City of Titans delays Issue 0 launch into 2019 – ‘We’re still here. We’re still fighting’

    
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You’d probably guessed it already, but Missing Worlds Media project lead Chris “Warcabbit” Hare has now confirmed the news: Kickstarted superhero MMORPG City of Titans is not going to make its 2018 “issue 0” launch. As late as October of this year, the team thought it was still doable, but that’s apparently changed.

“Unfortunately, I have the sad duty to tell you that we are not going to be able to launch in 2018,” Hare writes. “We’ve made a lot of progress over the last year. The character creator is almost ready to hit alpha, and has been undergoing intense internal testing. The UI is innovative and incredibly practical. The combat system is making huge progress – every major combat type of activity is functional and being tested- from buffing to healing to debuffing and knockback. No matter how you choose to play, we should have a style for you.”

Hare also touts progress on the mission system, improved auras, the character creator, costumes, and the game’s first procedurally generated mission map (of course, it’s an office!). So why the delay? Damage to the primary data repository was one major setback.

“That alone set us back at least three months. On top of that were a lot of smaller, related issues. Things that had to be delayed because something else wasn’t working properly. Things that just weren’t coming together as expected, and even a few things that were redone because a better method had been found. We also had some non-development related issues – for example, on a personal level, someone ran a red light into my car. With a pickup truck. I was hurting pretty badly for a while. We’ve had people lose their jobs, get ill from infections from hurricanes, have surgery for cancer, have deaths in the family – if it’s not one thing, it’s five others. Despite all that, the work continued. The character creator advanced amazingly during those months, and we were able to take some of the lessons we learned from it, and apply those to other parts of the game design. We’re still here. We’re still fighting. And we’re going to deliver on our promises.”

Source: Official site. Thanks, Cyanpill!
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