Atlas fires a broadside of patches as player retention stays strong

    
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The Atlas team wasn’t kidding when it said that it was going to be pumping out patches left and right going forward. The new pirate MMO received a small patch yesterday that fixed a couple of bugs and improved performance while the team readied a much larger update for next Monday.

Monday’s update is going to launch four times more trade ships into the ocean, add the cheaper Ramshackle Sloop to get players sailing earlier, bump up the player level cap by 50, heavily nerf sea monster damage, and make significant changes to how claim flags work. Also, there’s this: “Eating poop is now instant-death.” Good to know. Don’t eat poop, kids.

While Atlas’ Steam numbers have drifted down somewhat from its all-time peak of 58,788 concurrent players, the title is still racking up a healthy number of players across the world. Over 44,000 players were online at some point in the past day, and that’s a population that many MMOs would be glad to see.

Source: Patch notes
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socontrariwise

Is player retention strong? If the concurrent user numbers stay high early on that can mean people buying a bit later just getting in. I know quite a few people have been holding out and waiting until the whole thing gets a bit smoother.

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agemyth 😩

Even the fonts in this game make me mad. How could any designer put up with that annoying piratey font that is used for all the text on screen?

laelgon
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laelgon

Assuming they get the lag under control, I think I’ll continue to enjoy the game. Long term, I worry about how toxic the community is, and the lack of mechanics meant to dissuade mega zergs from dominating the entire game map.

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Arktouros

the lack of mechanics meant to dissuade mega zergs from dominating the entire game map.

Now you starting to get into the reasons why I don’t buy this game :)

Technical issues always get sorted out. Fundamental flaws in core game design are much harder to address.

Ernost
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Ernost

I worry about how toxic the community is, and the lack of mechanics meant to dissuade mega zergs from dominating the entire game map.

Sounds like Archeage. Definitely gonna avoid this one.

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rafael12104

As one who played Ark and enjoyed it, I warn you, my friends. The shenanigans are just beginning. Look forward to pay walled content and a slow departure from the fixes as other priorities such as consoles and other markets come online. And all during early access.

Good luck to all and hey, if you enjoy Atlas, more power to you. But keep your eyes open.

Mewmew
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Mewmew

Can you eat absolutely everything in the game or something? I don’t understand why they give you the option to eat poop, especially if all it does is instantly kill you.

While you don’t want to ingest the germs other peoples bodies have processed out, most poop isn’t especially that toxic. Not that I’m super looking for realism in video games, but that certainly is pretty far out there on the realism scale. It should make you sick, but instant death?

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Mr.McSleaz

You kidnap other players and make them eat poop, at least thats how Ark was when it released, lol.

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2Ton Gamer

Because it’s a way to kill your character faster if for whatever reason you need to get out of a situation.

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Arktouros

You can disable people and keep them prisoner. However since everyone poops as a byproduct of eating you will eventually poop and then you can eat it and die and escape captivity.

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dumpster_baby

Worst game of 2018. I can’t believe people actually enjoy this game. It’s just a testament to the state of gaming currently. This game shouldn’t be as popular as it is but with the twitch culture it takes shit games and makes them seem amazing because streamers are trying to be the first one to stream it and get views and money.

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kalech

Good on them for working on the game quickly, but it’s somewhat ironic that all these patches mean the game is now too large for me to keep installed. 100+ gigs is a lot of space that I’d rather use on games I play more frequently. :s

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Tanek

If you think it is a lot of space now, wait to see what it is at “launch”. Going by the ARK calculations, this one will probably reach 300+. :P

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Arktouros

Yep. Pretty much following in ARK’s footsteps at this point. Rapid daily patches to fix out issues in the game (even through Christmas/New Years holidays) and eventually once the game is in a fairly reliable state they will slow it down to once a month or so patches.

The real question mark on this title long term is whether or not they can keep up with the same kind of content updates they did with ARK. ARK had easy content updates because you add in new dinos, add in a few new mechanics, and you’re pretty much set. There’s really no dinos to add in this game and there’s only so many animal types you can really add. That means they’re going to have to develop “content” style updates with ruins/creatures/caves/treasure/etc to explore which is a whole different ask for them.

Will be interesting to see how they do with that shift.

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Venomlicious

Bless Online 2.0 lol

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Arktouros

Bless Online lost all of it’s population by this point where as Atlas is keeping theirs. Just an odd comparison.

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Venomlicious

As in a buggy, laggy, rubber banding cash grab with 75% refunds in the first hour. The rest are just waiting to quit and all that will be left are the shills and the Knights in a few months. Bless 2.0 brother

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Arktouros

The only thing Bless and Atlas have in common is that both games were made by companies who had terrible reputations. Everyone knew Bless was going to be one huge waste of time because we saw it launch in fail in numerous regions over and over again.

Atlas by comparison was launched by WildCard known for their ARK title. While ARK and it’s development has a lot of critics, and it had numerous issues technically (buggy, laggy, bad performance, the whole gambit) as a game it has had a tremendous amount of success.

So your comparison just doesn’t really work. Especially because the kinds of issues of why Bless failed were mostly because they failed to manage their game content rather than their initial technical issues. They let people level cap out super fast and had none of the end game content prepared.

That’s a real themepark problem and not one you typically see in a survival sandbox style game. If a game like Atlas fails, it’s typically due to other reasons such as letting hackers/exploiters run rampant or too slow at patching/fixing/addressing issues.