The Daily Grind: Which MMORPG offered the best PvP experience in 2018?

    
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Bela Lugosi's dead.

Later today, we begin our giant rollout of end-of-the-year awards, a series I both love and hate – love because it’s fun, hate because it’s a tremendous amount of work. But one award you won’t be seeing make a return this year is the award for the best PvP experience. There are lots of reasons for this, but the main one is that it was the least-attended award, both for our writers and our readers. It also seemed weird given that our PvE awards – for crafting, housing, and events – were much more specific. How exactly do you compare arena PvP and battleground PvP and guild warfare to battle royale modes and survival sims and free-for-all gankfests? It wound up being a bit of a throwaway award and not worth formally doling out again.

However, it still makes for an interesting question. Which MMORPG offered the best PvP experience in 2018? Is the best MMO PvP experience even found in an MMORPG at all?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Robert Mann

Uh… MMO and PvP? Currently there are NONE that avoid making a complete mess of things.

To qualify for anything beyond a “You suck less than others” award, the following are the minimum standards:

-No power curve. This means levels, gear, class ability imbalance, etc. must be gone.

– No stupid crud meta. This is specifically for things like Chivalry and the dagger of doom, where archers reigned supreme in all cases because the dagger was the fastest weapon, and all weapons blocked fully any melee attack. This also means that lighter armor should NOT sprint faster, especially when aligned to things like ranged attackers (anyone who can’t figure out why that is a bad idea should go get kited for infinity).

– Make choices really matter still. This is to say that there should be reasons for variety in your weapons and armor. There should be some differences and roles. It just can’t be the unbalanced fotm/y/c/e (month/year/century/era) that so many MMOs fall prey to. There are some examples around that work decently.

– Put forth an effort to mitigate the jerk factor. There’s no need for trash talking to other people, there’s no need for the toxic crud, and there’s no need for creating misery by promoting the ambush of players doing other things. So actively work to dis-incentivize that stuff, rather than tacitly supporting it.

WHEN one of our MMOs does that with PvP, then I shall be glad to suggest it get an award!

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Noah

I would venture to say (even though I am biased in this regard) that EVE Online still takes the cake here. Nothing currently out in the MMO market compares to the scale at which PvP occurs in the game. It literally effects every facet, not even your sweet sweet PvE activities are safe. PvP is the very lifeblood of the game. EvE Online, everyone vs everyone ;).

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Oleg Chebeneev

Lost Ark

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Little Bugbear

I don’t know if any MMO’s are doing PVP very well right now. Mobas, shooters, and battle royales have really cornered the market. I miss Wow Burning Crusade through Lich King PVP so much sometimes.

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Schmidt.Capela

It’s the same as last year, really: Planetside 2 and DCUO’s Legends PvP. The first one for being a PvP-only game where there is no PvE content or activities, the second one for not having power progression (you don’t use your own character; instead you use stock characters, and everyone that has chosen the same character has exactly the same stats).

James Murnion
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James Murnion

Planetside 2: just picked this up again a few weeks ago and I’m having a blast with it, pure PvP game.

I enjoyed Guild Wars 2 arena matches, but the gear isn’t normalized and I don’t have time to grind gear so can’t put it at the top.

Didn’t play any other PvP MMOs enough to mention this year.

kalamari_
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kalamari_

you mean wvw in gw2, right? because in gw2 s
pvp everyopne is on the same level

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Bruno Brito

PvP in GW2 is completely normalized. WvW isn’t.

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Ironwu

Well, MMO and PvP have historically not gotten along well together. From the ideas that: regular gear should be used in both, to special exclusive gear should be used in each, to stat modified gear used in both. Nothing has really worked to mix PvE and PvP in an MMO.

The best you can say is that dedicated PvP games such as EVE work as such since they have a PvE component that is present in the PvP world.

If we discount all the non-MMO Battle Royale games. All the lobby based games. I think we are left with only one true MMO that has a strong PvP presence along with PvE content.

EVE Online

Of course, Camelot Unchained will have something to say about that once it launches. But that day has not come yet.

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rafael12104

So, my answer is Blade and Soul. There are a number of reasons why.

1. It is completely optional. The PvP flag is a faction outfit. So, you can go anywhere and totally be safe if you are not wearing that outfit. Or, you can PvP everywhere.

2. Arena PvP is the best in the business. All gear is normalized so it is a level playing field, and, it is a skills test. Matches are based on your experience and success so you aren’t fodder and the rewards are pretty good even if you lose.

3. It is the best combat experience in MMOs today, or so say I. Heh. It is the selling point for PvE and PvP, actually. But skills, animations, and a PvP spec that doesn’t negatively impact PvE make it the cream of the crop. It is action combat at it’s finest.

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Dankey Kang

Planetside; it’s the only “MMO” with decent PvP as far as I’m concerned.

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thirtymil

I don’t normally PvP, but when I do I like it to be gear-normalised and consensual.

So the best experiences I’ve had with PvP this year have been in Destiny 2 (6 vs 6) and Fallout 76 (random gankers blowing themselves up). Of the two I’d say Destiny 2 is the more polished and reliable experience.