Bless Online is adding a new dungeon on January 9

    
6
Kay.

You might think that the Sapiens Mausoleum dungeon in Bless Online is a thinking person’s dungeon. Mostly due to the name, if we’re being honest. But when the Elite version of the dungeon arrives on January 9th, it might be best if your thoughts are focused chiefly around killing things that would like nothing more than to kill you first. The dungeon tasks five players to fight past the minions within and face off against Liche Tiberius at the end, with one entry allowed per day.

Players can also look forward to the game’s first event of the year in Basel Gorge, earning Certificates of Valor for defeating monsters and completing daily quests; those Certificates can, in turn, be used to craft gift boxes which contain weapon skins, food, and other enhancements. You’ll have to wait until next week to experience the content, but that’s not so far away.

Source: Steam
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Loopy

Ah yes, let’s limit the entry to our “new” content to once per day – that’ll bring people flocking back to the game.

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JBNL

If they spent as much time fixing their game issues as they did introducing new content, maybe there’d be someone around to like it.

Pepperzine
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Pepperzine

The new content is mostly already created and just being localized.

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Akagi

I’ve been invested more into Asian F2P FPS games, although I tested over 150 different MMORPGs since 2007, but I never got too invested or involved with them.

What I notice about 99% of Asian F2P FPS games is that they release a broken semi-working game, refuse to fix it, ignore issues, just add skins and here and there a content update, more issues pile up on top of old issues and they expect the game to run itself and make money without them making any effort to improve the situation.

Apparently the same is with Bless Steam. They released the same thing that failed everywhere else and expect it to work fine, but since it doesn’t they ignore the issues, and release whatever content they have left and plan to milk the game until it dies completely and then shut it down.

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JBNL

…and the saddest part is that underneath all the unfixed crap can be a remarkably solid game core …. and they don’t take the time to nurture it, preferring to do a fast cash smash&grab (ever notice how polished/finished the cash shop stores for most of these “early access” games are ?) and burning the IP.

The wannabe game designer/optimizer in me is dying a bit more every time I see this happen, to the point I’m actively avoiding these games, and the entire f2p model altogether with it … got burned a few times too many, and blistered fingers aren’t great tools to feel out potential problems.

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xanadox

After losing more than 90% of their peak playerbase (27k–> 2 k), maybe a 5 players dungeon with only 1 daily entry is somehow very optimistic.

Btw, is it really a new dungeon? do they change the difficulty and we(the people) count it as a new dungeon? They could set new dungeons every week…