The Daily Grind: Do MMOs need to slow down?

    
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If you look back at the early years of MMORPGs, nearly everything was slow, ponderous, and took gobs of time. Travel took time. Combat took time. Leveling took time. Crafting took time. Loading up on a 28.8-baud modem took time.

Then things got faster as internet speeds and gamer tastes developed. Then they got really fast, as action combat took over the scene and things like leveling and travel became trivial and sometimes instant. While a lot of this made MMOs far more convenient and accessible, there are some who might argue that games need to slow down — that the combat is way too fast and difficult to follow in a multiplayer setting and that these changes have trivialized the impact of the game world and its challenges.

What do you think? Do MMOs need to slow down or are they good as is?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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