Path of Exile calls its Betrayal launch its smoothest launch ever

    
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It deserves an award or something.

It feels like the vast majority of the expansion launches for Path of Exile are the smoothest launch ever for the game, which makes sense as Grinding Gear Games gets more and more practice doing this. So Betrayal goes down as another expansion launch that was smoother than any before it, with a few server issues in the first few hours according to the official post-mortem. Those accustomed to new expansions or game launches where the “issues” are “the servers don’t actually work for several days” will be suitably impressed.

The developers also notes a peak concurrency of 188,970, which is 28% higher than the studio’s previous best-ever launch. In summary, people could log in, play, and enjoy the expansion pretty much without issues right from the word go. Grinding Gear Games seems to be really good at this, folks; you could argue they deserve an award or something. Perhaps they’ll be satisfied at the admitted best-ever launch.

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Castagere Shaikura

I remember trying POE at launch a few times and didn’t like it. On a lark, I downloaded it to see what’s new. My old Temple was there at level 5 and now he’s level 22. I don’t even know why but I like the game and play it all the time now.

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Tee Parsley

Playing better for me now than POE did for the entire previous League.

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Reht

Other than the queues, they were also dealing with some DDOS attacks and a hardware failure. In spite of those issue, hearing the concurrency numbers, it really was a pretty damn good launch.

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Greaterdivinity

Saw some massive queue’s on launch day but by Saturday when I booted it up they were all gone. Been playing quite a bit again and despite knowing nothing about any of the leagues rolled into this one I’ve been enjoying myself so far. Just need to bloody learn about the mechanics of how they all work, especially the Betrayal stuff because I’m completely and totally lost.

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BalsBigBrother

I don’t think you are the only one who is completely lost with regard to the Betrayal stuff because I know I am too. There is so much going on in this league that it is a little hard to keep track of it all.

Still I do want to see who the head of the syndicate is so I am ploughing on regardless as best I can.

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Armsbend

My build really sucks in this league at lvl 40. The syndicates have been brutalizing me. Usually at this level the league mechanics are trivial until endgame.

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Greaterdivinity

Do you mean in the little hideouts? I don’t even know what it’s bloody for. I go in, kill some dudes attacking some tanks, kill the syndicate person while there’s still the required numbers of tanks up, look for loot and usually end up disappointed.

I legitimately haven’t the faintest clue any of the mechanics underlying it (except for the points going towards uncovering the respective cards in their lanes or something). I guess I need to suck it up and watch a video or two explaining it so I’m not wasting even more time with it…and while I’m at it look a bit more into Delve and Beastiary, though those seem a bit more straightforward at least.

MJ Guthrie
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MJ Guthrie

Who is in the hideout will decide what kind of loot is in the hideout bunker when you loot it. That’s where using bargaining and stuff to manipulate and move people around makes a difference. It also allows you to put people you want to fight in the hideout you want to beat down.

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Greaterdivinity

I wish I understood that better than I actually do. I think I get part of it, but I fear I’ll need to find one of those long-winded videos breaking mechanics down in great detail as if I was a moron (I’m not, I swear!) to properly understand it all.

Until then…making random decisions ahoy! Maybe I’ll accidentally my way into a nice setup or whatever.

MJ Guthrie
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MJ Guthrie

Hey, I understand the how and why, but I am sticking with random as well! We shall unite =D

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Kevin Smith

Basically think of it this way is there one guy that is always very hard to kill. If so then don’t put that guy into the top slots for the hideouts. When you get an option to remove them or replace them do it. When you get options to +1 that guy never take it even if the reward is nice. When it says someone is going to be friends from now on they are going to fight together when you run into trains, hideouts, ect…so instead of fighting one you will now have up to 3 if they have friends. Enemy does the opposite when they come up if paired with that one they will help you kill them. I have tended to run into transportation the most and killed that hideout numerous times now which is slowly giving me the boss fight for the top slot. Some advice for new players give playing a summoner zombie/skeleton a try for this league it makes it extremely easy for learning the ropes.

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kjempff

The part about who is in the hideout decide loot and who you fight, that makes sense.
However, how they move around when you interrogate and betray/execute/etc .. that is a mystery to me. Something about their relations (friends=green/neutral=yellow/opposition=red), but even if I know their relations I can’t make sense of what will happen when I do some action. Sometimes some other of the 4 syndicate “houses” bars and members change when I do something seemingly unrelated to those.. well anyways there must be some logic to it, it just eludes me.

Watch ZiggyD’s explanation and see if it helps https://www.youtube.com/watch?v=S4u2PV9dgeg

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BalsBigBrother

You are running a melee build right? I have seen a lot of folks on the forums saying that melee builds are dead thanks to the stat stick nerf. Often with the forums its hard to tell if its a real complaint or just you killed my favourite build and I am not willing to adapt sort of deal.

I am going to run up a melee build over the rest of the week and see for myself. It might be a bit smoother as I have some gear and quality / vaal gems banked from my witch minion run but it will be interesting to see how it goes in any case.

Oh and I think the syndicate fights have been brutalising most folks while levelling. I know I had to take more care with my minion build than I normally would expect to for such things.

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Kevin Smith

I think a lot of the melee builds are complaining about the syndicate fights because they don’t realize you can’t stand an tank all 3 at once because they made them friends. When it is one on one most the guys I know playing melee have been fine. It’s feels like they don’t understand the mechanics behind not having to fight multiple guys at one time by making them enemies or not picking friends in barter.

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Reht

@Kevin Smith Yeah, i decided to run a blade vortex build and am having some issues with them now that i am in the 60’s. Kind of regretting now running a ranged build now.

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Armsbend

I imagine those are leet players complaining about the stat stick nerf. I am playing a 2H melee build so it really shouldn’t apply.

I will say this though. Last night I got Multistrike after beating Malachai and it instantly made the build a better. I went ahead and bought some decent gear from people instead of trying to craft it/find it – also helped immensely.

So while lvl 10-40 was brutal it is beginning to get into it’s own now.

great advice btw guys thanks!

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kjempff

The Syndicates fights are another divider mechanic. For the experts it is fine, but for more casual types they are way overpowered.
It is about high dps and good defensive setups, something only expert players have in place. Also melee builds seem to be exceptionally hard with syndicates because they rely on proximity and can’t just cast-move-cast-move from a distance.

There is much else to do now, so you could argue that the entire mechanic can be skipped if you don’t have the build for it. The problem is they often block you in maps for example.
And speaking of maps, those caravans that move into uncleared parts.. and that you can’t kite syndicate members because they will just run and disappear.

Well that is the way of PoE.. they don’t really design well thought through mechanics, but damn we get new things often and that dynamic is what makes it interesting. Move fast, break the game; take the good with the bad.

MJ Guthrie
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MJ Guthrie

The queue was massive at over 7k for me, but dropped ridiculously fast — almost didn’t feel like a queue at all, just a countdown of numbers spinning so fast it would skip 100s at a time.

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Zora

Weeell there’s been a few up and downs and a fair share of disconnections but in a world where all is relative they might be right.

Let’s accept the fact the new league is being so so so very well received that any launch issues are quickly forgotten and leave it at that :P