Camelot Unchained teases ‘epic siege battles’ as beta development continues

    
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Hey, old school Dark Age of Camelot and Warhammer fans, you might want to take a peek at the latest Camelot Unchained studio report. It sounds like siege content is ramping up in development in the game’s current beta one phase.

“We’ve been focused on buildings as of late, more specifically, building destruction,” City State Entertainment’s Tyler Rockwell says. “Ben and Mark have been working on further design for sieges and how various siege engines will work in CU. This work lays the foundation for epic siege battles!”

“We’re working on how animations work with siege entities, starting with the existing Scorpions. Players will properly play the correct animation to ‘attach’ to the Scorpion, and instead of walking in place, characters will animate side-stepping as they aim. This work shows us the path to making our animations work with incoming new siege engines (you didn’t think for a second that we weren’t going to have a lot of cool siege weapons, did you?).”

The dev blog also discusses mesh work, the animation 2.0 system, work on refitting armor to fit female toons, new icons, the UI foundation, and base nude skins. Those are Luchorpán in the header pic, if you wondered!

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Buddy Barlow

4? 5? Years in development and they’re just now able to get luchorpans in a playable state. I swear they waste so much dev time from what seems re-doing things over and over again.

Lol, jesus christ this game is something else.

Hamblepants
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Hamblepants

Why is iterating to make features better a waste of time?

Have you seen a first-pass anything in an MMO before lol? It’s not pretty :/

http://myst.z.free.fr/picz/screens_daoc/alpha01_big.jpg

vs.

EDIT: video taken from Uthgard (DAoC’s classic private server) so we’re seeing alpha DAoC compared to DAoC similar to how it looked shortly after launch.

Hamblepants
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Hamblepants

Ooh, should have noted that the vid I linked has the Catacombs character models, from 3 years after launch, and not the original/Classic ones – so my above post wasn’t an entirely fair comparison of alpha-to-launch difference.

Here’s a few with older character models so what you’ll see here should be closer to DAoC’s launch:

Hamblepants
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Hamblepants

In before Oleg drops by to tell us why this is terrible…

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Oleg Chebeneev

CU’s problem is not ideas. Its implementation.
Maybe some day I’ll see something that impresses me in CU. But this day hasnt come yet

Hamblepants
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Hamblepants

Fair enough, man.

Honestly, most of what I’ve seen that I’ve enjoyed has been the art style and the character momentum/physics, also the large landscapes and huge draw distances.

The rest has more been “this has the potential to be really cool if they build on it well” as opposed to “this is super fun right now.”

TL;DR I think that’s a pretty healthy approach – wait and see til it’s something that actually impresses you.

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silverlock

I hope their will be no mechanic that requires you to sit on a control point for fifteen minutes doing nothing but twiddling your thumbs.

Hamblepants
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Hamblepants

Agreed, I remember Videogamedunkey pointed out why nobody in Star Wars Battlefront does objectives, and that it’s largely cause you just run to the objective and hold F while hoping you don’t get shot in the back of the head.

Vexia
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Vexia

Ha! I got a laugh out of the modesty fairies in the header. I am most excited for siege weapons and steps toward making the lady characters playable!

Hamblepants
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Hamblepants

Assuming that’s CSE_Michelle’s work, she’s a pretty great artist both for the art (technically and bringing a coherent visual design and for bringing life to the ideas in a way that’s consistent with what I want hah), and the humour.

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Dean Greenhoe

What I picked up and found very interesting is that the heavy siege will require teamwork to move effectively. I love it. I can see guild drills on proper deployment and maneuvering of siege equipment. That is MMO to me. I still remember building / transporting / using our first guild catapult in DAOC. Teamwork for the win!

Hamblepants
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Hamblepants

100% agreed, like I said above responding to silverlock, I don’t want to sit for 5 minutes holding (or tapping) F.

I like having to think, I like being able to screw up (while being able to easily see how/why I screwed up), so there’s tension when firing a trebuchet or catapult…

….

…………….

GET IT?! xD