it’s just an option and you don’t have to use it.

The thing is autobattle usually signifies that you’ll be repeating the same content over and over a lot, which is a pain in the butt to begin with. Usually those games would be just as trashy if they removed autobattle because you’d be physically having to play those same levels over and over and over hundreds of times.

They’re advancing graphically and all but keeping hold of some of the worst parts of mobile. They’re scared to go outside the box. They want to put in the least effort while pulling in as much money as possible through lootboxes.

I’ve seen a number of cool mobile games that just have a partial story there, as if they’re wanting to see how it does before putting any more work into them. The thing is people get to the end of the story and quit before they make more and so often they close down the game and don’t continue it on. It’s frustrating because they’ll have a really interesting system and fun game but don’t fully finish it so you feel like you’ve got 15-20 percent of what should be there. However that’s another issue that I’m sort of going off on :D