More details emerge about Studio Wildcard’s Atlas as next week’s launch looms

    
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Even with a slight delay, the launch of Studio Wildcard’s Atlas has come out of nowhere this holiday season and sent many MMO gamers scrambling to find out more about this pirate sandbox. Fortunately, the studio is chatting the game up pretty heavily this week, and PC Gamer UK even has it as its December cover story.

So what is some of the new information revealed from these articles? We know that Atlas boasts an improved version of the Unreal Engine compared to ARK, friendly fire is a concern among any crew, and players will have to engage in a minigame to fix up their ships en route. You’ll be able to engage in a lot of crazy activities, too, like taming dragons, jumping from ship to ship on horses, and even age (cosmetically). Furthermore, players will be able to use the Atlas dev kit to add anything they want on private servers, from aircraft carriers to steampunk airships.

The studio is making a lot of crazy promises about Atlas’ potential, saying, “If this game works, there hopefully won’t be a need for another survival game, because it should, in theory, be able to do over time just about anything you could ever want from a first-person grounded survival game.”

Source: Reddit, WCCFtech

 

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Schlag Sweetleaf

“If this game works, there hopefully won’t be a need for another survival game, because it should,in theory , be able to do over time just about anything you could ever want from a first-person grounded survival game.”

atlas holding up the hype.jpg
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Arktouros

I’m certainly not sold but I don’t think their promises are really all that far fetched or crazy. I’ve seen some ridiculous things that modders have done to the point they completely overhaul one game and make it into another. You see this especially with a lot of strategy games. Wildcard also has a pretty decent track record of hiring modders to help create official support such as the new maps they offered in ARK as well as they’re slowly starting to integrate S+ features into the game.

The question is if the base game is good enough to warrant the huge amount of time and effort it takes to accomplish all that. I’m still pretty skeptical at this stage.

PurpleCopper
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PurpleCopper

Skeptical as fuck, I mean look at those janky combat animations.

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Kayweg

I’m interested, but skeptical too.
Few things having my alarm bells ring:
-Last minute change from launch to early access launch
-Still no price tag
-Sudden release announcement and then a one week delay.
-Very little footage, and what footage there is doesn’t show any of the UI, at least not what i have seen.

I want this to be what they’re trying to crack it up to be, we’re a few guys ready to join in if so.
I’ll be glad to be proven wrong, but this has all the signs of a rushed release to cash in on the pre-christmas business.
Indications are it’s not ready, and they know it’s not ready.

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Crowe

There was a price tag. $30 for early, $60 for launch. (not that anyone seriously thinks they can/will ask for 60 in two years when everyone interested has played through/burnt out) I’m not defending — that’s just one of the few things I actually read about this.

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Kayweg

Well, i don’t know where you read that or what you mean by “was”, as in now there isn’t ?
Just to be sure i re-checked on Steam, and there still is no confirmed price tag right now.

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Hanthos Taal

Price confirmed by the developer in their announcement.

duokeks
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duokeks

https://www.pcgamer.com/atlas-mmo/
Google is your friend
-Since announcement it has been mentioned as early access
-30 usd on early access
-Delays always happen
-So little footage i’m also skeptical and not gonna buy it lol

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Dean Greenhoe

This will be an interesting ride. I hope there will be mechanics to conduct a vibrant player economy along with banks and such.

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Arktouros

Given they seem to having a similar “hands off” approach like ARK it’ll most likely be people trading for resources. So instead of having to farm for a dropped Pirate flag, you may have a group who camps that location and farms the Pirate flags and sells them for Wood Planks or something.

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donvweel

All I can say is “Yaaaaar.”

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Mr.McSleaz

Yar Matey, there be Rum in them thar barrels.

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cursedseishi

The studio is making a lot of crazy promises about Atlas’ potential, saying, “If this game works, there hopefully won’t be a need for another survival game, because it should, in theory, be able to do over time just about anything you could ever want from a first-person grounded survival game.”

Shocker here, that’s what I said on the announcement article for it here. The game is a convenient ploy to try and advertise their engine to others. The only thing we haven’t seen is if they’re going to branch out proper and pimp the foundation Atlas is built on as an actual development tool for others to use, create, and sell their own games (with an obvious cut back to Wildcard), or if it’ll remain in-game specifically and locked towards their own framework as private servers.

… And I can’t wait to see the ass-ended decision they make with this game for it.

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Greaterdivinity

…their engine? Studio Wildcard is using a licensed Unreal Engine though >.>

And it’s not as if making a game to show off an engine is implicitly a bad thing. Crysis was made to show off the Cryengine and it was bloody brilliant.

I’m on board with being skeptical, but for wholly different reasons.

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cursedseishi

Well, engine may not be the most accurate term I suppose. Tools then…? Though with how open-ended they are claiming it’ll be, that hardly feels appropriate for me as well…
And much like CryEngine, Star Citizen switched to Amazon’s Lumberyard, which in of itself is essentially the Cryengine licensed by Amazon. At this point, it could be possible Wildcard got approval from Epic to utilize UE4 as the basis of their game, as well as developing it as their own extension of sorts.

Either way, the game selling the platform isn’t what I’m skeptical of, it’s the handling of both given it is Wildcard.

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Greaterdivinity

You mean UE tools? I think they’re saying that the updated version of UE they’re using has better tools for them to use. They likely did some work on the tools beyond that, but they likely can’t sell that work/license it out.

SW licensed the engine and my understanding is that you can tweak it from there for your own personal uses. But you can’t license it out without Epic, as you say, and I don’t think Epic has ever done anything like that before nor do I see them doing that given how strong of a financial position they’re in. Crytek licensed out the Cryengine fork to Amazon and lets them license that out likely due to Amazon giving Crytek a big ‘ol chunk of cash (or a portion of all the sub-licensing fees) and Crytek’s financial sheets being a dumpster fire for years (multiple instances were staff went months without pay, for example).

I’m skeptical of the game too, but it’s more due to my middling opinion of SW and their ability to deliver on a solid game (I never dug Ark), much less a solid game that’s quite this ambitious. I hope they do it, but I’m doubtful. But I’d be beyond surprised it they were trying to use this to license our an altered UE toolkit or something.

Mewmew
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Mewmew

I think you misread something. They’re not selling any engine or tools. They are letting players use their Dev Kit to mod the game, but they didn’t say anything about selling it. I assume they’re just going to make it available for free to players to use for mods like many games do.

They’re not advertising selling anything other than their game itself.

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Ironwu

I don’t play EVE for all the reasons. Won’t be buying or playing this for all the same reasons.

I do wish them luck with it. I think they are going to need it.

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Hanthos Taal

Sometimes you have to take a chance, and this looks worthy of one.

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Kayweg

Why ?
I mean, why does one sometimes have to take a chance ?
Nobody has to, everybody can just sit back and watch .
And buy the game after it has proven it’s mettle.

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Hanthos Taal

I guess not all of us are content to sit around and wait for the world to come to us. I’m not afraid to have something fail. But please, sit there and watch, I’ll have fun. ;)

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Tanek

You really don’t.

Wasn’t it Wildcard who said, back in the time I actually believed they were going to fix ARK in beta, that you should not go into early access if you don’t otherwise have the means to make your game? They should not need the early access sales dollars to prove the game is worthy of anyone’s time or money.

Wait and watch. Make sure they are sticking to their goals and promises this time. Make sure they have the programming know-how to deal with the engine. (They admitted they did not last time and this one is different from what they have worked with in the past.)

Hope for the best, just don’t expect it until you see something to back it up.

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Hanthos Taal

Every developer in the business has made mistakes of one type or another. So far, I haven’t seen enough to scare me away.

Thanks though.

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Tanek

True, but once they make those mistakes, I they don’t automatically get another chance from me until I see something has changed.

It is probably all in the degree of chance you are willing to take. You may not be one of them, but many people will just jump in at the start and then complain the developers are pulling the same crap when they knew the history. ;)

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Sorenthaz

At first I was interested but then I saw “Studio Wildcard” which… isn’t bad but definitely kind of wary about them nowadays. Still haven’t seen a great pirate sandbox yet, so maybe this could be it, but kind of hard not to be skeptical when this game came out of nowhere.