Rend unveils sweeping crafting revamp focused on streamlining the early game

    
1

Survival MMO Rend has big changes for crafting on the horizon, according to the dev blog Frostkeep put out earlier this evening, and it’s all based on early access feedback. Wild thought here: What if developers actually made crafting… fun? And not just for weirdos like me who enjoy the grueling economy grind?

Frostkeep’s plan is a tree-parter, focused on material sourcing, recipe updates, and a reduction in time gates “with the intent of reducing complexity and tedium” that “shift[s] the deeper gameplay towards late-game while fresh recruits enjoy a more streamlined experience in their first hours of Rend.”

“Nearly every recipe in the game has been updated to require basic materials as opposed to rarer drops. Every creature in the game now reliably drops one of four resources instead of tiered material types on right-click harvesting: leather, tough skin, chitin, and fur. Many of the creature-specific harvests on left-click have also been removed for the sake of simplification. […] We’ve also taken a level of unnecessary time gating out of the crafting system by removing the majority of refined materials.”

Naturally, players can expect an overhaul of crafting trees and recipe allocation as well as a crafting UI cleanup too. Check out the complete run-down on the official site.

Advertisement
Previous articleTemtem’s alpha adds Luma Ganki along with numerous bug fixes
Next articleTERA’s BAF Masters update will introduce new fishing system and overhaul gathering and crafting

No posts to display

1 Comment
newest
oldest most liked
Inline Feedback
View all comments