Atlas developers apologize for ‘stormy start,’ promise rapid improvements

    
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With the kind of buggy and chaotic launch that Atlas displayed over the past week, it was inevitable that the studio finally came out and apologized for its mess. But it wasn’t the studio’s fault, you see — it was all of you bloody players!

“You could say that we were off to a stormy start,” Studio Wildcard said. “The initial influx of players wanting to set sail immediately was (predictably in hindsight) larger than we anticipated and our systems got crushed until we tuned the new technical systems to handle it. We have been incredibly humbled and excited by the number of seafaring Pathfinders wanting to dive into the Atlas.”

The studio assured fans that it is working hard on the tech side of things to shore up the servers, increase capacity, and reduce bugs. Daily deployments and a “very rapid rate” of iteration will be standard operating procedure for the foreseeable future.

“Our number one priority at the moment is tackling the stability, connection, and data issues, and we will make significant progress over the coming days ahead,” Wildcard said.

Source: Steam
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MrNastyButler

As it’s a paid beta, I can accept their failure. I can also accept the fact I’m glad my money is still in my pocket after watching this beta play out.

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Robert Mann

Simply put, it is the exact opposite of the norm with MMO launches (where they make an extra 200% of the normal servers and condense them once the demand declines). That’s the biggest problem for it, so far as I can tell. They have too many people on too little hardware.

Which, of course, leads to other issues. If your server (each one is essentially a zone) can handle at most 150 people (100 without being a lag-fest?) then you are really not up to being an MMO yet. Get working on that, and once you can manage enough that things can actually happen…

Finally, the game seems reminiscent of housing issues in FFXIV so much with the cries that there isn’t enough area to have some of your own. You have a supposedly huge map here. Put in enough landmasses for people! XD

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socontrariwise

I enjoy watching it on twitch but everyone playing on official servers basically gets screwed over left and right by crashs and disconnects. Same as Ark just way worse.

Yesterday night a streamer was with a group of mates in a sea battle and got kicked just when the whole thing started, ships in range. He could not rejoin for the whole battle, server simply would not let him, could not rejoin via steam friends still playing nor via steam server list. Frustrated waiting while trying over and over again, roughly 15 or so minutes, watched friends on their twitch stream how he died from drowning (fell into water when he got kicked) and his corpse got erased as nobody realized nor had time to get into the water for him.

Basically people fight more the tech than the other players currently.
Someone on reddit said there were chinese crews with 50 men per boat. Considering a chunk can max only handle 150 people and the battle yesterday was 2 brigs and a few backup sloops I realized that isn’t going to be fun if you simply have to bring enough people to kick your enemy out and then salvage and destroy while they can’t re-connect …

They got their butts (planks?) handed despite a pretty sizeable and capable crew – since someone had emptied out all the resource boxes for repairs and nobody had a bucket to extinguish the fires or scoop out the water. Which was entertaining to watch but not to play. Then made it back to the harbor limping in on a single saved raft and attempted to build another brig. Unfortunately at this time the rubberbanding was so bad they finally gave up.

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socontrariwise

Ps: I’ve seen people play it on small private clusters and with just a few people on it is not too bad except forget raiding or actual pirating. It is very clear that Atlas networking code is absolutely not up to spec as sold. That is actually fraud until they don’t open a lot more servers to let people experience a playable game (that includes reaching chunk size limit and having sleeping people laying around not causing insane lag).

It is incredible brash of Grapeshot to claim the issues stem from too many player when the number of player concurrent per server doesn’t even remotely hit the capacity AND chunks crash because they have no way of dealing with players moving around and hitting the max. If you have a server that can handle 150 per chunk (which is 2-4 islands it seems) and it can’t handle staying up and refusing more if they actually show up, your programming is simply flawed.
On the other hand I saw one streamer gather mates to go for a resource run and suddenly he was ported from the beach out to sea on a raft with just a few. No clue what happened, maybe the server tried to offload players from the chunk. But imagine that happens in a battle or such. Fun times. Unacceptable programming.

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IronSalamander8 .

I think this video sums it up:

cures80
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cures80

Seeing how succesfull the game is on steam and twitch, i bet developers will become even more confident when releasing unfinished stuff. It seems we like it.

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Roger Melly

Remember the good old days when developers released games when they were actually finished and Alpha and Beta testing were not things you paid for .

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Ashfyn Ninegold

“The initial influx of players wanting to set sail immediately was (predictably in hindsight) larger than we anticipated and our systems got crushed until we tuned the new technical systems to handle it.”

Translation: We had one server up; now we have two. All good!

Looking forward to 2019, when I will try to be less snarky and jaded.

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Schlag Sweetleaf

.

when my ship comes in.gif
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primal

lol quite fitting

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Armsbend

Dude. You’ve been on a roll in December.

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Arktouros

The outrage on this title has been endlessly amusing as it is baffling.

The ARK 2.0 discussion is just weird. I mean you could tell 10 seconds into the trailer it was a survival game based on ARK’s engine. Did people expect them to start from scratch? They’re taking an existing product they’ve already invested multiple years into and just splitting it off. Why would they go through all that again? It’s not even like they just cloned ARK and charged the full price like some quick money scheme, the cut the price in half for two years.

The state of the game complaints have been equally odd. People are saying things like how dare they release a game in this state and it’s like what? Did you never hear of ARK? LOL. Like this isn’t even the first time this happened with this game developer. We knew what a dumpster fire state ARK was in for much of it’s early access why would anyone expect different for Atlas?

What personally has been interesting about Atlas is the way people react to a game being launched out like this. The opposite end of the spectrum you see games like Star Citizen, Camelot Unchained, New World, etc who all have lengthy development processes with varied levels of public access. We all kinda mock the delays/secrecy of some of these games and their internal clients (vapor ware, etc) but we can see equal recrimination when a developer like Wildcard throws out a minimally “working” client to the users it’s armageddon. There’s no win scenario except perfection.

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primal

well ark was quite low price in early access until it launched, i think there was a period before launch you could buy it for £12. its still a money grab in a a way cus theyve released it as early as they possibly could get away with and i think this time they havnt quite got away with it.

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Arktouros

Yeap it went on sale multiple times. I picked up two copies of ARK for $10 myself.

It’s a money grab in the sense that…if you sell a product…you get money. That’s it. You look at almost any discussion on ARK from people who paid $30 or $10 and even if they rail on the game as being awful or the developers being terrible they’ll all say they got their money worth out of that game.

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Ashfyn Ninegold

I had no expectations that this game would be anything but a dumpster fire. Doesn’t bother me at all that it is as it has met my expectations. At this point, I’m kinda heading towards the “it is your fault, players!” end of the spectrum.

The window of excuses or reasons why gamers can gripe after buying an EA game is pretty damn small to begin with. But to buy a Wildcard game in EA and expect it to be a finished or nearly so game is some seriously willful magical thinking.

No game is ever going to be perfect. Okay, maybe Warlords II was perfect, but other than that, nothing really comes to mind. What one does hope for, however, is level of competency and professionalism.

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Arktouros

If people bought a Wildcard game and expected competency that’s a big yikes.

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A Dad Supreme

Apologies from companies when they release games like this and charge full price ring hollow; almost like that guy that gets caught burglarizing homes by the police.

They aren’t sorry for robbing you up until the time they get caught, then it’s apologies everywhere. Bethesda is the same way.

“We’re sorry… we really thought you wouldn’t mind us releasing a poor, bug-ridden product that barely functions and charging full price. We figured you’d just keep on accepting the shit sandwiches we sell.”

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Lateris

Its early access. Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development

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A Dad Supreme

“If you are not excited to play this game in its current state,”

This more than sums it up.

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Arktouros

Except they didn’t charge full price. They already stated it’ll be twice the price at game launch once Early Access is done 2 years from now. In fact if ARK is any indication they’ll probably do a sale at various points and you could probably pick it up for half of what it currently is on sale for (I bought ARK for $10 for example).

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A Dad Supreme

We shall see.

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Arktouros

I normally have the same attitude, but this isn’t an unknown quantity. We have precedent to go off of.